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Developers: BioWare
Publisher: Electronic Arts
Engine: Microsoft Windows: Unreal Engine 3.5, Xbox 360, PlayStation 3: Mass Effect 3 engine (modified UE3)
Platforms: Microsoft Windows, Xbox 360, PlayStation 3
Release Date: March 6, 2012


Description:

Decisions from Mass Effect and Mass Effect 2 will be imported into Mass Effect 3 to keep continuity within the series. Over 1,000 variables will be pulled to shape how players experience the final chapter. Unlike in Mass Effect 2, Commander Shepard will start the game with some powers. The character creator will have more features and hair-styles included than in Mass Effect 2 and players will be able to change appearance and class when importing their character. There will be no origin-story comic for new players to help them make quick decisions without having to play the previous two games. Upon finishing the game, there will be a New Game+ option that allows players to continue playing after the main story ends or start again with their finished Shepard and collect items they missed the first time around. If players achieved a love interest in both Mass Effect and Mass Effect 2, then both previous love interests will be vying for Shepard's attention in Mass Effect 3. This "love triangle" will be resolved by the end of the game.

Locations in Mass Effect 3 will include the salarian homeworld Sur'Kesh, the asari homeworld Thessia, the turian homeworld Palaven, the quarian homeworld Rannoch, a human mining base in a Martian crater, and a giant city on Earth representing the combination of Seattle and Vancouver. Players will also return to Tuchanka - the krogan homeworld - and Illium, as well as the Citadel.

Mass Effect 3 will have more RPG elements than Mass Effect 2. For the first time in the series, players will have skills that start along a single path and then splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities. Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types. There will be 25 weapon mods total - five per weapon type - and each of them will have multiple power levels to collect. The game will include mini-games (although planet scanning is unlikely to return) and Hammerhead and Mako missions.

As of August 23, 2011, BioWare has confirmed the return of previous characters Liara T'Soni, Kaidan Alenko or Ashley Williams, Miranda Lawson, the Illusive Man, Garrus Vakarian, Legion, Samara, Morinth, Tali'Zorah, Urdnot Wrex, Jack, Mordin Solus, David Anderson, Zaeed Massani, Kasumi Goto, Kelly Chambers, Thane Krios, Jacob Taylor and Ambassador Donnell Udina from Mass Effect and Mass Effect 2. Some characters will not return if they were killed at any point during the previous games. The number of characters available as permanent squad mates will be smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationships for both male and female Shepards. BioWare has also confirmed a new character called James Vega. [Source]


Plot:


Mass Effect 3 will begin with Commander Shepard on Earth for trial as a result of events from the Mass Effect 2 DLC pack Arrival. During the trial, Earth is attacked by Reapers. Faced with insurmountable odds, Shepard is forced to flee the planet in order to gather support from alien civilizations and mount a counter-attack while also having to deal with Cerberus, who have decided to turn against him/her. It is possible for Shepard to lose to the Reapers.

In an interview with PSM3 Magazine, Casey Hudson said of the plot, "Mass Effect 3, in simple terms, is a little more like the first game. You're collecting pieces of a story, but the more you investigate and explore these themes, the more the game will unlock and you'll see the bigger picture. In a way, it's more of a traditional story where you're learning about things and the plot changes as you find things out." The game will complete the story of Commander Shepard. [Source]


Features:


 

  • A rich, branching storyline: Experience a sci-fi epic with multiple endings determined by your choices and actions throughout the game.
  • Massive in scope: Battle on many worlds across the galaxy as you unite the ultimate force to take back the Earth before it's too late.
  • Large-scale and intelligent enemies: Battle enormous enemies and take on a smarter type of foe that will consistently challenge your best combat tactics and put you on the edge of your seat.
  • Unlock a customizable arsenal: Tailor each weapon with devastating upgrades including scopes, grips, barrels and dozens of other unique attachments. Each weapon boasts its own powerful impact and visual flair.
  • Unleash death from afar or go toe-to-toe: Customize your soldier and squad to engage the enemy on your terms. A huge variety of weapons, abilities and equipment allow you to combat the enemy in your preferred style of play.

[Source]


Links:



Screenshots:


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Videos:


 

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I can't wait for this game. I played the first two games at least a half a dozen times, each. This game probably has my favorite characters and story of any game I've ever played. I cannot wait to see what happens in the third one.

I'm also happy to find out that the co-op play that was just recently announced will not affect the main story in any way. It was created by a completely separate team, and you can still get the full/complete ending to the main story without touching co-op.

That being said, my brother is also a huge fan of the series so I have no doubt we'll play the co-op to death. I'm just glad we can still fully enjoy the game solo.

They only thing that will keep me from playing this game until the DVD ignites is Diablo 3. They're both coming out "around the same time". Sadly, the beginning of next year looks entirely more exciting than the last 6 months of this one. I don't know what I'll do until then...

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Am I really reading that plot right?

Mass Effect 3 will begin with Commander Shepard on Earth for trial as a result of events from the Mass Effect 2 DLC pack Arrival.

You have to buy paid for extra dlc to understand events that happen in ME3? That is just....stupid. You should never be required to buy paid for dlc to fully understand the storyline of the game. Bioware sees it differently I guess.

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Am I really reading that plot right?

Mass Effect 3 will begin with Commander Shepard on Earth for trial as a result of events from the Mass Effect 2 DLC pack Arrival.

You have to buy paid for extra dlc to understand events that happen in ME3? That is just....stupid. You should never be required to buy paid for dlc to fully understand the storyline of the game. Bioware sees it differently I guess.

That has been known for a while now. Though, in all honesty, I agree with you. DLC should never be required. However, Arrival is pretty good.

I also remember reading that ME3 will have some type of re-cap movie/intro similar to the PS3 version of ME2, for those who haven't played the DLC. So, at the very least, you won't be completely left in the dark. Though, those who did play the DLC will probably get more out of the experience.

In my opinion, Arrival and Shadow Broker are "required" DLCs for anyone who really loves the series. Shadow Broker is most definitely worth the money. Arrival is too, but to a lesser extent. ME2 It's the only game that I've bought DLC for, and I'm someone who doesn't agree with most DLC practices. If you have some extra money, you really should pick up those DLCs if you like the series.

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I agree with spacer. My favourite Mass Effect 2 DLC is Lair of the Shadow Broker. The Arrival is also good and it's the one you'll want to get as it bridges the gap between Mass Effect 2 and 3.

Also...

BioWare details Mass Effect 3′s Galaxy at War system

Yep: it’s online. BioWare’s detailed how Mass Effect 3′s four-way co-op will impact the main campaign (optionally), how development affected single-player (it didn’t), and how many Shepards you can have running around (none).

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In a post on the BioWare forums, Chris Priestly revealed that the co-op missions, while not not part of the solo experience, “will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory” against the Reapers.

This ability to influence the outcome of the story is called the Galaxy at War system, and will impact your solo campaign’s “Galactic Readiness” level.

The co-op missions apparently form just one part of this system, with “other platforms and interfaces” to be announced soon.

“It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone,” Priestly assured readers.

In an extensive FAQ, BioWare addressed common criticisms of the the undetailed multiplayer, commenting that it had gone for co-op over versus modes so that multiplayer “made sense and did not compromise the power of the single player campaign”.

“Our priority and focus with Mass Effect 3 has and always will be to deliver a complete and satisfying single player experience,” the post reads, going on to comment that no development resources were reassigned as a result.

[...]

Source: VG247

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I would buy any DLC they come out with for the ME series ... this game is that good.

That being said I cannot wait for this game.

Firewalker DLC was kinda rubbish.

Can't wait for this game to drop. Loved the second one to death!

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Mass Effect 3 may have as much dialogue as first two games combined

Though the first two offered seemingly endless dialogue choices and character interaction, apparently Mass Effect 3 will dwarf them both.

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The original Mass Effect reportedly had around 20,000 lines of spoken dialogue, and the second game had about 25,000.

Mass Effect 3 will apparently dwarf both those games, weighing in with a massive 40,000 lines of dialogue. Those of you who like interacting with the side characters of the ME universe should be very happy about this news.

A fan tweeted concerns about the level of Shepherd’s voice volume at an audio designer on the game who replied, “We do our best to keep consistency but it’s tough with 40,000 lines!”

Source: VG247

This is great news. I really hope they add new kinds of dialogue. I missed the interesting conversations I had in the original Mass Effect. The conversations with the Elcor were especially interesting (and funny). :happy:

Also, details on MP:

http://www.youtube.com/watch?v=vWaANoSZSzE

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Not that I'm complaining or anything but this:

For the first time in the series, players will have skills that start along a single path and then splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities.

Isn't really correct. There were branching power choices in ME2. I'm not sure if this sentence is alluding to there being multiple choices/paths or what, but they did have this "feature" in ME2.

Though, as I said, I'm not complaining. I am all for more RPG elements and "skill trees". The one thing I did not like about ME2 was how far it strayed from ME1's skill/stat/weapon complexity.

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Not that I'm complaining or anything but this:

Isn't really correct. There were branching power choices in ME2. I'm not sure if this sentence is alluding to there being multiple choices/paths or what, but they did have this "feature" in ME2.

Though, as I said, I'm not complaining. I am all for more RPG elements and "skill trees". The one thing I did not like about ME2 was how far it strayed from ME1's skill/stat/weapon complexity.

Instead of morphing a single time at (4), its said to be able to continue going and can be morphed several times per power later on iirc.

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Instead of morphing a single time at (4), its said to be able to continue going and can be morphed several times per power later on iirc.

I figured that's what it was, but it's still not a "new" feature to the series. But it should still turn out much better than ME2's skill progression system.

Also, why was the "[Official]" tag removed?

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I figured that's what it was, but it's still not a "new" feature to the series. But it should still turn out much better than ME2's skill progression system.

Also, why was the "[Official]" tag removed?

It does seem like they're trying to make it look like a new feature. As you said, this was already available in Mass Effect 2. Of course, I'll be happy if they take it a step further by allowing you to further increase an ability (without having to choose a certain path just once).

As for that tag, it was removed in favour of the new tagging system. See here and here.

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