This forum post at the Ubisoft forums, describes the upcoming patch for the newly released Dark Messiah of Might and Magic. And this news piece from Worthplaying lists all of the patch notes in one go. Also of note was a "ninja" patch that was released over Steam either earlier today or yesterday at some point, which fixes a load of stability and crashing issues already. Here are some of the upcoming fixes/changes for the 1.01 Dark Messiah SP/MP patch:
Singleplayer:
- Crash fixed on Save/Load if player has an object in their hands.
- Health and poison effects are no longer displayed during credits.
- Player"s hands don"t appear behind the credits when you combine the Skull of Shadows with an equipped spell.
- All game menus are hidden when a video starts.
- Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
- Indestructible shields are now really indestructible
- Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
Multiplayer:
- "Can"t find background image materials/console/startup_loading.vtf" error: Due to incorrect registry key setting for Steam language, now fixed
- ¾ Loading Progression lockup: Fixed
- Loading bar: Now displays progress information
- Remembering skills on disconnect: When a player reconnects to a server the game should return him to his previous level. This will not work across campaigns (new campaign wipes all skills).
- Scoreboard fonts: Changed the scoreboard to ensure it displays 32 players even at low officially unsupported resolutions (e.g. 640x480)
- Main Menu: We have made sure the main menu displays even at low resolutions (e.g. 640x480)
- Battle Begins Message Flicker: Fixed
- Backstab improvements: We have made yet more improvements to the backstab system, making it smoother to trigger and preventing "lockup" situations
There are alot more fixes for both SP and MP, so head on over the Worthplaying and Ubisoft links to check them out and the discussions on both.