In 1994, Bethesda released a game to begin their series of The Elder Scrolls. Beginning with Arena, Elder Scrolls brought the player into a first person RPG with an open environment to explore. Building on that platform, The Elder Scrolls II: Daggerfall was published in 1996, giving the player a larger world to explore, skill system, and a 3D world. More recent titles include The Elder Scrolls III: Morrowind in 2002 and The Elder Scrolls IV: Oblivion in 2006.For the 15th anniversary, Bethesda has released Arena and Daggerfall as free downloads, both of which require an emulator such as DOSBox to run on newer systems.
















they ought to make the next TES as big as daggerfall but single player. that would be so awesome.
I'm downloading "The Arena" which is 9mb, it's taking FOREVER!
Thanks for the mirror; the download speed for Daggerfall was unbearable at best (and tended to "complete" early a lot at only a few percent downloaded. >.
I'm downloading "The Arena" which is 9mb, it's taking FOREVER!
Weird, Was getting 200kb/s *shrugs*
Back in in 1994 I was seventeen, and if there was something Arena and Daggerfall outlined for me, was the dangerous direction RPGs were taking. A quick jump to 2006 and I try to play Oblivion well knowing what awaits me: stunning graphics, seriously breathtaking.
But then, what? It's a huge virtual dollhouse with every NPC being equally shallow. Quests are: go from point A to point B, get item X and bring it to point Y, kill all the monsters on the K location. Awful.
Also, said hyperrealistic graphics begin to countereffect their purpose: when a bottle was just a bunch of pixels, I didn't expect from it anything else than being takeable (and it wasn't always so, aside from games like Ultima, in most other RPGs stuff like bottles, glasses or candles were usually nailed to the furniture).
But in Oblivion a bottle really looks like a real life bottle: shiny transparent glass, the sound when you move it, the reflections. So when you throw it and it's indestructible, that "suspension of disbelief" that's just *everything* in a virtual environment - poof, goes away.
So in the end ok, skip stuff like the Elder scrolls I to III for their graphics, but if you play Oblivion for the graphics only, well, I don't see what another add-on can bring you. Oblivion itself, Knights of the Nine, Shivering Isles: you can finish all of those by slashing a weapon around repeatedly and talking everyone frantically without even reading what they have to say. Hooray!
shinji257: thanks. This means it's not an add-ons to the current Oblivion IV.
resle: It's just me. I don't like going backward. It's just my preference. Our logic will never conform with mine and we will not agree on many things as it seems from your comment. To me, an entertainment has to be full blown awesomeness. Realistic is the keyword to my logical perception of what entertainment should be. Anything close to the affinity of "resorting my will and choices" will not explain my hunger for quality or perfection. My logic entails "a high attention-to-details" on many spectrum of perceivable options. But I am sure this is hard for you to swallow.
I can understand your stance on Oblivion as it shows that, (because you had previous experience) you have high expectation of what should or could've been. To me, your description about it being "a huge dollhouse" is a bit skewed because of your different perceptions or perhaps a different expectation of what the game should/could have been. Expectations has a major role in how you perceive things here.
As I have shown a bit of differences between you and me, we can never conform with each other's logic on this issue. We think on a different level. But thanks for the input nevertheless.
Skyfrog: I move forward.
No offense to you, but its this kind of logic that imo is destroying the gaming industry and let me explain.
Back in the mid 90s it was all about the gameplay. Since pure gameplay has nothing to do with processing power is was in a sense easy to focus on gameplay and not bother that much with graphics and/or sound simply because PCs were not exactly fast, you didn't have APIs like DirectX to make the process easier, you had DOS thus no true multitasking etc etc. You didn't even have multiplayer support besides 2 people using the same keyboard. So it was down to gameplay to make or break a game.
Back in the time I was personally mad about adventure games of all sorts. I fondly remember the greatness of titles such as Monkey isle series, Leisure Suit larry (1 to 7 only, not the latest ripoffs), Indiana Jones series, Full Throttle, The Dig, Grim Fantango, Under a Killing Moon, Pandora Directive and tens and tens more of QUALITY adventure games.
Beside adventure games (back in the day possibly the most thriving genre) you also had lots of RPGs that defined the words hardcore and awesome (anyone remember Menzoberranzan and the likes?) and even driving and sports games were fun! I remember the endless hours of sensible world of soccer (SWOS). If I were to show SWOS to a teenager today he'd think I'm a lunatic to say the least for enjoying such an "ugly" game. But seriously, I don't think any soccer game will ever reach the gameplay greatness of SWOS.
Then we swifted into the 21st century. We suddenly had 3d accelerators (as they were called back in the day), we had directx, opengl and slowly but steadily every game was striving to sport the best graphics often neglecting the gameplay.
Nowadays we're at a point that a games quality is first and foremost measured by its sound and graphics and then everything else. Games are rushed out every year as so called "sequels" that do nothing to make the game better, they just update the graphics engine a bit, add an extra couple of hours of half-arsed "story" and publish. Just was EA and others have been doing for YEARS now milking people.
If you think a game has to be "realistic to be entertaining" you should check World of Goo. A game made by a team of 2 guys that focuses purely on the gameplay. The result? Best seller on Wii and on the PC. I'm sick and tired of these so called "games" that feel more like an interactive boring movie than a true game. I want to see something original and something that I'd like to play for years to come. Give me the new Tetris, the new Fate of Atlantis, the new SWOS. I don't want yet another WW2 FPS, yet another Fifa sequel, yet another GTA (speaking of which, GTA1 and 2 were AWESOME back in the day).
/rant out; an angry old-school gamer.
Harbinger: Yes I can relate and fully understand your sentiment and logic on everything you said there. I have a friend who's pretty much pertain the same mentality as you. But I am not that person. As I have stated above, the elements of a certain object must be presented in the game in order for our mental state to perceive it as "realistic". A game must contains so much details, be it graphics-wise, or even emotions and activities the NPC does that needs to pull the player in. For an example, if a NPC was doing repeated actions time-and-time again, then it would tick you if you seen it too often. The realism here is if the NPC randomly or selectively interact with you on personal level and the outcome of their actions be different. The perception of the player would feel more depth when something in the game is surprising and unexpected. But when you play the game over and over and the NPC would routinely say or do the same thing, then the element of surprises is gone. So "realism" and "depth" of the interactiveness grabs people's attention. This is why it's critical that some game developers these days to include PhysX engine as it adds depth of realism to the game.
We human, since childhood to our adult life-span, we have trained our visual acuity to differentiate what is real and what isn't real. This aspect of our lives NEVER stops. This is why it is essential that I must have all the elements to enjoy it. For me, 56K of RAM isn't enough for my computer. Bah, not even 1Gig. We humans thrive for more experience and awesomeness in all things. So if you think that my kind of logic ruin the game industry, so then why do we need to add more spice to the game play. On the contrary, I believe it's my kind of mentality that push the envelope of gaming industry. Because the demands are there, that's why the game industry have to supply it. Hence, this kind of mentality pushes the boundary innovation, high and better.
My mentality is like this. If a hands that does not have five fingers, then what use can you get out of it? The depth of realism in a game is like that to the mind. If there's no depth, then how can you enjoy a full experience? But ofcourse, this is just me. I need all elements to enjoy it. It simply boils down to that short phrase but my explanation is suffice, I think.
I would not view your input as a "rant". It was quite an opinion that I do respect and understand.
Great game, I love it huge maps, I particularly like the water, if you have a powerful GFX card (I have two GFX in Crossfire mode) and the water looks real. The game play is a little boring and would have liked to have seen some add ons as with Fallout 3 but nothing.
Although I did here Bethesda are on about doing another Elder Scrolls using a new Oblivion engine....?
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