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Nope :D

Amidst of other things, too busy "hating" Bioware, I guess. Now dealing with Rannoch. Geth attempts at playing "Minecraft" were... unexpected, I might add.

I thought that particular mission was trippy and awesome. Don't miss the weapon upgrade in there! (if you do, you can always buy it at the spectre office computer)

Okay, im stuck on tuchanka, how am i suppose to land there? i dont see any option, i see 3 dots on tuchanka planet, but i cant select any of em.

They are three different missions. You will have to do one at a time.

Click the dot you wanna do and Cortez will take you there

They are three different missions. You will have to do one at a time.

Click the dot you wanna do and Cortez will take you there

oddly my mouse is only moving on Y axis, and only up and down.

Edit: i just backed out and went back into orbit and it worked for me. :s

Mass Effect 2's planet scanning was less buggy than this. I think someone mentioned this too but my sensitivity is really low when scanning a planet. It was fine in ME2 so I don't know what they changed.

Ok, I've finally beaten it. I... thought I'll write a review but who needs yet another one opinionated babble, right? So I'll just give it...

10/13

It's just... I... i... ay ay ay

Doctor Hacksaw should take a look at me...

You should just give it a 7.69230769/10

First MP event this weekend. Complete silver run against reapers and you'll get a random N7 weapon. Some extra goodies coming too if all players combined kill over million brutes during the weekend.

http://social.biowar...3/index/9992705

A million? brutes? not gonna happen.

There?s been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I?d share my perspective with you here. I?ll avoid outright spoilers, but I?d still recommend finishing the game and experiencing it for yourself before reading this.

For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we?ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you?ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending?to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.

We've had some incredibly positive reactions to Mass Effect 3, from the New York Times declaring it ?a gripping, coherent triumph?, to Penny Arcade calling it ?an amazing accomplishment?, to emails and tweets from players who have given us the most profound words of appreciation we've ever received.

But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories?and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.

I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans?not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.

So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we?ll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you?ll hear of Commander Shepard.

We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.

Thanks for taking this journey with us.

Casey Hudson

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This clown doesn't get why the fans are annoyed, he thinks we don't like it because its a little bit sad. How about the fact that all the choices we made in all 3 games don't really count for anything, and all the relationships we have built with all the characters are for naught because we don't see what happens to them apart from a couple of them may or may not survive in a magical crash landing on random planet ending.

I won't be buying into any more Bioware franchises in the future, Mass Effect will be my first and last its burned me too bad.

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