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Well finally played the first mission of the game. Tweaked the config and almost eliminated the texture streaming bug, you sometimes catch a glimpse in new areas. So i enjoyed the first mission, everything seemed tight and was fun.

I think i was getting motion sickness though, so i stopped for a bit. I will try later tonight and see if it still happens. Still i don't know why it happens because you got a cross hair as a point of reference and that usually helps me.

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I've had zero problems - I applied the GeForce tweaks but can't say I noticed much difference. Overall I think the game looks great but there are some very low quality textures out there. I'll google more tweaks in a few days when more info will be out on them.

As for the game itself, it's good - the enemies move in a nice fluid manner. I especially like how they dash from cover to cover and the chatter they give is pretty cool too.

Shooting itself feels very tight but to get a combat shotgun with, like, the 5th mission feels very overpowered. It's great fun though - The Wasted Garage mission was a thrill because you just storm into rooms and pwn everyone up close with the shotty.

Because I've had so few bugs I'm really puzzled by the low scores but I guess bugs are an issue for some people. I just accept them as a given with new games.

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Didnt load with 11.8 from ATI for me, then put the fix on and bang, worked fine but some sketchy NPCs a little in towns, then with the Preview 11.10 drivers today its running peachy.

Loving the game so far, my only real gripes are the fact that textures seem to load a bit iffy and the storys pretty much dumbed to that of a chimpanzee, seriously Id this is worse than Dooms plot. Characters are pretty funny but yeh very much 2 dimensional. However the animations, the look and the feel of the game I love. Aside the odd texture issue and some odd usage of stuff (whats with the dripping ooze in places?) Its a great game and very much deservant of a play through. The scenery is jaw dropping at points, if not most of the time.

Weapons are decent aswell. Tho I just love the boom-erang style throwing blades, been having too much fun with them. The 1st real level Id say comes when you enter the Dead City Sewers for the 1st time. This is when the game picks up a good bit and if your still low on ammo thru this section then you need more boomerangs. Been taking 50-70 along with me and walking out with 500-600 ammo in my MG totally unused.

Will be interesting to see where it goes as Im only just about to start "The Resistance" part of the game. But got Mutant Bash Tv to start 1st :) heard its fun.

Also anyone think the defib idea is a bit uneeded and or dumbing the game a little. I mean aside the odd quick save mistake it seems a bit wtf to me personally. Still 2nd life so can complain really :)

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Looking for a little advice on the CFG file Razorfold posted for me.

If I keep it to 8192, the game just does not work. I eventually get past the loading screen, etc., but the game screen is just black. Nothing doing.

So I did a little Googling, and I saw someone had their setting set to 4096. I did that, and the game works no problem, and keeps a constant 60 FPS it looks like.

So is there a number between those two, 4096, and 8192 I should try?

TIA for any help. (Y)

Here are my current settings.


com_AllowConsole 1
com_SkipIntroVideo 0
image_usecompression 0
image_anisotropy 16
g_showplayershadow 1
r_displayRefresh 60
vt_qualityhdplossless 1
vt_qualityhdppower 0
vt_qualityhdpspecular 0
vt_qualityhdpnormal 0
vt_qualityhdpdiffuse 0
vt_qualitydctpower 100
vt_qualitydctspecular 100
vt_qualitydctnormal 100
vt_qualitydctchroma 100
vt_qualitydctluma 100
vt_usecudatranscode 2
vt_maxppf 128
vt_maxlockedpages 256
vt_pageimagesizeuniquediffuseonly2 4096
vt_pageimagesizeuniquediffuseonly 4096
vt_pageimagesizeunique 4096
vt_pageimagesizevmtr 4096
vt_minlod -1
vt_uncompressedvmtr 1
vt_uncompressedphysicalimages 1
vt_vmtrcompression none
vt_maxaniso 16
vt_restart
[/CODE]

Oh one other weird thing, the into video ALWAYS plays for me. What is going on there?

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After going back and forth on whether I should get this for PC or XBox 360, i ended up getting it for PC.

At first I was really regretting it :(. The screen taring issue was driving me nuts and the +r_swapInterval 1 was not working for me. Perhaps the worst screen taring I have ever seen in a game. I wouldn't call it taring, i would call it horizontal stripe scrambling.

Next to that issue, the texture loading bug was driving me nuts as well. It was nowhere as bad as some of the videos online, but it was bad.

Installing the latest beta nVidia cards didn't fix the issues for my 8800GT 512MB. Forcing VSync from the nVidia Control Panel worked at fixing the nasty taring. What a difference that made! But the texture loading was still bothering me.

After trying a few different .cfg scripts I found, the one found here: http://forums.steampowered.com/forums/showthread.php?t=2156408 for <1GB vram cards worked great for me. Things are running really smooth now and there are no glaring video glitches to drive me nuts while playing anymore. I see the occasional texture load in the distance but it is now rare thankfully.

It isn't the best game I've seen but it is fun. These visual glitches remind me of when Doom 3 came out. I'm playing on hard difficulty and so far am finding it quite easy on that difficulty setting.

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you need to apply tyhe hi-res textures tweaks - that will fix them right up

How do we do that anyone got a link?

I found a tweak for folk with Quad cores to help the texture streaming a bit.

add

+vt_maxPPF 16

to your Rage shortcut for Quad core and

+vt_maxPPF 8

for dual core :)

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you need to apply tyhe hi-res textures tweaks - that will fix them right up

I have the tweaks applied in the .cfg file, but the textures upclose are sill very ugly. The vistas, on the hand, are gorgeous. Like this one (click the images for full size):

bonitof.jpg

Check out these bad examples.

Ugly car

feioy.jpg

Poor wall panel on the left wall:

feio2.jpg

With the textures set to 8K and the other stuff, they're still ugly... Is there no more other way to improve them upclose?

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I'm using 8192 with 1gb of vram just fine... (ati 6850). I'm also running 2xaa, game is running at 60 fps.

8192 doesn't work for me but it could be because I'm using 16x anis.

I think with 8192 on 1GB cards you need to find the balance on other settings. I'm gonna tinker tomorrow.

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i dont get the facination of texture resolution up close,,, the wall is not attacking me, really no reason to be that close to a wall other to find a reason to nitpick

I could not agree more I think the game looks great with the new AMD beta drivers and High Quality .cfg. The other thing I really like about this game is the ease at which you can move the game to a different monitor. With 3 27" Asus monitors and a 50" I have to set the Plasma as primary to game on the it so I am switching back and forth. With Rage i can move the game to any other monitor without exiting the game very nice.

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Did you try applying the additional config options I listed on the top of page 17?

Yes, and more. This is mine:


//HD Config By FusedCore
seta com_videoRam "1536" //sets the Video Card memory Set this to the amount you have in MB
seta com_maxfps "60" //limits the frames to 60 can be changed to what you desire
seta image_anisotropy "8" //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
seta image_blend "GL_LINEAR_MIPMAP_LINEAR"
seta image_preload "1" //Use preload images when ever possible
seta image_lodbias "-1" //LoD settings
seta image_ignoreHighQuality "0" //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" //ignores the low textures
seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "1024" //Cache size in Megabytes
seta image_cacheMinK "10" //Cache minimum size in kilobytes
seta r_aspectRatio "2" // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom
seta r_fullscreen "1"
//seta r_customAspectRatioV "10"
//seta r_customAspectRatioH "16"
seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing
seta r_shadowsHighQuality "1" //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "8" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1" //Ambient occlusion
seta r_useRenderThread "1" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1" //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1" //LoD settings
//below is cache settings And advanced GFX settings
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_maxPPF 64 //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's
seta vt_preload "1"
//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.
//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"
seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"
seta vt_blend "GL_LINEAR_MIPMAP_LINEAR"
//End of Advanced GFX Filtering
seta vt_useCache "1"
seta vt_cacheMegs "1024"
seta vt_cacheMinK "10"
seta vt_ignoreHighQuality "0"
seta vt_ignoreLowQuality "1"
//Begin HD Settings
seta vt_qualityhdplossless "1"
seta vt_qualityhdppower "1"
seta vt_qualityhdpspecular "1"
seta vt_qualityhdpnormal "0"
seta vt_qualityhdpdiffuse "1"
seta vt_qualitydctpower "100"
seta vt_qualitydctspecular "100"
seta vt_qualitydctnormal "100"
seta vt_qualitydctchroma "100"
seta vt_qualitydctluma "100"
seta vt_maxlockedpages "2048"
//HD Image settings
seta image_qualityhdplossless "1"
seta image_qualityhdppower "1"
seta image_qualityhdpspecular "1"
seta image_qualityhdpnormal "0"
seta image_qualityhdpdiffuse "1"
seta image_qualitydctpower "100"
seta image_qualitydctspecular "100"
seta image_qualitydctnormal "100"
seta image_qualitydctchroma "100"
seta image_qualitydctluma "100"
seta image_maxlockedpages "1024"
//End HD Settings
//seta vt_maxaniso 4 //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures
[/CODE]

If there's anything that can make the textures look better, please, say so.

i dont get the facination of texture resolution up close,,, the wall is not attacking me, really no reason to be that close to a wall other to find a reason to nitpick

It takes me out of the immersion of the game, especially when you're travelling or fighting in close quarters, and when you're searching for items.

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So how does the game play? Reviewed pretty well but I wanna know your opinions and also ask: This is an FPS with some RPG involed? How many hours of play are you guys estimating? Replayability...?

I haven't played the game yet but from what I've read and seen from videos the only rpg like elements is upgrading guns and armor. There is no stat system like there is in Fallout or Borderlands.

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