A few days ago, Novell unveiled its new 'MonoTouch' SDK to be used for developing iPhone applications in .NET, much to the happiness of some and, unfortunately, the opposite for others. It seems that developers are already taking advantage of this, according to Ars Technica, with a developer porting its popular game to the Zune HD in just 12 hours.The developer, Foundation42, posted their milestone via Twitter, showing the power of Novell's new SDK and what can be achieved with it. The game that was ported is called WordMonger, and was displayed on a YouTube video which we have included below. Many have questioned Microsoft's games which were included with the Zune HD, as (although they're free) they display a short ad each time they are launched. To add to this, Microsoft doesn't have an official way of distributing apps as Apple does with its App Store, though that will perhaps come in the near future. The only way to install third party apps properly on the Zune HD so far, according to Ars Technica, is to, "[have the user] download and install Visual C#, .Net 3.5, and the XNA Game Studio 3.1. Then, the developer must give the source code of their game to the user, and make them build and deploy it manually."
This is a great step forward for iPhone developers, .NET developers, and even Novell, as their SDK will begin to show off its capabilities as more companies pull this off.
















But, I guess they are holding off for something else for the moment.
But, I guess they are holding off for something else for the moment.
Perhaps it will launch with the Windows Mobile 6.5 App Store? It would make sense for the Windows Mobile App Store and the Zune App Store to at least use the same groundwork...
If anything, Microsoft is probably going to want to use their 'Microsoft Points' system to be a bit more consistent.
Nah, keep the ad-supported apps(I'm not going to pay for a game, if i'm only going to play it for 30mins) and paid apps, just keep them in different sections, eg Paid and Free.
It was the free apps which made the app store so popular.
You don't even need the monotouch sdk.
XNA zune hd extensions are out and developers are already digging it.
I really hope devs jump on it, and MS gets the app store ready (which should be the same one they have coming for WinMo 6.5 probably.)
A full 100% port will take him some more time (I'm guessing easily another 12 hours to polish everything). While this is impressive, it's nothing special. Porting is rather quick (especially from something like Objective-C to C#, if your code was well written then everything will translate fairly easily)
look at his hand moving in the video and its obvious that its the camera not the game.
Big +1, also noticed colors are a lot better on the Zune HD!!
Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!
Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.