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I finally completed the game and I don't see how Hudson can fail to see why most of us HATE that ending. I fully expected Shepard to die at the end, I went into the game not even considering there would be any other ending.

What annoyed me personally was the sheer laziness of that ending. After making your decision it was a 30 sec cutscenes and then the credits. There was no explanation about what happened to any of the races you spent the entire game rallying. No explanation about what actually happened to Earth, that singular goal which kept Shepard going the entire game was almost completely forgotten about at the end. No explanation for why your crew apparently abandoned the fight and high tailed it out of there.

Nothing. It wasn't an ending. It would have been better if they had kept the same outcomes but just simply fleshed it out more, had more narrative and more closure. After 3 games, 5 years and for me well over 120hours of gameplay the entire thing came down to a 30 second rushed cutscene? Lazy.

That's what disappointed me, rather than the outcome itself. I do hope they have some proper DLC offering proper explanations, and that it's free. We paid for an ending to the series and we absolutely did not get one.

What shames it even more is the quality of the rest of the game. Right up until the end it was one of the best games I'd ever played, it didn't take much for them to just wrap it up with some proper explanation which would have sealed it not only GOTY but for me game of all time. The lazy final 30 seconds just destroyed it and was completely jarring after the sheer quality of the rest of the game.

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Because he's too close to the game and is blinded by the review scores - can't see the forest from all the trees, I guess.

All the 10/10 - 5/5 scores the game is getting is effectively clouding reality on what parts the game fails pretty horribly, what's also funny is how many of the review sites haven't actually completed the game and are just pushing the numbers out from a few hours of testing it.

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It's not that hard if everyone does it, I did 3 rounds of Silver and killed around 20 Brutes.

I'm not saying it's hard to kill a brute, I'm saying 1 million is excessive for one weekend, there isn't that many people playing the multiplayer.

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I'm not saying it's hard to kill a brute, I'm saying 1 million is excessive for one weekend, there isn't that many people playing the multiplayer.

How do you know that not many people are playing online? One million is a lot though. The contest runs for 60 hours so an average of 16,667 brutes need to die per hour. And it's excluding the PS3 community.

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How do you know that not many people are playing online? One million is a lot though. The contest runs for 60 hours so an average of 16,667 brutes need to die per hour. And it's excluding the PS3 community.

Wild guess, the multiplayer is rather boring, very few maps, the same wave layout for every game, I don't imagine many people are still playing it, if they even

started playing it to begin with since most people that purchased the game bought it for the campaign, not the tagged on multiplayer that I still think was forced in

by EA soley so they could add the online pass to try and cut used sales, just wait till they shutdown the servers and no one can get the highest EMS anymore.

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F- Galactic Readiness. F- it, and whoever thought it was a good idea.

Gibbed has said it [unfortunately, but quite logically] it isn't stored in single-player save games. I think I'm going to increase value of all War Assets exactly twice with the editor, until someone figures how to hax that crap out.

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F- Galactic Readiness. F- it, and whoever thought it was a good idea.

Gibbed has said it [unfortunately, but quite logically] it isn't stored in single-player save games. I think I'm going to increase value of all War Assets exactly twice with the editor, until someone figures how to hax that crap out.

Not sure what they're up to with galactic readiness. I've increased it somewhat via multiplayer but it is also applying to my girlfriends non-Live profile on the same console. Good as it makes things easier for her play through but I would have assumed it would at least be tied to your gamer tag.

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Might be that future DLCs that will appear in-game before the final showdown, will provide more War Assets, making it easier to achieve higher military strength. An additional "incentive" to buy DLCs, even if otherwise one, perhaps, wouldn't find them interesting enough.

I presume it already works that way with ME2 DLC characters - Zaeed and Kasumi. If you haven't played them and imported, they don't appear, nor do exist the respective War Assets. Amiright?

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You should just give it a 7.69230769/10

That's not how I intended it.

For me, ME3 simply raises the bar above of what's currently considered 10. The whole series is probably the most epic thing I've experienced in gaming. I'm sold, totally, take my money already! But it doesn't get the perfect score still. There are obvious bugs, there are weird design decisions, annoyances, Snooki Allers, and, of course, the infamous "ending" mindfcuk (see below), and to top it off, the damn Space Magic Star God Child, which is, in turn, the most ridiculous crap I can think of to hate. Just to be clear, I dislike children as such. Bioware tried to employ maximum emotional shellshock, because most other people like children and feel pity for them. I don't. Fcuk them. They got under my skin all right, but in more or less exactly the most wrong way.

And now... perhaps I've been indoctrinated, but... I don't oppose the current "RGB" endings, actually. Let there be either:

- Shepard-Reaper... or Sherbinger? (that sends blue zaps all over the galaxy and a "pack your sh*t, fellas, we're going to take a little break" but *leaves relays intact*, because - Captain Obvious called - without relays Reapers couldn't predict the course of organics - Sovereign himself said it).

- Husk Effect (that sends green zaps all over the galaxy, and in this case relay destruction is actually completely irrelevant; very appealing "and we shall have peace" option, except that everyone looks like a classic horror mindless moron zombie... but hey, that's an "organic perspective")

- McGuffin Explosion (that sends red zaps, Reapers self-destruct, synthetics assplode, relays deactivate... or also assplode taking star systems with them - not like it's a big tragedy, because it throws everyone back to Stone Age anyway, fleets are trapped in Sol System, billions die... yeah, the good ending, tee-hee-hee)

Now only instead of mind-blowing Bioware went overboard of that - mindfcuk. It's unclear whether anything shown in the end actually happened at all. Being a dystopian kind of person, I lean towards the option that it did not - that Shepard was finally indoctrinated by "The Architect"... really, better some old fart, than some dumb child. However, as Saren, and perhaps, TIM, proves - indoctrination is not absolute unless subject goes totally bananas. So some kind of mental health test awaits, which results either in an illusion of a resolution according to whatever Shepard might choose (RGB above) but so that didn't affect the outside world - Reapers continue to reap, McGuffin is dismounted, cycle continues. Or... Architect finally acknowledges that it has failed and defers to Shepard to make the choices intended as illusions happen in IRL. But I also support the "ultimate Paragon" ending, the fourth option, the "RGBA" variant proposed by Arkis, namely:

- Take Chances. Where EMS is directly proportional to the devastation of Earth (and the whole galaxy). In which case it would still be possible to simply get pwnt by Reapers, I might add.

In all cases, the hero must always die. So Shepard dies. Well, no. Ok, one might want Shepard to live. Why? Well, because of choice. Probably somehow overcomes McGuffin, perhaps by being so close to it... or finds a "Pulowski Preservation Shelter" or something. Or just "guddam" overcomes it. Or dies. Or becomes a god, incapable of understanding... or to be understood. Or a cymek with toothpaste for brain.

Case closed.

Well, I could have structured it better, perhaps. And it's not a perfect take either, I still have doubts about it myself, about the mindfcuk part, which therefore lives to its name. But then again, it's just another take on what it should have been and what it's, of course, not.

Till Bioware clears it up themselves, I'm going to believe my own illusions outlined above. Because, as stated by Casey Hudson himself, "it's what they wanted" - people talking about. Well, perhaps not getting batsh*t mad about it, but there you have it. I've just went a bit further than the talking they'd expect. Because I give 50/50 that Hudson's response might have been either the original intention or just the result of criticism and protests - we'll never know.

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Wild guess, the multiplayer is rather boring, very few maps, the same wave layout for every game, I don't imagine many people are still playing it, if they even

started playing it to begin with since most people that purchased the game bought it for the campaign, not the tagged on multiplayer that I still think was forced in

by EA soley so they could add the online pass to try and cut used sales, just wait till they shutdown the servers and no one can get the highest EMS anymore.

You didn't need multiplayer for there to be an online pass. See Also: Cerberus Network from ME2

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I finally completed the game and I don't see how Hudson can fail to see why most of us HATE that ending. I fully expected Shepard to die at the end, I went into the game not even considering there would be any other ending.

What annoyed me personally was the sheer laziness of that ending. After making your decision it was a 30 sec cutscenes and then the credits. There was no explanation about what happened to any of the races you spent the entire game rallying. No explanation about what actually happened to Earth, that singular goal which kept Shepard going the entire game was almost completely forgotten about at the end. No explanation for why your crew apparently abandoned the fight and high tailed it out of there.

Nothing. It wasn't an ending. It would have been better if they had kept the same outcomes but just simply fleshed it out more, had more narrative and more closure. After 3 games, 5 years and for me well over 120hours of gameplay the entire thing came down to a 30 second rushed cutscene? Lazy.

That's what disappointed me, rather than the outcome itself. I do hope they have some proper DLC offering proper explanations, and that it's free. We paid for an ending to the series and we absolutely did not get one.

What shames it even more is the quality of the rest of the game. Right up until the end it was one of the best games I'd ever played, it didn't take much for them to just wrap it up with some proper explanation which would have sealed it not only GOTY but for me game of all time. The lazy final 30 seconds just destroyed it and was completely jarring after the sheer quality of the rest of the game.

My thoughts completely. Didn't mind the ending Bioware chose but I was very annoyed and dissappointed that there was not a decent Epilogue.

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You didn't need multiplayer for there to be an online pass. See Also: Cerberus Network from ME2

Cerberus Network was different, that gave you access to DLC for free for single player, the online pass gives you access to multiplayer(that's already on the disc) to expand the single player

When EA shuts down the ME2 Cerberus network, that DLC will still be there, just not for free, when EA shuts down the online servers, that's it, unless they release a patch and when

has EA EVER done that in the history of ALL EA games?

PS: Sorry, but EA hasn't earned any points with me, only lost.

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My thoughts completely. Didn't mind the ending Bioware chose but I was very annoyed and dissappointed that there was not a decent Epilogue.

I'm glad its not just me who thought the outcome was OK but it was just not fleshed out enough.

Have you read the alternative fan-made ending to the game I posted earlier? It is fantastic, and for me is now the canon ending. Itx basically the BW ending fleshed out with explanations and fully realised outcomes. Fair pla to the person who wrote it, it sums it up so well and it's a damn shame it took a fan to expand that last 30 secs into a proper ending.

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Just completed it. Epic game and while confusing, i thought the ending was well done. Banshee's annoy the hell out of me though, soon as i hear that scream i panic.

I chose to control the Reapers as my final decision, i figured to myself that seemed the best choice as everyone survived and i had full control over the Reapers. The synthesis choice, i didn't really understand, i think it had something to do with creating my own new species?

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There's no need for spoiler tags now.

There was control the reapers, synthesis which would have still saved everyone but merged synthetic and organic life together (kind of creating a new species and kind of not ) or destroy them, killing the reapers, geth, and edi. Either way they were all rushed.

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I'm glad its not just me who thought the outcome was OK but it was just not fleshed out enough.

Have you read the alternative fan-made ending to the game I posted earlier? It is fantastic, and for me is now the canon ending. Itx basically the BW ending fleshed out with explanations and fully realised outcomes. Fair pla to the person who wrote it, it sums it up so well and it's a damn shame it took a fan to expand that last 30 secs into a proper ending.

I did and it was emotionally satisfying. I was able to picture every moment the writer wrote and brought about a much needed closure for me.

One more thing this current state of the ending has done to me is given me less of an incentive to play my other Shepards and see how the game ends differently for them. Sure the events along the way may be different and the ending cut scene will have a different variation of dialog, but the lack of seeing what happens to those remaining is keeping me from going through the game again.

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So I played this game for a while at a friends house and I'm disappointed they kept the horrible control scheme for the pc. Whoever thought it was a good idea to have one key be used for sprint, interact, "jump", and cover needs to be fired. That's one key for four different functions.

But other than that it seems like they've improved the game in just about every way from the 15 or 20 minutes I got to try it out.

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Mass Effect 2's planet scanning was less buggy than this. I think someone mentioned this too but my sensitivity is really low when scanning a planet. It was fine in ME2 so I don't know what they changed.

Rotates at normal speed for me, unless you are talking about holding the mouse button down THEN rotating it.....use the mouse button to find the direction of the object, then LET GO of the mouse button and rotate in that direction.....that's what I do and its the same speed as in ME2.

I tried this out and your right, you can rotate the planet a lot quicker if you don't have the mouse button down. That's still different from ME2 behaviour though, in ME2 there wasn't a slow down.

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