Nexuiz 2.5.2

Nexuiz is a 3d deathmatch game that has been in development since the summer of 2002. The goal of the project is to create a high quality first person shooter that can be played freely across all platforms in one package: PC, Mac, and can be even included in Linux distributions. The game is entirely open source, with the sources of the engine, gamecode, map files, and compiling tools, all included with the download, all under the GPL license.

New features include:

  • New gamemode: CTS (get from A to B). With map "CyberParcour01" by sev, and a nexrun map "Piece o" cake" by FruitieX
  • Aggressor and stormkeep retextured by FruitieX
  • Tutorial map by FruitieX
  • TraK4-mit and TraK5 texturepacks by TraK
  • New HUD by FruitieX and -z-
  • New Scoreboard style by terencehill
  • Weapon accuracy statistics by Dib (ALT key by default)
  • Rocket guidance by holding down the primary fire button (seeker removed)
  • Level Of Detail on all playermodels
  • Video settings only show the allowed resolutions reported by your OS
  • (not availible in AGL)
  • Motion blur and damage blur by Samual

The gameplay is deathmatch with the most excessive possible speeds and weapons, giving incredibly intense fast paced action. Along with deathmatch, there are muitple gamemodes such as team deathmatch, capture the flag, domination, and many mutators and weapon options like rocket arena and instagib. The user can fight through the single player campaign, going through over 20 levels, or play online with our server browser.

Nexuiz is based on the Darkplaces engine, built on OpenGL technology. The darkplaces engine is an advanced Quake1 based engine developed mainly by Forest "LordHavoc" Hale, who has been working with the Quake1 engine for many years. A few of Darkplaces main features are Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3 model support.

Source: Nexuiz website
Download: Nexuiz 2.5.2
Screenshots: >> Click here

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