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Half Life 2D Developers Interview

Darran   on 07 August 2003 - 13:56 · 9 comments & 1686 views

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Half Life 2D is the fans version of the Half Life game, to keep them happy before the long awaited release of Half-Life 2. GfxLab has gained an exclusive interview with the developers working on the game, and we got some good answers too ;)

Coffeee talked too warbeast & X-Tender of the HL2D Team

To View The Interview, Click Read More

View: Half Life 2D Homepage
View: Original Artical
News source: GfxLab


Half Life 2D > Codename: Gordon

Coffeee: How's it going?
Developers: Good

Coffeee: Any idea when it will be done? any dates?
Developers: 1st September

Coffeee: Will you release any demos before then or?
Developers: No

Coffeee: Oh and will we be able 2 add mods, or weapons 2 the game?
Developers: I dont think so

Coffeee: So will this game have sounds?
Developers: Yes we have sound

Coffeee: What % of the game have you done?
Developers: 60%

Coffeee: when did u start the project?
Developers: around 1-2 months ago

Interview conducted by Coffeee™ for GfxLab

Post a comment · Send to friend Comments · There are 9 additional comments
(3 replies) #1 whistlerxp on 07 Aug 2003 - 14:21
My first news post!
#1.1 Coffeee™ on 07 Aug 2003 - 15:05
and who did all the talking? lol
#1.2 whistlerxp on 07 Aug 2003 - 15:09
You told me to post it lol
#1.3 Coffeee™ on 07 Aug 2003 - 15:11
cos u wernt doing anything
(3 replies) #2 Cryptic_Night on 07 Aug 2003 - 15:26
What a very.,.....uhhh.....in depth interveiw......

[/sarcasim]
#2.1 whistlerxp on 07 Aug 2003 - 15:43
It was indepth, but it was cut down to the bare bone questions
#2.2 jesterzwild on 07 Aug 2003 - 16:00
If those were the "bare-bone" questions, I'd hate to see the whole interview (which I can't because there seems to be some issues with the GfxLab forum).

The game looks kinda cool though.
#2.3 whistlerxp on 07 Aug 2003 - 16:32
There are some problems atm, but we are getting our hosting fixed asap

//Edit// Fixed

Last edited by 19275 on 08 Aug 2003 - 11:04
#3 whistlerxp on 07 Aug 2003 - 19:41
The full unedited version is in the original artical

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