Deep Silver not interested in PS4 and Xbox 720 at launch


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Saints Row 4 and Metro: Last Light publisher Deep Silver is not interested in next-gen consoles like the PS4 and soon-to-be-announced next Xbox (or Xbox 720 as its popularly referred to as). While the publisher acknowledges that they will some day be on next-gen consoles, it's unlikely their games will appear there at launch.

"I would safely say that you'll see us there," Deep Silver COO Geoff Mulligan told Game Informer in the latest issue, "but not on the first day."

"It's the same reason: the pioneer versus the settler," he added, referencing the company's lack of plans for the Wii U. "Being there on the first day, that's for the big guys."

Those big guys are likely to be EA and Activision who will duke it out with blockbuster shooters like Battlefield 4 vs Call of Duty; but, with Deep Silver having acquired quite a few AAA franchises, like the aforementioned Saints Row IP, I find it funny that they don't consider themselves a "big guy." Here's why they don't, apparently.

"We're a small, guerilla tactics company," Mulligan said. "People say, 'Oh, you acquired Volition and Metro, you're going to be a triple-A publisher. What separates us from a triple-A publisher is that I don't really have a desire to be a triple-A publisher."

Just because Mulligan doesn't consider himself a triple-A publisher doesn't mean he thinks less of his company. In fact, he argued that Deep Silver is "much better than the Activisions, EAs, and Ubisofts of the world. They are valued at three billion dollars.' I say the difference is that we make money."

Deep Silver stands to make a ton of money this year with the releases of Dead Island: Riptide, Metro: Last Light, and Saints Row 4. As it currently stands, none of those games are headed for next-gen consoles. Saints Row 4, which is the latest launch of the three, is due out on Xbox 360, PS3, and PC on August 20, 2013. Although it's around the "launch window" of the PS4, which doesn't yet have a release date, there are no plans to bring the game to next-gen consoles.

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  • 2 weeks later...

That's fine, already pre ordered Metro for PC. The guy is just saying they won't have launch titles for the two consoles. I don't think Sony and Microsoft even expected them to have any launch titles.

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Can't really say this is all that surprising as very few 3rd party companies tend to have launch titles when you think of the several dozens that are out there. I'm sure their follow ups to these will be on the next gen consoles in a couple years, but for now you might as well go with whatever provides you the least amount of risk.

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I'm not sure why this is big news. A lot of the big guys don't even have games available on day one... Launch day is a heck of a risk on any console. On one hand you have limited competition, which can be good, but on the other you have a very limited market...

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Launch titles are hard to do. Steep learning curves for developers learning the new stuff and limited early-adopter market.

I dunno about that, definitely applies in regards to the current generation (PS3 in particular). However, in terms of the new generation it should be easier. Both systems (providing the Xbox rumours are true) are x86 architecture based and since the new Xbox is also rumoured to be running Windows 8 (well a variation of it), porting/developing for it should be a relatively easy affair. Plus Sony also learnt after torturing it's developers for years with the PS3 and made the PS4 a hell of alot easier to develop for too. I think the decision is more based on the limited marketshare both systems will have at launch. Anyway, that is my 2 cents take with a grain of salt.

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Combination of what Boxster and Xerxes said. All gens had few third party launch titles, certainly when it comes to smaller publishers like Deep Silver. But this gen will not be so hard to work on. They're now nearly shuttle PCs, so no prob.

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I dunno about that, definitely applies in regards to the current generation (PS3 in particular). However, in terms of the new generation it should be easier. Both systems (providing the Xbox rumours are true) are x86 architecture based and since the new Xbox is also rumoured to be running Windows 8 (well a variation of it), porting/developing for it should be a relatively easy affair. Plus Sony also learnt after torturing it's developers for years with the PS3 and made the PS4 a hell of alot easier to develop for too. I think the decision is more based on the limited marketshare both systems will have at launch. Anyway, that is my 2 cents take with a grain of salt.

I appreciate the fact that both Microsoft and Sony are making the jobs of developers easier. But, in general there is always something new to learn with new stuff and learning takes time away from production. Minimizing that is good, though!

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WHo said it was "big" news?

I rephrase:

"I'm not sure why this is news."

This has been commonplace for console launches since I was a kid. Nothing new. Nothing unexpected. For a multitude of reasons (Which have already been mentioned), it just doesn't make sense for most companies to have a game on launch day. Often the ones that are have been subsidized in some way by the console makers as well.

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I appreciate the fact that both Microsoft and Sony are making the jobs of developers easier. But, in general there is always something new to learn with new stuff and learning takes time away from production. Minimizing that is good, though!

However, existing games with high quality assets from PC releases?like Bioshock Infinite, Tomb Raider and Crysis 3?can be much more easily ported, as the primary development has already been completed. All they have to do is port it to the new architecture and take advantage of the more powerful hardware. Even if they can't get games running at 1080p as long as they're running above 720p with a higher visual fidelity and/or higher framerate (i.e. 60fps vs 30fps) then there will be an appreciable gain over the current console generation and they wouldn't need a full team dedicated to it. Each publisher should be looking to get their highest profile title ready for launch, as not only will this establish them as a player in the market but it will give them valuable experience about how to develop for the architecture for other title.

That said, the Wii U has a very similar architecture to the X360 yet publishers of multiplatform games are avoiding it like the plague. With a limited install base it's more difficult to get the sales necessary to break-even. I can see the merit to sticking with the platforms they know and can predict than duking it out for a potential gain.

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I rephrase:

"I'm not sure why this is news."

Thanks for the contribution.

Perhaps it is news because Deep Silver just acquired a couple of big titles and we know they aren't coming to the PS4.

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Thanks for the contribution.

Perhaps it is news because Deep Silver just acquired a couple of big titles and we know they aren't coming to the PS4 AT LAUNCH.

Fixed that for you.

And thanks also for cutting my detailed contribution from both quotes so that you can instead focus on the fact that I am pointing out that this is nothing new and happens at launch of EVERY CONSOLE. Look at the release of the PS3, the XBox 360, the Sega Saturn, the Nintendo 64... All popular consoles with a lot of big name titles and publishers not on shelves on launch day. Most companies wait until some people actually have the console before committing major properties and development costs to the console. Others may make a game available but require a subsidy as they know that they will have higher costs AND lower sales volume. Heck, some consoles launch with little more than first party support. It's just the nature of the industry.

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Good correction Lyons. And people seem to forget the two consoles are proportionately more powerful than current high end gaming PCs. I think running Crysis 3 in 1080 won't be a problem...

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And people seem to forget the two consoles are proportionately more powerful than current high end gaming PCs.

More powerful? They'll be running games at 1080p @30fps, while I can already play Far Cry 3 at 1600p @60fps on my PC. This generation marks the first time that new consoles will be noticeably behind high-end PC gaming.

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