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when you increase your readiness level , if you dont play multiplayer for a day it will drop until it reaches 50% which is the lowest it can go.

That sucks, so they are forcing us to play multiplayer and keep playing it, just to finish the game? whatever happened to multiplayer being purely optional and won't affect singleplayer?? ME has always been a singleplayer experience for me and is how I play it, I have no problem with them adding multiplayer for the people who want it. However, forcing us who prefer not to play multiplayer to play it to get the "full experience"...that is going too far in my opinion. BioWare/EA are really stepping on toes with this release.....shame because the game, although very buggy, has been extremely enjoyable so far.

From what I've read, the "readiness" meter is more of a multiplier for the War Assets. You can get the best possible ending without touching the multiplayer, but you basically have to complete close to 100% of the campaign.

Well that is alright then, as long as multiplayer doesn't impact the singleplayer experience I have no problems with it.

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You can get the best possible ending without touching the multiplayer, but you basically have to complete close to 100% of the campaign.

If by close you mean exactly 100% and by campaign, you mean all three of them perfectly(perfect according to what BioWare wants), then you're right.

That sucks, so they are forcing us to play multiplayer and keep playing it, just to finish the game? whatever happened to multiplayer being purely optional and won't affect singleplayer?? ME has always been a singleplayer experience for me and is how I play it, I have no problem with them adding multiplayer for the people who want it. However, forcing us who prefer not to play multiplayer to play it to get the "full experience"...that is going too far in my opinion. BioWare/EA are really stepping on toes with this release.....shame because the game, although very buggy, has been extremely enjoyable so far.

I think after I finish my next mission I will be sitting at like 4300 assets with like 30-40%(total guess) of the game to go. I have spent maybe 2-3hours just scanning planets and collecting everything to turn in for assets. Once I get to that no return point which I'm sure this game has like the last two I'm just going to stop and play however much MP it takes to max out my readiness and then I'm gonna finish the game.

I think after I finish my next mission I will be sitting at like 4300 assets with like 30-40%(total guess) of the game to go. I have spent maybe 2-3hours just scanning planets and collecting everything to turn in for assets. Once I get to that no return point which I'm sure this game has like the last two I'm just going to stop and play however much MP it takes to max out my readiness and then I'm gonna finish the game.

Is there a way to know your readiness? I don't wanna play multiplayer. I think, don't want it at all. Might check it out eventually, but for now, NOPE

Readiness is meaningless it won't change the ending by much maybe a tweak here and there same with all the war assets you spend hours collecting.

You can see your readiness at the computer that shows you all the war assets you've collected, it's the room you spawn in after most missions where you can speak to the Anderson and Hackett hologram.

Readiness is meaningless it won't change the ending by much maybe a tweak here and there same with all the war assets you spend hours collecting

Yep, it changes pretty much nothing and I believe if you

choose two of the three ending options in the last scene

it does absolutely nothing

Oh, and in case anyone is wondering in regards to the ending

I had 4,000+ effective military readiness and chose the Synergy option. Shepard died but the entire crew lived and walked out of the ship on this planet with circuits imprinted on their skin

. For me, this was a satisfying ending because

I felt Shepard died for a good cause and I was glad the crew lived

Those 17 endings are nothing more than small tweaks they have 3 things which they just mix around to make 17 endings. It's the same as having a weapon where you can paint the barrel handle and the body etc. then mixing them around and saying look 10 trillion different weapons.

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Oh, and in case anyone is wondering in regards to the ending

I had 4,000+ effective military readiness and chose the middle/synthesize option. Shepard died but the entire crew lived and walked out of the ship on this planet with circuits imprinted on their skin

. For me, this was a satisfying ending because

I felt Shepard died for a good cause and I was glad the crew lived

I chose the same one as you did,

which didn't make any sense at all as to why they were on the ship going through a relay when they were supposed to be on earth helping me fight the Reapers.

I'm curious if anyone else laughed at some of the reused dialogue like when

Steve Cortez crashed and Sheppard just screams STEVE then when he radios back I'm alright Sheppard just looks to the side like he's trying to be cool and goes you sure in the most nonchalant way possible. it might have been because I was playing at 3 in the morning but I just burst out laughing. 

A question for people disappointed with the ending: did you really expect..

Yes, actually I did, considering I spent 2 games playing as paragon like as the game allowed I was hoping it would also be reflected in the ending. In fact nothing you do in the game seems to have any effect on how the game ends; that is why we were so disappointed.

I could smack my head on the keyboard randomly choosing replies to conversations and the game would end exactly the same.

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