Oleg Yavorsky, Public Relations Director for GSC Game World, recently spoke with Rock Paper Shotgun about the new environments that are to be expected in S.T.A.L.K.E.R.: Call of Pripyat.
"We will present a complete set of new locations in Call of Pripyat," said the developer.
"This includes the Pripyat river basin and its rusty fleet standing still for over 20 years now, the Kopachi village completely buried after the accident, Jupiter factory located on the outskirts of Pripyat, the railway station Yanov, and, to crown it all – an entire district of Pripyat, modeled in its real scope."
"Many players have repeatedly asked us to implement Pripyat in the game, so we decided to satisfy their wish."
"I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three."
S.T.A.L.K.E.R.: Call of Pripyat is the sequel to S.T.A.L.K.E.R.: Shadow of Chernobyl, a survival first-person shooter set in Ukraine. The game is being developed by GSC Game World, a developer known for such titles as: Cossacks: European Wars, American Conquest, Alexander and the S.T.A.L.K.E.R. series. The sequel will feature side quests, a new story and characters, new monsters and an updated player interface with a sleep function. S.T.A.L.K.E.R.: Call of Pripyat is being developed on the X-Ray Engine v1.6 with a release date of autumn 2009.