Recommended Posts

The chances of this being some sort of elaborate scam are slim to none, with a huge leaning towards none. The payment methods that Kickstarter accepts are among the most frequently used on the web... PayPal, Amazon just to name two. I believe both companies would absolutely stand behind their customers if this somehow turned out to be a giant hoax. So that is really just some internet tall tale that is somehow gathering steam.

Could the project be delayed much longer then they claim the release date would be? Absolutely, and I for one expect it to be, and I think most rationale people at the very least realize there is a damn good chance of that happening.

At the end of the day I see this as a very, very risky experiment, and by their inherent nature, some experiments succeed. Some fail. That is in fact the nature of experiments. But I have decided to go along for the ride. Perhaps I will regret it. Perhaps I will wind up with another means to play video games, which happens to be my hobby of choice. Even if it only winds up being mildly successful at the latter, I will have no complaints. I am not looking at this as somehow a replacement for my current consoles, or any other consoles to be released, or for my Vita or iPad or iPhone for that matter. It is just one more alternative, which because of the ability to root the device, truly has my interest. If at the end of the day I wind up with a decent media server that also allows me to run some emulators, I will be content. I do believe it should hopefully wind up being a bit more then that. But even if it does not, I will be fine with that fact.

Backers,

With 54 hours left in our Kickstarter campaign, this is a note to you and you only. It?s you--more than 50,000 of you around the world--that will get the credit for bringing OUYA to life.

You guys embraced OUYA early and believed it was possible. You didn?t sit on the sidelines. It?s something I will never forget.

Our goal now is to end strong. I realize that we reached our target (and then some!) -- but we also know that to truly enact change it would sure help to max out our Kickstarter.

Each reward of $99, or developer reward in a higher tier, represents an order for a console/controller. All funds beyond that will go toward making OUYA better.

Whether it comes through new backers eager to get in before the deadline, or from folks like you who decide to ante up and increase your pledge, that money will go toward game developers and game players. (It all goes into OUYA, and not a dime of this money will go to profits or salaries.)

For developers, we will continue to build out features that you will love.

For game fans, we will continue to add new games. In some cases, we may even help fund unique games for OUYA -- an effort that would actually benefit both gamers and game makers.

Guided by our goal of using additional money to make OUYA better, we chose not to offer ?stretch goals? through Kickstarter. Many of you requested them, but we wanted to be true to ourselves and to the project. We felt stretch goals were too gimmicky. We didn?t want to say, ?Hey if you give us X more, or if we hit X many more backers, we?ll throw in X for you.?

We want to make the best game experience possible, and the extra funds will go to that. We will continue to deliver for you and make you proud to be an OUYA founder.

We hope that in our last few days, you continue to cheer us on, share our story, and encourage your friends to support us as well. As we sprint toward the finish, every step reminds us of how far we?ve come. Together.

Yours (and I really mean that!),

Julie

ouya-xbmc-1344345676.jpg

OUYA's slew of collaborations isn't letting up, even with less than two days to go before its fundraising round is over. The XBMC team has just pledged that its upcoming Android app will be tailored to work with the upcoming console. While the exact customizations aren't part of the initial details, the media center app developers will have early access to prototypes of the OUYA hardware. There's suggestions that there won't be much of a wait for the Android port of XBMC, whether or not you're buying the cuboid system -- XBMC's developers note that Android work should be merged into the master path once "final sign-offs" are underway. All told, though, the OUYA is quickly shaping up into as much of a go-to media hub as it is a game system.

Update: OUYA itself has also posted word that TuneIn's radio streaming is also on its way. And just to top off its efforts, the company has posted rendered images that better show the scale of the console: ourJoystiq compatriots note that it's really a "baby GameCube" in size, and its gamepad looks gigantic by comparison.

http://www.engadget.com/2012/08/07/ouya-and-xbmc-sitting-in-a-tree-media-sharing/

  • Like 1
Cue the global countdown: less than 40 hours to go, we've got global news to share

Update #11

With fewer than 40 hours remaining in our Kickstarter campaign, it?s still business as usual at OUYA headquarters. We continue to jam on the task at hand, but we?ve got four quick announcements to share with you in this update.

First: We?ve been hearing requests from all over the Internet for a media player. Well we?re proud to announce that we will be working with XBMC.

That?s right. The award-winning, open source media player and entertainment hub is coming to OUYA. We?ve heard many of you buzzing about a potential OUYA-XBMC hook-up since Day One of launch. (Something of a match made in open source heaven!) Now, with a few hours left in our drive, we?re delivering.

Believe it, friends: XBMC, on OUYA, on your TV, legit.

Here it is, straight from the XBMC team:

Maybe it was inevitable. Maybe it was because of the hundreds, if not thousands, of demands on Twitter, in blogs, on Facebook, in Reddit, and in Kickstarter comments. Maybe it's because many of Team OUYA support XBMC, and nearly a third of Team XBMC members are OUYA backers.

Regardless, we are delighted to announce that XBMC will be working with OUYA to ensure that XBMC works well on the OUYA platform. OUYA's Android underpinnings and XBMC's work on Android (soon to be merged into master, pending final sign-offs!) will dramatically speed up that effort, as will early XBMC dev access to OUYA prototypes.

The conversation between our two teams is young, but talk is ongoing and positive. We look forward to providing more exciting news on this front as it develops.

- Nathan Betzen, XBMC Community Manager

And to our friends outside the US: we hear you. XBMC runs in over 40 different languages.

But that?s not all.

We?re boosting our radio reception around the world. We?ve partnered with TuneIn, a free service that lets people listen to the world's music, sports and news from wherever they are. With over 70,000 stations and two million on-demand programs, TuneIn offers unmatched variety for listeners across 230 countries and territories.

Enough of the tell and tell, we?ve also got some show and tell: That?s right! New renders for you. Eager to answer your questions about the size of OUYA, the team at fuseproject created some images to demonstrate the scale of the console and controller. Scroll down to check them out.

And, I guess I will end this update on a housekeeping note. Throughout our run on Kickstarter, our campaign page has served as the official OUYA information resource. After the campaign closes, we will unveil a new OUYA site at www.ouya.tv that will serve as OUYA central moving forward.

So with that, I?d like to thank you all once more for believing in this project and supporting it from the beginning. Again, we only have a handful of hours remaining, so please tell your friends about what we?re trying to do here. It?s your support that makes OUYA possible.

-Julie

image-145097-full.jpg?1344352239

image-145098-full.jpg?1344352245

image-145099-full.jpg?1344352266

image-145100-full.jpg?1344352279

http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/posts/283033

ouya-xl-635x423.jpeg

OUYA?s Kickstarter campaign is ending tonight, but the company has sent out an update to insure investors in the highly hyped Android gaming box that the real work is only beginning. The biggest announcement today is a partnership with NAMCO BANDAI that will see classic games such as PAC-MAN, Ridge Racer, and TEKKEN make their way to the console. And when those games do make their way to OUYA, there will be support for up to four controllers. The feature was added due to user demand with OUYA providing an option for those who have already pledged to pay an additional $90 to receive four controllers instead of one when the device ships in March.

Additionally, OUYA is rounding out media player support with Plex. Yesterday the company announced support for XBMC but is looking to please customers with their choice of media streaming software.

As the end of OUYA?s first round of funding draws near, the company has already sold out of personalized OUYA consoles as well developer preview editions. I still hold the opinion that OUYA won?t be quite as successful as most think it will be, but I have to admit they have done a remarkable job turning concept into cash cow.

http://phandroid.com/2012/08/08/as-kickstarter-campaign-nears-end-ouya-announces-namco-bandai-partnership-four-controller-support/

15 hours to go...

Update #12

We?ve made it! We?re counting down our final hours on Kickstarter, and at 10 p.m. PT tonight, we?ll be celebrating. But until then, it?s business as usual. We?ve got jobs to do, people! And the first order of business is updating you on some new developments.

---

GAME NEWS

Lots of you have asked for more details on the games that OUYA will support at launch. After all, we are a game console, it makes sense that we?d be talking games!

We?ve purposely been pretty tight lipped about our launch slate, but throughout our Kickstarter run, we?ve been having some exciting conversations behind the scenes. We?d love to fill you in on everything, but it?s just not possible. (And we?d have some legal teams coming after us!) That said, we?ve got great news from NAMCO BANDAI to share:

"NAMCO BANDAI Games and OUYA are currently in active discussions to bring some of the world's biggest gaming properties to the exciting new open gaming platform. NAMCO BANDAI brings with it a rich history of iconic gaming franchises, from classics like PAC-MAN and GALAGA, to seminal franchises like TEKKEN and Ridge Racer, and we're excited to explore how we can work with OUYA to bring some great titles to the forthcoming console."

-- Carlson Choi, Vice President of Marketing, NAMCO BANDAI Games America, Inc.

I know what I want from Namco Bandai on OUYA but we want to hear from you. Head to the Namco/OUYA Facebook page, and cast your vote for any games you?d like to see.

---

FOUR CONTROLLER SUPPORT

In response to a lot of the feedback we?ve received: OUYA will officially support up to four controllers. After all, what?s the point of playing in the living room if the other folks on the couch can?t join in?

IMPORTANT: If you want your four controllers to arrive in March when your console ships--and this is particularly important for those of you ordering the limited edition--please make sure to update your pledge today so that everything arrives at the same time. (For example: Those who pledged $99 for a console with one controller, can add on another $90 to receive an additional three controllers in March, rounding out the set of four. And--because we know you?ll ask--if you?ve got your heart set on the limited edition version, we?ll make sure that the controllers are matched.)

---

PLEX

In addition to this gaming news, we at OUYA want to acknowledge that there are two sides to every coin. You?re either a morning person or a night person. (But not both.) Celtics fan or Lakers fan. (Maybe neither.) Horde or Alliance. Superman or Batman. Sith or Jedi. (You see where this is going.)

So, while tons of you were super psyched yesterday to hear that we?d support XBMC, many Plex loyalists clamored for Plex support on OUYA. We think they?ll be happy to hear that OUYA will support Plex. Why not try to please everyone?

--

WRAP UP

Lastly, we have some final statements as we close the curtains on our last Kickstarter update.

We?re in the final stretch. Yesterday was a big day. In fact, we sold out of the $225 reward level entirely. There will be 2,500 people (Only. Ever.) with their own names carved into these puppies. Pretty cool. The personalized name etching might as well read: Big Spender. Because that?s what we?ll be thinking when we see it in your living room!

It?s worth noting that we?ve also sold out of the Developers Special reward ($699). That means 600 developers can look forward to receiving a first-run OUYA (already rooted) in December. With that comes EARLY SDK ACCESS, an extra controller, and we'll help you get started. On top of that, gamers will know you because your games will be marked with a FOUNDER EMBLEM and we?ll be helping you on the promotional side for a year.

When Kickstarter ends tonight at 10 p.m. PT, the OUYA team will be celebrating together. It?s been a lot of work, and a wild 29-day ride, but we are so grateful for the support. Our first toast will be dedicated to you, the backers who made OUYA possible.

After that, it?s back to work. We?ve got aggressive goals and we?re going to deliver. We?ll continue to push for the best content and coolest features we can bring to our little magic box. We?ll keep you apprised of the controller as it takes shape. We?ll continue to interact with you via Facebook, reddit, Twitter, Google+ and of course, our soon-to-come homepage at www.ouya.tv. And we?ll continue to listen to your requests, and answer your questions.

We cannot emphasize enough how much your actions and attitudes have influenced us. You?ve taken our dreams and made them your own, and together we will make them real.

With that, I tip my hat to you, our backers/founders/friends.

Thank you.

--Julie

have the xios for now, which works brilliantly as a media center. When the time comes and ouya is public - we'll see if it lives up to the hype. Hoping the xios guys take a page out of ouya for the UI. stock ICS is terrible with IR.

And now the wait begins, until march 2013 when they ship the thing.

You'd think with their goalset (registering, licensing and producing for worldwide) and over 8.5 Million, they could make things happen fast, considering they have 900% more backers than they wanted to work with.

You'd think with their goalset (registering, licensing and producing for worldwide) and over 8.5 Million, they could make things happen fast, considering they have 900% more backers than they wanted to work with.

Money doesn't make hardware production and testing and manufacturing go faster. only sacrificing quality control and unit testing and production prototype testing does,. a long and tedious process that you do not want to sacrifice any part of unless you want to take every unit in return.

No. whenever it does get released, I will probably buy one unless there's a better alternative. just for use as a emulator and maybe plex, unless I upgrade my old cable HTPC with a DVB-S card before that. then I'll just keep using that of course.

It's a good idea. it's not very well executed and they haven't shown ANY real progress except promises. and their status reports indicated they are MUCH further from production than they claim. but that could also be that they simply don't have a clue how long it takes to get to production and the work involved and noone told them.

But hey, if you have some Actual argument that prove otherwise that there's a snowballs chance in hell that they'll be in production and shipping by their promised date. then please post. you know instead of badly camouflaged ad hominems

Sorry, but this company is not a multinational companies like Apple,MS or Google!!!

Its just a start up who don't even have any money and is building it using the funding people provide!!

As, far as i can see they are doing a good job putting the puzzles together!!!

Its like blaming a physically challenged person for not running properly in a race!!!!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.