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Heap Overrun in HTR Chunked Encoding Could Enable Web Server Compromise (Q321599)
Summary
Who should read this bulletin: Customers hosting web servers using Microsoft® Windows NT® 4.0 or Windows® 2000.
Impact of vulnerability: Run code of an attacker’s choice on the system
Maximum Severity Rating: Moderate
Affected Software:
Microsoft Internet Information Server 4.0
Microsoft Internet Information Services 5.0
Download: For all versions of IIS
Unchecked Buffer in Remote Access Service Phonebook Could Lead to Code Execution (Q318138)
Summary
Who should read this bulletin: Customers using Microsoft® Windows NT®, Windows® 2000 and Windows XP.
Impact of vulnerability: Local privilege elevation.
Maximum Severity Rating: Critical
Download: Patch for WinNT/2000/XP
Unchecked Buffer in SQLXML Could Lead to Code Execution (Q321911)
Summary
Impact of vulnerability: Two vulnerabilities, the most serious of which could run code of attacker’s choice.
Maximum Severity Rating: Moderate
Recommendation: System administrators who have enabled SQLXML and enabled data queries over HTTP should install the patch immediately.
Download: For all versions of SQLXML
Heap Overrun in HTR Chunked Encoding Could Enable Web Server Compromise (Q321599)
Summary
Who should read this bulletin: Customers hosting web servers using Microsoft® Windows NT® 4.0 or Windows® 2000.
Impact of vulnerability: Run code of an attacker’s choice on the system
Maximum Severity Rating: Moderate
Affected Software:
Microsoft Internet Information Server 4.0
Microsoft Internet Information Services 5.0
Unchecked Buffer in Remote Access Service Phonebook Could Lead to Code Execution (Q318138)
Summary
Who should read this bulletin: Customers using Microsoft® Windows NT®, Windows® 2000 and Windows XP.
Impact of vulnerability: Local privilege elevation.
Maximum Severity Rating: Critical
Unchecked Buffer in SQLXML Could Lead to Code Execution (Q321911)
Summary
Impact of vulnerability: Two vulnerabilities, the most serious of which could run code of attacker’s choice.
Maximum Severity Rating: Moderate
Recommendation: System administrators who have enabled SQLXML and enabled data queries over HTTP should install the patch immediately.
As well as speeding up development times, the power of Blimey enables programmers to create cameras, worlds, objects and AI that work across all formats. In addition to this, the flexibility of the engine allows the programmers, artists and designers to create features specifically for each hardware platform, thereby creating unique gameplay and maximising the power of each of the platforms. Because the Blimey engine dovetails neatly with Climax’s proprietary content creation tools – SuperTed, SuperModel and BLC - the developer can create vast, detailed environments quickly, efficiently whilst maximising the capabilities of each hardware platform. This enables the Climax Group to maximise the efforts of all its programmers, no matter which format they are working on.
One of the most exciting qualities of Blimey is its compatibility with the company’s enhanced DYNE 2.0 vehicle dynamics engine. Dedicated to the development of ultra realistic motor vehicles, DYNE’s capabilities combined with Blimey’s sophisticated suite of development tools will enable Climax to produce excellent games with superb physics and superior graphics.
Features of Climax’s Blimey engine:
- Greatly increases the speed at which designers and artists can view and play their work, allowing for longer periods of gameplay tuning and state-of-the-art visuals.
- The ability to easily swap features between platforms maximises the development time of all programmers, regardless of which platform they are working on. Cameras, world, objects and AI can quickly be ported from one version to another.
- Error reporting for debugging
- Timing functionality to assist with game profiling for high performance
- File handling system to manage files loaded from DVD, CD, Hard drive or memory card
- Highly optimised rendering and special effects system supporting Climax’s curved surface geometry technology as well as traditional non-procedural geometry
- Advance replay camera and in-game camera system

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