Cyberpunk 2077 update 1.2 delivers a massive number of fixes and optimizations

CD Projekt RED is almost ready to push out its 1.2 major update to Cyberpunk 2077, and today, the studio published the changelog of the release. This stability update was originally slated for February, but following the cyberattack on the CD Projekt group that resulted in encrypted developer data, the release was delayed to the second half of March.

Patch 1.2 will be implementing gameplay tweaks, optimizations, and bug fixes on a massive scale. In gameplay changes, increased spawn radius for police around the player, improved vehicle steering sensitivity, a GTA-like get unstick feature for vehicles, and improved NPC pathing will be present following the update.

Stability and performance improvements include engine optimizations for reduced crashes as well as better frame rates for base consoles and low-end PC hardware. While no exact numbers were released, players may see a significant performance bump with the update considering the scale of changes. Moreover, ray tracing is finally being supported on AMD graphics cards, and it sounds like a driver update will be coming soon to officially enable the feature in the game.

CD Projekt RED is dropping hundreds of bug fixes to Cyberpunk 2077 with the update, aiming to resolve problems across gameplay, quests, the open world, graphics, audio, animation, cinematic design, UI, and other areas. Essentially, every part of the game has gone through a polishing phase.

The update"s patch notes can be seen here, which require quite a bit of scrolling to get through. According to CD Projekt RED, these are only the notable changes of the update, with even more changes being included under the hood. The studio said the release will be happening soon, so Cyberpunk 2077 players can expect to see the download hit the PC, Xbox One, PlayStation 4, and Stadia versions in the near future.

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