Neowin.net Minecraft Server (Old Server)


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Come join the new Minecraft server discussion thread :)

 

 

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1 hour ago, Louisifer said:

I'll have a look tomorrow if I remember 😛 

https://vanillatweaks.net/picker/datapacks/

 

There are a number of data packs there. Actually, we could probably use the anti-creeper and enderman griefing data packs instead of disabling mob griefing as that setting prevents us from making villager crop farms, which could be fun.

Who ever disabled the keep items when you die owes me one Trident with all Enchantments, full suit of armour with Neterite and Mending as well as all tools with Netherite applied and 35 steak cooked, I lost everything when i died in the nether and it didnt stay with my person when i respawned so i rage quit, not a happy bunny :(

11 minutes ago, Nuculi said:

Who ever disabled the keep items when you die owes me one Trident with all Enchantments, full suit of armour with Neterite and Mending as well as all tools with Netherite applied and 35 steak cooked, I lost everything when i died in the nether and it didnt stay with my person when i respawned so i rage quit, not a happy bunny 😞

did the death chest not spawn? I thought a death chest plugin was added otherwise keep inventory wouldn't have been disabled.
i'll double check that death chests are working and if not keep inventory will be re-enabled.

No death chest appeared, I've actually died quite alot of times, about 3 times since and all my items disappeared, BTW I died in the nether if it helps all 3 times including when I lost all my Nethrite armour, weapons including my ubber trident with all enchantments on, oh well least it gives me something to do now I suppose. 

 

 

2 minutes ago, Nuculi said:

No death chest appeared, I've actually died quite alot of times, about 3 times since and all my items disappeared

 

yikes, that's a broken plugin from the 1.16 update then. so sorry that I didn't catch that one.

I'll see if that plugin has updated yet and turn keep inventory back on if it hasn't.

was taking a look and I never added a death chest it doesn't look like so I'm not sure how/why keep inventory got disabled. I didn't remember disabling honestly.

was it working before the 1.16 upgrade? I wonder if the gamerules just got reset due to the main version upgrade.

 

in any case it's enabled again now. I'm gonna add a heads drop plugin in the next few days since a couple of you voiced interest in that :) 

1 hour ago, Slugsie said:

OK, so just tested, and Keep Inventory is not enabled, but we do have Death Chests.

 

Can we have Death Chests removed, and Keep Inventory back on please.

ok so that wasn't me. I had the plugin site for the deathchests up in chrome but hadn't downloaded it yet because I didn't feel like messing with permissions tonight.

 

I definitely made sure to run the gamerule command right before I got off so another member that has access to the server must have changed it again. the server is also not letting me RDP again now so someone else must be connected right now messing with things.

2 hours ago, Slugsie said:

OK, so just tested, and Keep Inventory is not enabled, but we do have Death Chests.

 

Can we have Death Chests removed, and Keep Inventory back on please.

ok finally got back in and DeadChest that was downloaded by mistake (not sure if I downloaded it on accident while viewing the plugin or another member did) and made double sure keepInventory was enabled when bringing the server back up.

 

We've kept a rather small list of plugins; mostly quality of life ones.

 

  • AFK (does exactly what it sounds like; sets you to AFK in chat after being idle for a time)
  • ConsoleSpamFix (helps hide registered error messages from chat and console log)
  • FastLeafDecay
  • JustTPA (used for requesting to teleport to another member or request them to teleport to you)
  • myWarp
  • setHome
  • SinglePlayerSleep
  • SmallAdditions (allows right click harvesting with hoe)
  • SpawnerSilk
  • Timber
  • WorldEdit

 

edit: I also updated the paper build again tonight and even just launching it it seems to be running better (didn't get any can't keep up errors when bringing things up like previous builds did and it seems to be easier on the CPU) so hopefully the new build helps things run smoother while connected as well :)

 

edit2: I saw you guys talking in the console log tonight and I know I don't play much. I wish I could get on more and enjoy the server with you guys. I just don't have as much free time as I wish I did for minecraft anymore and when I do have some free time I tend to get caught up in anime lol

hmm looking over that datapacks site and it looks like there are datapacks for most of the things we have plugins for. might be worth testing if it runs better than a plugin server at some point (Y)

 

edit: planetminecraft has a whole database of datapacks that cover everything we currently use on paper (besides world edit). I was playing with them on my own laptop and could tell it ran smoother than using paper (never realized how much overhead the plugin servers had compared to vanilla)

 

If everyone is okay with it I can get us switched back to a pure vanilla server instead of paper and set up some datapacks instead. Should be less buggy, quicker to update on major upgrades, and no more dealing with permission systems of bukkit/paper (the one thing I never cared for; they're nice but overly complicate things)

 

After our brief run with paper I think it'll run better on our particular server box.

@Slugsie & @Nuculi as you two are the members on the most let me know if you're okay with this change. I'll be sure to keep keepInventory enabled (though there is a rather nice graves datapack if we ever do decide to use it 😛 lol)

 

edit 2: I wish I had known about datapacks before. I would have went that route instead of paper in the first place to add the quality of life features.

 

edit 3: feel like I'm rambling now but WOW datapacks are tiny compared to plugins. having 20 datapacks is around 600kb compared 16mb-ish for the plugins listed above. I can see how that would effect performance.

If you can switch over and have an equivalent to pretty much everything we have right now then I'm OK with it as a starting position.

 

The only plug-in I really like is the ability to set your own homes and quickly teleport to them. Currently we can only set a single home, which is a bit frustrating. We used to be able to set about 10 homes on the previous incarnation which I found really useful.

 

I'll have to look through PlanetMinecraft and see if there is anything that looks like fun and worth implementing. 🙂

3 hours ago, Slugsie said:

Currently we can only set a single home, which is a bit frustrating. We used to be able to set about 10 homes on the previous incarnation which I found really useful.

That is actually configurable in both plugin and datapack. 1 is just the default which I left so not to be too OP but I can up it when I do the switch over to say 3 or so.

 

there will also be warps which OPs can create for anyone to make use of and of course the spawn command to get back to world spawn

I'd like maybe 5 if possible as a minimum. My base is quite large so it's handy to have one at the main building, one at an outpost, one at a mine, and one at a particular 'worksite', then one spare.

 

Do any of the plugins/datapacks support the '/back' command (returns to point where you last teleported from)? We also used to have that and it was really useful.

Just now, Slugsie said:

I'd like maybe 5 if possible as a minimum. My base is quite large so it's handy to have one at the main building, one at an outpost, one at a mine, and one at a particular 'worksite', then one spare.

 

Do any of the plugins/datapacks support the '/back' command (returns to point where you last teleported from)? We also used to have that and it was really useful.

that sounds good. fair reasoning too :)

 

and yeah there's a 'back' datapack too which I'll probably add as it compliments the rest of the teleporting commands, especially tpa

okay the server is converted back to vanilla now with some datapacks added. everything seems to be running well / correctly. I believe I got the nether and end merged back into the world folder properly but am not sure where the nearest nether portal is to test so let me know if there's any issue there.

 

Here's the list of datapacks we have so far:

 

  • Chat:
    • AFK Display (auto marks people AFK in chat when idle for 5 minutes)
       
  • Teleportation: (access these types of commands by typing /trigger then the command)
    • Back (takes you back to location from before last teleport) (must stay still for 3 seconds)
    • Homes (set home warps; currently set to allow up to 5 homes per player) (must stay still for 3 seconds)
    • TPA (request teleport with another player)
    • Spawn (teleport to spawn) (must stay still for 3 seconds)
       
  • Quality of Life:
    • A few datapacks to control mob griefing
    • Auto Utilities (allows right click harvesting and smart tilling with hoes)
    • Durability Ping (alerts player when tool durability below 2%)
    • Fast Leaf Decay
    • gatsilk (pick up spawners with silk touch tools)
    • MultiplayerSleep (allows 1 player to sleep to set morning)
    • Treecapitator
    • XP Harvest (gives chance of XP dropping when harvesting crops) (currently set to default of 5%)
       
  • Misc:
    • Larger Phantoms (makes phantoms grow the longer you don't sleep)
    • More Mob Heads (gives chance for mob heads to drop)
    • Player Heads (player heads will drop when killed by another player)
       
  • Custom Recipes:
    • Craftable Horse Armor
      image.thumb.png.77a7f7b532f53ff43f40ee7049fd6e03.png
       
    • Craftable Name Tags
      image.thumb.png.13ef510940d358981eed6d7bff3114ba.png
       
    • Rotten Flesh smelts into Leather
      image.thumb.png.319ab4c0b4414ff0079dcfb68a1826ff.png

 

 

PlanetMinecraft seems to have a bunch of neat datapacks so I don't want to just add a bunch of things at random.

The only random thing I personally picked out was the 'Larger Phantoms' as that just sounded like a neat tweak to the vanilla phantoms.

 

If anyone notices anything on the PlanetMinecraft list they'd like added to try out just let me know. Also let me know if there are any issues with the switch over that I didn't notice.

Was on server yesterday and my nether portal spawned me on top of a tree, it wasnt there before, someone had created a sort of nether hub with a path leading to everyones diffrent portals, that has now gone, other than that cant find any other bugs, as for th deep mods, no thanks, lol

5 minutes ago, Nuculi said:

Was on server yesterday and my nether portal spawned me on top of a tree, it wasnt there before, someone had created a sort of nether hub with a path leading to everyones diffrent portals, that has now gone, other than that cant find any other bugs, as for th deep mods, no thanks, lol

was that nether hub before or after the 1.16 upgrade? the nether was reset when we updated to 1.16 per everyone's agreement a couple pages back since it was a major nether upgrade.

 

I think I saw a datapack that can adjust nether portal coordinates if we need to correct any portals for any reason though; would just be a matter of figuring out how that works.

I do wish modded servers left dimensions in their original folders and not _nether _end folders would make transitions back to vanilla so much easier :D The hub is back so no more tree for everyone, I have no idea where the end portal is but that should also be back to normal too.

Just now, Louisifer said:

I do wish modded servers left dimensions in their original folders and not _nether _end folders would make transitions back to vanilla so much easier :D 

actually I wish the opposite; I wish vanilla separated them out like spigot based servers do; or at least used actual names instead of DIM1 and DIM-1 etc.

Once you know that the number gets lower when you venture into hell and gets higher as you venture into the land of dragons in the sky its easy to read the dim's, the annoying part is that modded servers delete the normal folder and then rearrange the file layout for their own liking. Modded also likes to drop half the important files into another unneeded sub folder so you end up with the nether/end missing when you copy it back into a vanilla server.

Hopefully when vanilla finally figures out how it wants to handle custom dimensions without commands, we'll get a revised folder layout that modded will have to conform too. :D 

welp so far I think the only thing I miss from spigot/paper from a monitoring perspective is the plugin that allowed us to hide certain error messages from the console like the 'moved wrongly' messages that tend to spam the console log.

 

besides that datapacks seem to be able to do almost everything plugins can; more in some cases. All while remaining much more light weight (Y)

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