Interplay restarting game development (but only an MMOG)

Interplay Entertainment announced today the earnings for the quarter ending September 30, 2007. They reported income of roughly $500,000, or $.006 per share, compared to income of $1.6 million, or $.02 per share, for the same period in 2006. Revenue was also down 86 percent year-on-year to $47,000. Revenue for the nine-month period ending September 30, 2007 decreased nearly 900 percent to $5.9 million, mostly because 2006 revenues spiked with the sale of the Fallout IP.

"This quarter marks an important milestone in the company"s difficult turnaround period of the past three years," commented, Interplay Chairman and CEO Herve Caen. "We are now focused on a two-pronged growth strategy. As we are working to secure funding for the development of a Massively Multiplayer Online Game (MMOG) based on the popular Fallout franchise, we are at the same time exploring ways to leverage our impressive portfolio of gaming properties through sequels and various development and publishing arrangements."

Caen went on to note that the company is resuscitating its in-house game development studio and has hired Jason Anderson, veteran of Fallout 1 and 2, as creative director of an unannounced MMOG.

View: Original Story @ Gamedaily

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