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It takes me out of the immersion of the game, especially when you're travelling or fighting in close quarters, and when you're searching for items.

I dont want to travel with you if your that close to a building where you need to see a fly on it.

And again, when fighting close corners, even IRL your atention is on the person your fighting, not on how clearly you can read the can of beans on the shelf.

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I dont want to travel with you if your that close to a building where you need to see a fly on it.

And again, when fighting close corners, even IRL your atention is on the person your fighting, not on how clearly you can read the can of beans on the shelf.

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This doesn't even make sense. Muddy ugly textures in a game are just lazy and that's all there is to it. There's no excuse.

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AGE Patch Release Notes - October 8th 2011

-------------------------------------------

RAGE defaults to lower video settings to allow the game to work on a

wide variety of hardware and software configurations.

Unfortunately, it is not possible to anticipate all possible graphics

driver issues in combination with unique end user hardware and software

configurations. For this reason RAGE does not automatically increase

video/graphics settings as this could result in negative side effects

on specific hardware and software configurations. The original release

of RAGE does not expose many video/graphics options for people to tweaka

because some of these settings, although desirable from a quality

perspective, simply will not work on specific configurations either due

to hardware limitations and/or driver bugs. Due to popular demand for

more video and graphics options, this patch updates the video settings

menu and exposes several quality and performance settings. However, not

everyone may be able to increase the settings due to hardware limitations

and/or driver bugs.

VSync

-----

The new "VSync" option in the video settings menu allows you to remove

screen tearing. There are three options: ON, OFF and SMART.

When VSync is turned OFF you may experience screen tearing.

When VSync is turned ON you should not see screen tearing. However,

any time your frame rate drops below 60 frames per second you will

get a sudden more severe drop to 30 frames per second. This is how VSync

inherently works. If your computer cannot maintain 60 frames per

second and you miss the synchronization to the vertical retrace of

your monitor then you will miss a whole frame and synchronize to

the next frame instead.

Some graphics drivers now support a so called "swap-tear" extension.

You can try using this extension by setting VSync to SMART.

If your graphics driver supports this extension and you set VSync

to SMART then RAGE will synchronize to the vertical retrace of

your monitor when your computer is able to maintain 60 frames per

second and the screen may tear if your frame rate drops below 60 frames

per second. In other words the SMART VSync option trades a sudden drop

to 30 frames per second with occasional screen tearing. Occasional

screen tearing is usually considered less distracting than a more

severe drop in frame rate.

If your graphics driver does not support SMART VSync and you set VSync

to SMART in the video settings then RAGE will automatically fall back to

turning VSync OFF and you may experience screen tearing. The "swap-tear"

extension is brand new and may still present some issues on certain

graphics hardware. If you experience any problems using SMART Vsync

then set VSync to either ON or OFF. We are actively working with the

graphics hardware vendors to improve the "swap-tear" extension.

If changing VSync in the RAGE video settings menu does not appear to

make any difference then make sure you are not overriding the VSync

setting in the graphics vendor control panel. You can find the

graphics vendor control panel by right-clicking on the Windows desktop

and selecting the " control panel" option from the pop-up menu.

If you force VSync to the 'on' setting in the graphics vendor control

panel then you should not see any screen tearing in RAGE but you may

get a more severe drop in frame rate if your computer cannot maintain

60 frames per second.

If you force VSync to the 'off' setting in the graphics vendor control

panel then you may experience screen tearing no matter what setting you

use for the VSync option in the RAGE video settings menu.

Texture Cache

-------------

The new "Texture Cache" option in the video settings menu allows you

to increase the texture cache size to keep more texture data in

video memory.

If the Texture Cache is set to LARGE then RAGE will keep more texture

data in video memory. This may not only significantly reduce blurry

textures and texture popping, it will also allow complex scenes to be

rendered with more texture detail.

However, this may not work on computers that do not have enough system

or video memory, or you may experience a significant drop in performance.

If you experience issues due to hardware limitations you will have to set

the Texture Cache back to SMALL.

If after changing the Texture Cache to LARGE you experience a crash or

texture corruption (like a partially or completely blue world) then

the graphics driver may have run out of memory.

We are actively working with the graphics card vendors to resolve

any crashes.

If you do not experience a crash but you see texture corruption then you

may be able to get the large Texture Cache to work by accepting the change

and restarting the game. If you still experience texture corruption after

restarting the game you will have to set the Texture Cache back to SMALL.

You may also be able to improve the memory situation on your computer by

changing the Windows paging file management. Note that making changes to

the Windows paging file management may change the performance characteristics

of your computer. Any changes you make to your system configuration are

at your own risk. Always make backups of your system and revert these

changes if you notice undesirable side effects.

To change the paging file management on Windows Vista and Windows 7, first

press the "Start" button, then right-click on "Computer" and then select

"Properties" from the popup menu. Then select "Advanced system settings"

on the window that appears. Select the "Advanced" tab on the

"System Properties" window that is displayed and press the "Settings"

button under "Performance". Select the "Advanced" tab on the

"Performance Options" window that shows up next and press the

"Change..." button under "Virtual memory". Now uncheck the option

"Automatically manage paging file size for all drives" and make

sure that the option "System managed size" is selected on the

"Virtual Memory" window. Confirm the change by pressing the "OK" button

on each window. After making this change you will have to restart your

computer for the change to take effect.

To change the paging file management on Windows XP, first press the

"Start" button, then right-click on "My Computer" and then select

"Properties" from the popup menu. Select the "Advanced" tab on the

"System Properties" window that is displayed and press the "Settings"

button under "Performance". Select the "Advanced" tab on the

"Performance Options" window that shows up next and press the "Change"

button under "Virtual memory". Make sure that the option

"System managed size" is selected on the "Virtual Memory" window.

Confirm the change by pressing the "OK" button on each window.

After making this change you will have to restart your computer for

the change to take effect.

Anisotropic Filter

------------------

The new "Anisotropic Filter" option in the video settings menu allows

you to increase the anisotropic texture filtering.

Anisotropic filtering is a method to enhance the image quality of

textures on surfaces that are at oblique viewing angles.

The anisotropic texture filtering in RAGE defaults to a low value to

accommodate for low-end graphics hardware. However, the anisotropic

filtering can be increased for high-end graphics hardware by setting

the Anistropic Filter option to HIGH in the video settings menu.

Do not force anisotropic filtering to the ‘on’ setting in the graphics

vendor control panel because this may cause rendering artifacts in

the game.

Note that increasing the anisotropic filtering may improve the

texture quality while it may also decrease the frame rate.

Patch Changes / Fixes

---------------------

- Implemented workaround for AMD driver crash right after intro cinematic

on Win 7 32-bit systems.

- Disabled UBOs because they are causing animation issues with AMD drivers.

- Don't allow swap-tear to be enabled on AMD while the extension is not

exposed because it may crash.

- Support for new video settings: "texture cache", "vsync" and

"anisotropic filter"

- Automatically adjust vt_maxPPF based on the number of available cores.

- Improved performance for SLI cards when GPU transcode is enabled.

- Fix for GPU Transcoding option being disabled after exiting gameplay.

- Added safe mode to restore video settings to default values.

- Allow g_fov to be changed from the RAGE launch options in Steam.

- Server now forwards text chat from clients to all other clients while

in-game.

Known Graphical Issues

----------------------

The following issues were found using NVIDIA graphics hardware with

the GeForce R285 Driver or AMD graphics hardware with the AMD Catalyst

11.10 Version 2 Preview Driver.

- If you turn up both the screen resolution and anti-aliasing settings

to high values in the video settings menu and/or you enable

"GPU Transcode" then the screen may no longer update on some hardware

configurations. This means your system does not have the necessary

video memory to run with these high settings. You can re-enter the video

settings menu and lower your settings to restart screen updates.

- If you turn up both the screen resolution and anti-aliasing settings

to high values in the video settings menu you may experience a crash

if your system does not have the necessary memory to run with these

high settings. To avoid this problem you will have to re-enter the

video settings menu to lower the settings. If you can no longer launch

the game after changing the video settings to high values you can add

the following to your RAGE launch options in Steam:

+com_safemode 1

The launch options can be found by right-clicking on RAGE in Steam

and selecting "Properties". Then click on "Set Launch Options" in

the dialog that pops up. Adding this option will reset your video

settings to the default values the next time the game is launched.

When the game is launched in safe mode the game will show "safe mode"

in the corners of the screen. Do not forget to remove the safe mode

launch option after launching the game once to make sure you do not

lose your video settings each time you launch the game.

- Using a NVIDIA graphics card on Windows XP 32-bit or XP 64-bit, you

may experience a crash or hang when changing the screen resolution in

full screen mode or switching from windowed mode to full screen mode.

This has been identified as a graphics driver problem. We have spent

significant effort trying to work around this problem and were

successful in reducing the frequency of occurrence but a driver update

is necessary to completely fix the problem. We are actively working with

NVIDIA to make a solution to this problem available as soon as possible.

- Using an AMD graphics card, you may experience black flickering

artifacts on flags, banners and zip-lines if you run in full screen

mode. This has been identified as a graphics driver problem. We are

actively working with AMD on a solution to this problem.

- Using an AMD graphics card, you may experience black grid lines on

some graphical user interface (GUI) elements like the in-game mini-map.

This has been identified as a graphics driver problem. We are actively

working with AMD on a solution to this problem. If you find the grid

lines particularly distracting, you can add the following to the RAGE

launch options in Steam as a temporary workaround.

+vt_maxAniso 1

The launch options can be found by right-clicking on RAGE in Steam

and selecting "Properties". Then click on "Set Launch Options" in

the dialog that pops up. However, note that adding this setting will

lower the general texture quality in the game.

- If you have an AMD graphics card with a dual core CPU system you may

experience severe hitching and low frame rates. This has been

identified as a driver problem. We are actively working with AMD on

a solution to this problem. As a temporary workaround you may add the

following to the RAGE launch options in Steam:

+jobs_numThreads 0

The launch options can be found by right-clicking on RAGE in Steam

and selecting "Properties". Then click on "Set Launch Options" in

the dialog that pops up.

- If you are running RAGE in full-screen mode and you ALT-TAB to a

different application you may lose your VSync setting. When you

switch to a different application VSync stops functioning.

RAGE detects that VSync is no longer working and automatically switches

back to synchronizing to real-time to make sure the game time advances

in a consistent manner. We are actively working with the graphics

vendors on a solution to this problem.

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This doesn't even make sense. Muddy ugly textures in a game are just lazy and that's all there is to it. There's no excuse.

they are compressed, and verry verry large ( i read they are 128,000×128,000 and 25GB ) , uncompressed its doubtfull your computer would run the game.

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Hm.

My config is:


vt_pageimagesizeuniquediffuseonly2 4096
vt_pageimagesizeuniquediffuseonly 4096
vt_pageimagesizeunique 4096
vt_pageimagesizevmtr 4096
vt_restart
vt_maxaniso 4
image_anisotropy 4
[/CODE]

but I turned it all off to test out the new in-built settings. I mirrored what I could from the custom config (anis and large cache in settings) and here's the difference:

http://screenshotcomparison.com/comparison/86126

Now, to me, the in-built settings look a bit better in terms of lighting - look at the lighting on the red box to the right off the pic in the first image and the light levels in the doorway. There's more light on the nearer box and the doorway looks dimmer.

That looks more "natural" to me.

However, the custom config clearly is sharper - look at the ground textures and also the textures above the doorway.

Seems like I need to do some more tweaking.

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I dont want to travel with you if your that close to a building where you need to see a fly on it.

And again, when fighting close corners, even IRL your atention is on the person your fighting, not on how clearly you can read the can of beans on the shelf.

Comment still holds

I never said it was at the same time. When I get to a room (take the early garage level, for example), first I kill all the enemies. And only after that, I go looking for items. That's when it becomes much more noticeable. I also notice it when talking to npcs. While they're talking, I'm also looking at their surroundings (for example, in the sheriff and the mayor's offices in Wellsprings).

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I dont want to travel with you if your that close to a building where you need to see a fly on it.

And again, when fighting close corners, even IRL your atention is on the person your fighting, not on how clearly you can read the can of beans on the shelf.

Comment still holds

Nonsense. You're being charge $60+ for this. The textures shouldn't turn to mush when you turn around or walk into a new room. Some problems on release of a new game can be forgiven, but the problems with this release seem to be frequent and many.

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what a joy, after the official update the game now runs properly and has gone from a total wreck to a GOTY candidate for me. this doesn't excuse releasing a totally broken game, but we can now move on, and it is indeed one of the prettiest games i've ever played, though the environments aren't exactly interactive.

EDIT: carmatic, you were making way too much sense in your last post. this industry has gotten used to treating their customers as free-labor testers, more than any other business i can think of. it's a tough habit to break because we keep coming back for more.

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what a joy, after the official update the game now runs properly and has gone from a total wreck to a GOTY candidate for me. this doesn't excuse releasing a totally broken game, but we can now move on, and it is indeed one of the prettiest games i've ever played, though the environments aren't exactly interactive.

EDIT: carmatic, you were making way too much sense in your last post. this industry has gotten used to treating their customers as free-labor testers, more than any other business i can think of. it's a tough habit to break because we keep coming back for more.

I've certainly enjoyed it so far.

Has anyone done the Sewer DLC mission yet? Everything hints at it being tough but I'm tempted to try it now.

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what a joy, after the official update the game now runs properly and has gone from a total wreck to a GOTY candidate for me. this doesn't excuse releasing a totally broken game, but we can now move on, and it is indeed one of the prettiest games i've ever played, though the environments aren't exactly interactive.

Dude, you have some weird GOTY picks. Didn't you also think Bodycount was a GOTY contender? I'm not criticizing your opinions; they're your own, but I can't see how either of those games can be serious GOTY 2011 contenders. Especially since we haven't even got any of all the effin' great games that are about to drop. Uncharted 3, Skyrim, Saints Row: the Third, Arkham City, Forza 4 etc.

Again, I'm not having a go at you for your picks, just trying to understand them. lol :p

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Hi

whats up with this game?

Im comparing it with Crysis 2 on the graphics front and its not comparable.

Quality wise or performance wise.

What were the texture sizes in Crysis 2?

I downloaded a config and whenever a new level loads its all blue. So i have to restart .......... i know i got a 512mb GPU but Crysis 2 ran superb with alot better textures and overall graphics and gameplay.

I was expecting this game to be really awesome!. its meh!

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heh heh thanks for noticing complex, totally got what you're saying and know it was said with good intent, but i don't know, some games just click with me and i go with them 100%. RAGE is just so pretty now that it works, and it's tight - gun fights, racing, everything is meticulously done. and i like the world, they make it interesting even though it's rather trite. characters are cool too, the good guys are really nice and friendly, and the animations and writing are all very well done. however, i said GOTY candidate, Bodycount still takes the cake for sheer honesty :rofl:

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FAO Setnom; out of curiosity I tried your config file you posted a page or two back. It makes my game look so much worse.

My config:

eeb79ecc.jpg

Yours:

5478aadb.jpg

Look at the yellow post on the right and the brick/control panel thing to the left middle of the pic. your config looks very blurred and low quality whereas my plain config of

vt_pageimagesizeuniquediffuseonly2 4096
vt_pageimagesizeuniquediffuseonly 4096
vt_pageimagesizeunique 4096
vt_pageimagesizevmtr 4096
vt_restart
vt_maxaniso 4
image_anisotropy 4

provides clearer textures and sharper edges. It's not perfect though and my values of 4096 are for a 1GB 560 Ti - your config implied you had a 1.5GB card.

I think you need to go back to the drawing board with your config and do it line by line.

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I went back to the same place you took your screenshots, and tried three ways:

First, without any rageconfig.cfg, just the new graphic options to the max:

9B9B9A46DEA71D3BDBB30D0BDFD87C41F02B1776

Second, with the basic rageconfig.cfg, but upped to 8K.

1C232A5581055C09942CA9A505F064DC6708D7BB

Lastly, my previous big rageconfig.cfg:

ED856B8C9F9B93CF520A23BE83EF84DDFA294B11

But I don't notice the differences your two images had in the yellow bar and in the bricks... they all look the same. I do notice that the horizontal bar below the window (to the left of the soda machine, up the blue garbage can) changes. Looks like the in-game settings render it better.

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A lot of the bad press is because of AMD driver issues, game isnt broken.

This is an annoying misconception.

First off: over 90 percent of the problems only apply to people with AMD cards its a driver issues not a game issue.

Second: Nvidia users that are having problems need to get the latest beta drivers, which leads me to the third thing

Third: I have an Nvidia card, I have the latest beta drivers and I have played and beat the game, and didnt have 1 single issue. zero crashes. zero graphic errors. I really enjoyed the game. Its beautiful, there are def some challenging fights. I beat it on hard mode, and some of the fights were driving me nuts.

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