BF4 on X1 at PAX Running on PC's


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BF4XboxOne-1-1024x768.jpg

BF4XboxOne-2-768x1024.jpg

 

 

Source: http://www.dualshockers.com/2013/08/31/the-promised-battlefield-4-xbox-one-demo-at-pax-is-just-a-nerfed-pc-version-with-a-controller/

 

I honestly feel that this one has some tidbits of information about it which everyone tends to disregard. Before everybody is quick on the bandwagon here to claim that obviously X1 hardware isn't final, or it isn't looking as MS/DICE planned on the X1 you've got to take into account the recent BF4 article for the PS4, the developer information and the fact that the X1 is now actually in mass production. In addition, some of the snidey remarks Albert Penello has made on NeoGAF. The question is, why are they choosing to not show the game? 

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I just still don't see what the big deal is. If the computer there can run the exact same specs as the XB1, I don't see the what the fuss is about. 

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This again? If DICE wants to collect a bit more debug info etc and they already have debug PC units set up, then why wouldn't the use the? These shows are a perfect place to collect such data.

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I just still don't see what the big deal is. If the computer there can run the exact same specs as the XB1, I don't see the what the fuss is about. 

Considering at E3 on the PS4 it was shown on high-end PC's and downgraded when was shown on real hardware, there must be a reason for why its not being shown publicly on the X1 currently since the hardware is final and has been near final for a long time.

I just still don't see what the big deal is. If the computer there can run the exact same specs as the XB1, I don't see the what the fuss is about. 

 

Because system requirements for the same game on PC and Console will be completely different, Consoles generally have more optimized versions, creating better results with the limited hardware than a PC would running the same specs. I'd dread to think what Crysis 3 or Battlefield 3 would look like running on a PC with Xbox 360 hardware.

Considering at E3 on the PS4 it was shown on high-end PC's and downgraded when was shown on real hardware, there must be a reason for why its not being shown publicly on the X1 currently since the hardware is final and has been near final for a long time.

 

So, if i'm reading between the lines right you either think BF4 on the XB1 isn't ready or looking good enough to show or that they're holding it back intentionally to blow fans away by how good it does look while it might, for some reason or other, perform sub-par on the PS4?

The Titanfall PCs there were crazy high-end and not even close to representative of how the game will actually look/run on Xbone.

Might be closer than you'd think since PCs don't have the custom hardware these boxes do.  We won't really be able to say before release.

I just still don't see what the big deal is. If the computer there can run the exact same specs as the XB1, I don't see the what the fuss is about. 

 

You honestly don't see what the problem is in showing one version and claiming it to be another?

Is there any evidence that EA is showing off BF4 on pcs and claiming they represent X1/PS4 quality when in fact they are running at higher settings than the consoles can handle?

 

To me, that is the only part of these debates that means anything.

 

As long as EA is using a pc to display the quality with appropriate settings, then this is how early dev kits can work, being in pc form.  If they are running the pcs with higher setting then consoles can handle, then they are trying to lie about the product.  Until there is such evidence that is happening, I'm not seeing the problem here.

As long as EA is using a pc to display the quality with appropriate settings, then this is how early dev kits can work, being in pc form.  If they are running the pcs with higher setting then consoles can handle, then they are trying to lie about the product.  Until there is such evidence that is happening, I'm not seeing the problem here.

Even on PC there is probably a hell of a lot of optimization left to do.

I just still don't see what the big deal is. If the computer there can run the exact same specs as the XB1, I don't see the what the fuss is about. 

It really isn't a big deal. Some people are under the impression that there's some sort of magic going on with esRAM and that the Xbox One is some sort of complex wizardry device when the reality is that it's not going to do anything the PC can't do. :p

It really isn't a big deal. Some people are under the impression that there's some sort of magic going on with esRAM and that the Xbox One is some sort of wizardry device when the reality is that it's not going to do anything the PC can't do. :p

It isn't just the ESRAM.  Things are optimized for low latency with no driver issues and plenty of extra processors and such.

 

No console has ever done anything the PC can't do.  Good luck finding anything that measures up to the Xbox One audio chip in a PC though.

It isn't just the ESRAM.  Things are optimized for low latency with no driver issues and plenty of extra processors and such.

 

No console has ever done anything the PC can't do.  Good luck finding anything that measures up to the Xbox One audio chip in a PC though.

By that, you mean differences of sound to which I won't be able to tangibly identify as a benefit? :laugh:

It really isn't a big deal. Some people are under the impression that there's some sort of magic going on with esRAM and that the Xbox One is some sort of complex wizardry device when the reality is that it's not going to do anything the PC can't do. :p

 

 

I agree that for the most part, consoles never have anything that pcs can't do, but there are certain things that can be different.

 

The ps4 and x1 have specialized features that are as good as anything on the pc or better if developers optimize around them.  For the ps4, its the sheer amount of gddr5 they can use, which is more than any consumer video card on a pc.  For the x1, its all the custom bits that we are just now learning about, including how the esram works and the extra chips that we have yet to learn about.

 

None of the above means they can outperform pcs, especially at the high end, but it does mean that if a developer optimizes for consoles and not the pc, they can create games that rival pc versions.  Like all console launches, this type of optimization is hard to find.  It's not until at least the first year out that devs start to really focus.

 

But lets get one thing out of the way:  Console will NEVER compete or exceed what a high end pc can do.  Its simply impossible.  Pricing would be too high and the power/heat demands would require large cases.  There was a time long ago that consoles could match pcs when they launched, even hang with the high end pcs for a little while.  That time is passed.  PC hardware improves at rate much faster than new consoles are released.  New video cards are released every 6-12 months.  A new cpu is out at least every 12 months.  Its literally impossible for a console to be created that could keep up with that pace.

 

All console makers can do is go outside the box, create some kind of special feature in hardware that can give them an edge over general purpose pc hardware like a standard gpu or cpu.  Lean on the closed nature of consoles and the fact that game developers will end up using console hardware much more effectively than pc hardware. That allows console hardware to 'keep up' much longer than an old pc could for new games.

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