Everquest had a patch today. Alot of changed when into the game, so if you play be sure to read the message. But then again, if you play you would have seen it when you logged on. But in case your a click click next finish like me, then here you are.
General
Improved sound for many users. Should eliminate a lot of the "choppy" sound issues
Fixed one of the link-death-while-zoning bugs
Characters who disconnect while zoning shouldn"t be "stuck" for an inordinate amount of time
Pets no longer pace. Pets will now, when close to you, STOP.
Many higher level NPCs now have a random delay before they initially spawn. This means that they will appear at a more random time interval after servers or zones are brought up. This is designed to provide a fairer distribution of these NPCs across all time zones
If you right click to auto-inventory an item that you are looting and it will not fit into your inventory, the item will simply appear on your cursor as if you had left clicked on it
Gameplay Related
NPC and PC corpses can now be /considered to find out how long until they decay, and PC corpses additionally tell you how long you have to resurrect them
The timer for corpses is now seven days for any corpse over level five, whether the player is on-line or off-line or any combination of the two
Characters below level eight will no longer see light blue cons
Spires will no longer try to teleport you to Luclin if you do not own the expansion, and therefore will no longer move you to the "safe point" in the zone when it can"t take you to the Nexus
Pets can now be targeted by typing their full name after the /target command (or at least enough of it to distinguish it from the owner)
Knockback now works correctly when on a horse
Summoning a horse in Plane of Sky will no longer allow you to levitate
Gating when in the same zone that you are bound no longer causes problems
Horses will no longer disappear when a character is moved to the "safe point"
Click read more for the rest.