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Resistance PS3 Game Uses 22 Gigabytes of Blu-ray Disc

PiracyX   on 27 August 2006 - 21:16 · 38 comments & 26913 views

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According to Ryan Schneider, spokesman for Insomniac Games, "Resistance: Fall of Man" Blu-ray PS3 game is making good use of the new format, using up a massive 22 gigabytes for music, level data, textures and code. These discs can only hold 25 gigabytes in total per layer. Pointing to the fact that HD-DVD cannot store this much information on a single layer disc, he kind of threw some sand in Microsoft and Toshiba's eyes. He said for this reason of extra storage capacity, this game will be PS3/Blu-ray only.

Schneider offered some distinguishing stats (which he called MTV News on Tuesday to further clarify). The game, he said, currently takes up 22 Gigabytes of memory on a Blu-Ray disc, the new disc format supported by the PS3 that is one-half of a VHS-vs.-Betamax format war erupting between tech companies throughout the year. While the music and vocals in "Resistance" take up only about 1 Gigabyte of disc space, graphics, level data and programming code occupy most of the remaining 21.

News source: CDFreaks

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#1 Ghostdraconi on 27 Aug 2006 - 21:24
I want to know how much of that 21GB is graphics.
(1 reply) #2 slimy on 27 Aug 2006 - 21:35
Isn't that some kind of record? :o
#2.1 Emphatic on 28 Aug 2006 - 16:39
Quote - slimy said @ #2
Isn't that some kind of record? :o


Almost certainly - thank goodness we now properly recognise the achievements of such sizes instead of foolishly calling it bloatware or such like....
(1 reply) #3 nickhall99 on 27 Aug 2006 - 22:09
I don't normally like the people that say "this is old" but in this case I've got to make a minor point. Wasn't this posted on Neowin a few days ago? (http://www.neowin.net/index.php?act=view&id=34701)
#3.1 LeeŽ on 27 Aug 2006 - 22:39
I thought so too.
#4 WoodlandSpirit on 27 Aug 2006 - 22:22
I wonder if they included 'FMV' in the term of 'graphics'

Unless it's that giant crab...
#5 spr33 on 27 Aug 2006 - 22:22
How much of this 22gigs is actual used data? That must either be some ugly coding or they just left in every single texture/model they created for the game since the start of development.
(1 reply) #6 SHADOW-XIII on 27 Aug 2006 - 22:27
90% of 22GB = movies X_x

and I wonder when the hell developers understand that GRAPHIC IS NOT THE MOST IMPORTANT - GAMEPLAY IS WHAT MAKE GAMES GREAT !!!
#6.1 Disjunto on 27 Aug 2006 - 23:02
and who says they are not using the extra space for a longer game....
(1 reply) #7 RatherLargeBear on 27 Aug 2006 - 23:02
This is most likely uncompressed data too. Many game developers use all different levels of compression.
I wonder how much disc space Xbox 360 games use if they were uncompressed.
#7.1 Xionanx on 28 Aug 2006 - 13:53
Quote - RatherLargeBear said @ #7
This is most likely uncompressed data too. Many game developers use all different levels of compression.
I wonder how much disc space Xbox 360 games use if they were uncompressed.


I agree, I'm willing to bet its all completely uncompressed BMP maps and RAW FMV files. I mean why bother compressing anything when they give you all that extra space that would otherwise be wasted.

Of course using uncompressed data may save a few system processes while the game is being played so maybe its not such a bad thing.
(2 replies) #8 Beastage on 27 Aug 2006 - 23:02
22gb doesn't say anything without knowing how they store all that stuff, what formats, how its coded... etc etc
#8.1 Brandon Live on 03 Sep 2006 - 20:35
It's because they're using MPEG-2 for their HD video encoding, whereas a system like the Xbox 360 uses VC-1 (closer to MPEG-4) which achieves a vastly superior compression ratio and better image quality.

One must wonder why Sony has been pushing developers to use MPEG-2... is it purely so they can make bogus claims like this? Or are they limited by the hardware in the PS3?
#8.2 David3k on 15 Sep 2006 - 22:47
Quote - Brandon Live said @ #8.1
One must wonder why Sony has been pushing developers to use MPEG-2... is it purely so they can make bogus claims like this? Or are they limited by the hardware in the PS3?


Or maybe the single PPC core on the cell can't decode anything else fast enough?
/joke
(1 reply) #9 yert* on 28 Aug 2006 - 01:17
FYI this article, or one about the same subject, has already been posted in the gamers news section on front page. Just FYI. I'm not trolling.
#9.1 dnast on 28 Aug 2006 - 13:38
Heh, I thought this article got stickied or something.
(1 reply) #10 RangerLG on 28 Aug 2006 - 01:50
Quote -
The game, he said, currently takes up 22 Gigabytes of memory


I thought people were done referring to storage space as memory like in the early days of computing. If it takes 22 Gigs of memory to play this, then the PS3 must some sort of supercomputer!
#10.1 Ryster092 on 28 Aug 2006 - 21:18
I think you are forgetting that the "M" in BD-ROM stands for memory mate! So why should they be "done" referring to the space used on discs as memory when thats what it's called?

Blu-ray Disc - Read Only Memory
#11 ikyouCrow on 28 Aug 2006 - 02:30
omg! this has to be the largest game in history!
unless their using that tech where the entire scene is 'built' using vector descriptions (like the .product)...

in which case, the ps3 must be some kinda monster 'cos that's seriously processor intensive!!
(3 replies) #12 joff on 28 Aug 2006 - 11:32
this looks to be a case of very sloppy coding in the game and if i was a spokesman for Insomniac Games i wouldnt be bragging that the game was this big as almost every other developer has said that with microsoft`s new console data compression methods then its possible to produce the same games for 360 that can be produced on ps3.

the same developers also said that the more space you have to play with the less efficent you produce the game code.

just think of the load times on this game they are gonna be massive considering the blu-ray drive is only 2x
#12.1 Minchino on 28 Aug 2006 - 17:48
Saying it is 'only 2x' means and justifies absoloutly nothing, since it reads far more at a time than a DVD drive so 2x is actually a hell of a lot of data coming off that disk.
#12.2 Xavien on 28 Aug 2006 - 21:45
actually 2x blu-ray has a theoretcial maximum of 9MB/sec

and 2x DVD has a theorectical maximum of 3MB/sec

so even an 8X DVD will have a faster read speed then a 2x blu-ray, this is what the 360 uses. Blu-rays load times for the PS3 will be astronomical for this game.
#12.3 CheeseCow on 30 Aug 2006 - 06:43
Quote - joff said @ #12
this looks to be a case of very sloppy coding in the game


Usually the compiled code is what, 3% of the final distribution size? Assuming bad coding here is pure speculation. And besides, I'd rather have bloated code than slow code, if space is not a problem.
(1 reply) #13 TRC on 28 Aug 2006 - 16:22
Yeah they're probably just filling it with stupid videos and music and then using that as an excuse to justify Blu-Ray.
#13.1 Xavien on 28 Aug 2006 - 21:49
Thats probably it. You see a lot of people are critical of the PS3 and Blu-ray right now, so developers are defending their development dicisions by using lame excuses. Because they realise that if the PS3 goes under because of the sheer bad press they are getting, then they make hardly any money (and would of probably made much more money on competitor systems).

This is pure PR and nothing more.
(1 reply) #14 DemonicHawk on 28 Aug 2006 - 20:56
how much space does a blueray disk even have?
#14.1 rIaHc3 on 28 Aug 2006 - 21:28
Did you read the article?
#15 rIaHc3 on 28 Aug 2006 - 21:28
Um...this was posted just a few days ago on Neowin....
#16 Xavien on 28 Aug 2006 - 21:57
I dont believe code could even come close to 21GB, im pretty sure it would be below 700MB of data. Consider this, each character in code takes up 1 byte of memory. To use up even 1GB of space for code you would need 1,073,724,824 characters (thats 1 billion characters), i seriously doubt that they could use that amount of space in code, level data is the same as code, so same applies.

Only textures and FMV movies could possibly take up such space. Thats only possible if you dont compress the textures or FMV's and use a wildly inefficent format to store the FMV's and textures. Also remember that very often people cannot tell the difference between compressed and uncompressed textures when playing games and completely uncompressed FMV's are extremely processor intensive.

This is pure PR BS to defend their decision to develop on the PS3. Why cant they just say, we developed on the PS3 because Sony paid us to do it? they would get more trust and respect from the gaming community if they did, instead of giving BS.
(2 replies) #17 Croquant on 29 Aug 2006 - 00:50
Of course it's not 22 GB of code. The real question is: Is the 22 GB justified by the quality of the finished product, or not? (I'm leaning towards 'not'. You have to admit, though, that 21+ GB of textures could be amazing... especially on a PC (too bad there's no plans to port it to DX10).

I'll wait until we see the full game hit store shelves before I pass judgment, though.
#17.1 Xavien on 29 Aug 2006 - 20:21
its not amazing, its using no compression textures. Think about this:

Compression technologies have advanced to the point where you cant tell the different between uncompressed and compressed textures, but save massively on valuble space. Theres not gonna be any large increase in textures, because all those artists would be spending a few more years then a usual development cycle working on them all. So all we are dealing with is some developer using the same amount of textures as a normal game but with uncompressed textures, which people cannot tell the different between.

Its an excessive waste of space in the extreme and trying to justify the developers choice in the PS3. If they used compression technology on textures and FMV's there would be only a extremely minimal loss in quality, but would be able to fit the game on a DVD-9 disc. But they wont because they dont want people to see how useless blu-ray is for a game console.
#17.2 HawkMan on 29 Aug 2006 - 20:55
What's more funny, is that if they haveuncompressed tetxures ont he disk, wich is most likely.
Not only will the loading times be astornimical. but the PS3 or any other machien dont' have the memory for all those HD high res textures used in modern games uncompressed.

So in effect, instead of using DDS textures on the disk and using possibly at most 5 GB of data on the disk. the PS3 will not only have to load the textures from the disk uncompressed, it'll also need to compress them first. and as anyone knows, real time compression sucks compared to the compression quality you get from an actualy image handlign software doign it beforehad. Seeing as .DDS textures are loaded into video memory allready int heir compressed format, unlike other formats which are decompressed and recompressed.
(1 reply) #18 Aleck79 on 29 Aug 2006 - 10:07
lawl... 5 gigs of actual code

... 1 gig of music

... and 16 gigs of random 1's and 0's



#18.1 Kushan on 30 Aug 2006 - 03:24
5Gigs of code? Yeah right. Even entire Operating systems don't use that much. Try 50Mb, maximum.
#19 Kushan on 29 Aug 2006 - 20:28
This was posted a few days ago. In fact it's still on the bloody page!

http://www.neowin.net/index.php?act=view&id=34701
#20 Nand on 29 Aug 2006 - 22:43
Actually I heard from a decent site that most of it was music and textures for the game. Plus this could be uncompressed.
#21 XanDaMan on 31 Aug 2006 - 00:22
He said for this reason of extra storage capacity, this game will be PS3/Blu-ray only.

Ummm, Insomniac is fully owned by Sony?
#22 dobyblue on 13 Nov 2006 - 21:06
Someone said that 2x Blu-ray has a theoretical maximum of 9 Mbps, which is completely wrong.

According to the Blu-ray Disc specification, 1x speed is defined as 36Mbps. However, as BD-ROM movies will require a 54Mbps data transfer rate the minimum speed we're expecting to see is 2x (72Mbps). Blu-ray also has the potential for much higher speeds, as a result of the larger numerical aperture (NA) adopted by Blu-ray Disc. The large NA value effectively means that Blu-ray will require less recording power and lower disc rotation speed than DVD and HD-DVD to achieve the same data transfer rate. While the media itself limited the recording speed in the past, the only limiting factor for Blu-ray is the capacity of the hardware. If we assume a maximum disc rotation speed of 10,000 RPM, then 12x at the outer diameter should be possible (about 400Mbps). This is why the Blu-ray Disc Association (BDA) already has plans to raise the speed to 8x (288Mbps) or more in the future.

http://www.blu-ray.com/faq/

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