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Havok Physics Engine is here

grnemo   via Havok on 03 June 2008 - 10:02 · 13 comments & 13728 views

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Yesterday Havok announced that the famous physics engine is finally free(with some limitations obviously). The No-Charge Havok PC download is a binary-only bundle that includes all of the standard features and functionality of both the Havok™ Physics and Havok™ Animation products. The download includes Havok SDK libraries, samples, and technical documentation for software developers; as well as Havok's Content Tools for preparation and export of physical assets and characters directly from recent versions of popular 3D modeling and animation tools.

Download: Havok Physics Engine

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(4 replies) #1 Skwerl on 03 Jun 2008 - 14:33
This is good news, and a great marketing idea from folks at Havoc. I'm anxious to start writing a managed wrapper for it!
#1.1 toadeater on 03 Jun 2008 - 18:20
(Skwerl said @ #1)
This is good news, and a great marketing idea from folks at Havoc. I'm anxious to start writing a managed wrapper for it!


Intel is responsible for this. They also bought Project Offset (a very impressive game engine) which will be used to promote Havok's capabilities.

Intel is actually in a lot of trouble because Nvidia and ATI/AMD are planning on making physics GPU-based rather than CPU-based. They will most likely succeed because almost all of today's top PC games are console-oriented, which means they are GPU-centric. Not only that, but they are limited by how much processing the console can do. So how is Intel going to convince game publishers to make separate versions with different capabilities and different code? It's not going to happen unless PC gaming in general becomes more popular.

Or maybe people realize just how bad consoles really are for gaming.
#1.2 macster on 04 Jun 2008 - 05:32
(toadeater said @ #1.1)
(Skwerl said @ #1)
This is good news, and a great marketing idea from folks at Havoc. I'm anxious to start writing a managed wrapper for it!


Intel is responsible for this. They also bought Project Offset (a very impressive game engine) which will be used to promote Havok's capabilities.

Intel is actually in a lot of trouble because Nvidia and ATI/AMD are planning on making physics GPU-based rather than CPU-based. They will most likely succeed because almost all of today's top PC games are console-oriented, which means they are GPU-centric. Not only that, but they are limited by how much processing the console can do. So how is Intel going to convince game publishers to make separate versions with different capabilities and different code? It's not going to happen unless PC gaming in general becomes more popular.

Or maybe people realize just how bad consoles really are for gaming.


The problem is what will happen to Project Offset? Its was not only a game but a fantasy game too.
Intel Game Studios? Anyone?
#1.3 Patchou on 06 Jun 2008 - 05:45
(toadeater said @ #1.1)
Or maybe people realize just how bad consoles really are for gaming.

You're right, I know nothing worse than inserting a disc in a piece of hardware, sit back and enjoy a good game. Meddling with drivers and patches is so much better...

Seriously, there's a reason why I bought a PSX ten years ago and that reason is still valid. It's a pain to play on a PC when you want to do just that: play.
#1.4 Atlonite on 09 Jul 2008 - 12:10
(Patchou said @ #1.3)
(toadeater said @ #1.1)
Or maybe people realize just how bad consoles really are for gaming.

You're right, I know nothing worse than inserting a disc in a piece of hardware, sit back and enjoy a good game. Meddling with drivers and patches is so much better...

Seriously, there's a reason why I bought a PSX ten years ago and that reason is still valid. It's a pain to play on a PC when you want to do just that: play.


well that probably wouldn't be the case if game houses wrote for the pc first then ported to psx xbox ps2 wii frankly im quite sick to death of my pc games lookin like some tired arse rehash of a console game heck they may evan work as intended without all the patches and driver updates and tomfoolery needed to get them to work on todays modern PC
#2 X'tyfe on 03 Jun 2008 - 14:52
i thought these guys were eaten up by intel?
#3 Sawyer12 on 03 Jun 2008 - 16:30
You would think so with the massive Intel Logo up there!
#4 YaZoR on 03 Jun 2008 - 20:15
Wasn't this available in the HL2/Source code leak (or most of it)?
#5 vanacid on 03 Jun 2008 - 20:30
Maybe a binary version for Mac OS could be usefull too.
#6 :No-Frost: on 04 Jun 2008 - 00:15
Mmm... so What I don't understand is that, it's just a software that enhance the physics capabilities of the games, or it's some hardware needed???
#7 grnemo on 04 Jun 2008 - 14:06
It is a physics engine. An API that provides all the middleware (implemented all the mathematic realizations of physics) in order to provide realistic behaviour in model interactions
#8 Magallanes on 04 Jun 2008 - 18:12
Havok can be used for free by <$10 price tag games, so most likely focused to freeware.

#9 veegun on 07 Jun 2008 - 17:48
Why? PhysX (now owned by NVIDIA) provides the same software physics capabilities as havok but also provides hardware (for folks who own a physx card) and maybe in the future graphic card support (nvidia centric of course). There's already wrappers available for it for users of OGRE 3D and irrlicht graphic engines. I really don't like the 'demo by dark physics' that comes with the new 08.04.25 physx drivers. It's splattered with advertisement nag screen for dark basic pro. Who wants to use an uderpowered basic-based language instead of c++ based language is beyond me.

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