REDWOOD CITY, Calif.--(BUSINESS WIRE)--Jan. 30, 2003--Electronic Arts (Nasdaq:ERTS - News) today announced that after a successful launch of The Sims(TM) on the PlayStation®2 computer entertainment system, The Sims is now in development for the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM). The games will be developed at the company"s Maxis(TM) studio in conjunction with Edge of Reality, Ltd. Players will be able to create and control their Sims like never before with level-based game play, two-player modes, and dynamic 3D graphics. Both platforms will be available in Spring 2003.
"Bringing The Sims to the Xbox and Nintendo GameCube gives players the opportunity to play The Sims on a variety of console platforms," said Sinjin Bain, COO of EA"s Maxis studio and Executive Producer of the game. "Maxis is looking forward to providing the fun and quirky gameplay of The Sims to gamers on any type of console system."
The Sims for the Xbox and Nintendo GameCube will feature a level-based mode called "Get a Life," where players can start with just one Sim and move him or her through life"s big moments including moving out of Mom"s house, getting a job, and having a family. Both versions will also feature the classic Sim-style open-ended game play. Now Xbox and Nintendo GameCube players can explore and create in an entirely new 3D world of The Sims.