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I played the original for years up till 1.6 and stopped just a few years ago. I never liked CS:S and I'm hoping this game strikes a balance between Source and 1.6.

Same here. I tried to get into CS:S but I couldn't enjoy it as much as I enjoyed CS 1.6. None of my CS 1.6 friends liked it too.

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Anyone happen to get in that'd like to share their gift key? :)

Today we added 5,000 players to the Counter-Strike: Global Offensive Beta.

Our selection criteria this round was simple ? we chose a group of players who represented the full range of survey responses. This way, everyone who filled out the survey had a chance to get access to the beta. The recipients will get the game added to their library and a key to gift to a friend.

The survey has been a great success so far, and we are seeing a wide range of players and skill levels. We will use the survey data to drive future selections as we continue to build the beta size in the coming months.

The best way to get into the beta is simple, fill out the survey (this will launch steam).

Source: http://blog.counter-strike.net/index.php/2012/02/5000-2/

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  • 2 weeks later...

Double post, but I see no one has posted this yet. Also, if anyone has any gift keys keep me in mind. :D

Arsenal Mode

Today we are releasing the first Arsenal: Demolition map into the beta. Along with the new mode and map, there are numerous bug fixes and graphical updates. The complete release notes can be found here.

Arsenal Demolition is a fast paced mix of bomb planting and gun progression. There are no buy menus, you start with a rifle and if you get a kill that round ? you get a progressively weaker weapon in the next round.

After 5 rounds the sides switch and you do it again, for a total of 10 rounds.

This mode is based on the Gun Game mod. The traditional version of Gun Game will appear later in CS:GO as Arsenal: Arms Race.

Special thanks to the GG Team for all their help.

We are also adding 10,000 more players into the beta today.

http://blog.counter-strike.net/

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It's obviously just me, but I really don't get the point of reinventing CS again, for the third time. I mean 1.6 is still played competitively, I just watched some of the IEM matches the other day and that's a massive tournament with something like $35k going to the winning team.

I played the hell of CS 1.6 and that game is still alive and kicking, so again I'm not sure why they are trying to remake it? I guess that's my question.

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It's obviously just me, but I really don't get the point of reinventing CS again, for the third time. I mean 1.6 is still played competitively, I just watched some of the IEM matches the other day and that's a massive tournament with something like $35k going to the winning team.

I played the hell of CS 1.6 and that game is still alive and kicking, so again I'm not sure why they are trying to remake it? I guess that's my question.

They aren't trying to reinvent the game; they're simply recreating it in source and expanding on it. That was the original goal with CS:S back in '03, but they kind of dropped the bomb. They ended up changing too much. The community split between the games, rather than moving entirely over to CS:S. Notice how the two are usually very close to each other in the stats page. Historically, 1.6 was way ahead, but that's changed since CS:S is now available on Mac as well. Even with that, 1.6 still has more players. It's been like that for eight years now, and Valve really haven't done anything to address that. GO stemmed from their realization of this problem. They had been neglecting the community, and this is their attempt to make amends, so to say. GO was designed to carefully capture the best elements of 1.6 and Source, seamlessly combine them, expand on them, and act as a platform that's easier for Valve to work with in the future. That's why they're being very thorough with this beta. The quality of the game, especially in comparison to the original, is questionable at the moment, but they're working on it very actively, and they're paying close attention to the community here.

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PCGamer has an artile up describing some reactions from the pro scene:

http://www.pcgamer.com/2012/03/13/pro-counter-strike-player-slams-csgo-%E2%80%9Cit%E2%80%99s-not-fun-it%E2%80%99s-a-terrible-game-right-now-%E2%80%9D/

What do you think?

I haven't had the chance to play yet, but having watched some live streams, the gameplay doesn't seem quite right. This is not to say it should just be a rehash of 1.6, but Valve needs to consider some of the factors that make a tactical FPS feel immersive.

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PCGamer has an artile up describing some reactions from the pro scene:

http://www.pcgamer.c...-now-%E2%80%9D/

What do you think?

I haven't had the chance to play yet, but having watched some live streams, the gameplay doesn't seem quite right. This is not to say it should just be a rehash of 1.6, but Valve needs to consider some of the factors that make a tactical FPS feel immersive.

In my opinion, Valve needs to make CS:GO more like CS 1.6 than CS:S. I used to think they were limited by the Source engine in terms of reproducing CS 1.6 and this quote (from the article you linked to) verifies it:

?Player movement. Not only does that play a giant role in the game being fun, it adds a lot of skill to it as well. One of the things that makes CS:GO so frustrating to play is that the movement feels sluggish and slow and you don?t feel in perfect control of your character.?

Just about every Source game has the same sluggish feel to it with character movement. Jumping doesn't feel as responsive as it does in CS 1.6 and the improved physics made things a bit weird. Honestly, it's the little things that made CS 1.6 great. Things like bunny hopping, walling (or wall banging as they say now), and the weird animations. I know that some things need to be improved like the animations, but there has to be a balance. And so far, Valve hasn't found the right balance yet.

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In my opinion, Valve needs to make CS:GO more like CS 1.6 than CS:S. I used to think they were limited by the Source engine in terms of reproducing CS 1.6 and this quote (from the article you linked to) verifies it:

Just about every Source game has the same sluggish feel to it with character movement. Jumping doesn't feel as responsive as it does in CS 1.6 and the improved physics made things a bit weird. Honestly, it's the little things that made CS 1.6 great. Things like bunny hopping, walling (or wall banging as they say now), and the weird animations. I know that some things need to be improved like the animations, but there has to be a balance. And so far, Valve hasn't found the right balance yet.

The movement along with lighting need to be resolved first. That is what will make or break the game. With the current lighting system they have, it does look very hard to tell what you are seeing.

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  • 2 weeks later...

After playing the beta for about 7 hours I can honestly say this game needs a **** ton of work.

Agree.

I get kicked a few times for "No steam log on"

Recoil is crazy strong.

Spray patterns are a bit large.

HIt boxes seem off.

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  • 4 weeks later...

So, I got into the beta. And I have to say, it's different.

In comparison to Source, and 1.6, it's a completely different game, yet keeping that same CS feel. It feels closer to 1.6 than Source to be fair (Which it was meant to be).

It'll take some getting used to, especially since the way the mouse moves is a little different and a bit 'floaty' in my opinion. But I guess there's an option somewhere for that.

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Honestly, the game feels very different. The movement is a little floaty, yeah - but I wouldn't say it's a -bad- game. Just different. Not different enough to say this is a game which happens to be called Counter Strike, but if all of a sudden this came as an update to CS Source, it'd be a radical departure.

The recoil is a lot stronger, however, still manageable - strafing is more important then ever now that run-and-gun has been taken out of the equation unless you're very near the opponent. I'm liking the new addition to rifles, saves people being able to run and gun with a sniper rifle, which is just an insane idea to begin with.

It'll take some getting used to - I felt like a bit of a noob with the new-style menu and new weapons in combination with the new movement style, aiming, and what not - and I'm low+ in the CSS competitive scene, and I felt like I had taken a whopping 4 years back in terms of the quality of my skill when I first jumped in, it's very strange. Thankfully I know how to get better at CS quickly - as compared to 4 years ago where I was a headless chicken aiming at people's legs.

I'm still not as good at CS:GO as I am at CSS, but getting there. Overall, I'd recommend anyone giving a shot really - even if it is a bit like marmite right now.

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How did you get in to the beta can i ask? I'm guessing i missed any signups a long time ago.

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How did you get in to the beta can i ask? I'm guessing i missed any signups a long time ago.

You need to fill out an online survey through Steam (see here).

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You need to fill out an online survey through Steam (see here).

Thanks, i'll signup tonight when i'm home!

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Yea very nice at last steam lances beta of the Cs:Go the successor of 1.6 i hope...

Im a old pc gamer and i have a coutless hours of fun in cs in past 10 and more.

Hope this time the 1.6 become 2.0 at least and fill some minor gaps in the original game

like the unrealistic weapons espesily the snipers (WERE they saw the awp magnum sniper fires in the Hand ??? only in Cs of course)

and the lack of some skill based system and many in terms of balance Staff..

Hope to win in survey and be part of valuate team !!

Thats all bb

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