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Ahsan Rasheed is talking about PS4?s rumoured PS2 & 1 emulation again, reiterating that it exists but so far the experience is wildly unpredictable and preventing Sony from releasing it.

PS4 PS2 & 1 ranges from ?amazing 1080p to buggy single FPS?

Rasheed, also known as ?thuway? on Twitter, has a history of getting insider gaming knowledge and has spoken several times about the imminent rival of emulation for PlayStation 1 and 2 games on PS4. It?s something tech guru Digital Foundry?s also spoken about.

In a new series of tweets Rasheed states the technology exists but currently has hugely varying levels of quality holding it back.

 

Oh and for those asking about any update about the PS2/PS1 emulation for PS4. I don?t know what Sony?s plans are concerning disc playback.

? Ahsan Rasheed (@thuway) March 27, 2014

 

What I have heard is the emulation experience ranges from absolutely amazing 1080p to terribly buggy single FPS garbage. ? Ahsan Rasheed (@thuway) March 27, 2014

Sony doesn?t want to ship a half baked product with people complaining about inaccurate features. ? Ahsan Rasheed (@thuway) March 27, 2014

 

I am legitimately telling you the PS2 emulation is real, if you want local disc playback, make noise. They?ve made a reputation by listening

? Ahsan Rasheed (@thuway) March 27, 2014

Sounds like the current emluation for PS1 and PS2 games for the PS4 needs a bit of work still.

Bug free full software emulation of the PS2 will be a hard nut to crack - The later PS3s that supported it were still a hardware/software hybrid. The difference for Sony in comparison to PC emulators is they really can't afford to release genuinely flawed emulation and get away with labelling it as beta like emulator devs can. That and the expectation will be high, Sony made the PS2, so it's expected if they emulate it they'll show they know what they're doing.

 

At this point I'm more interested in an emulator that adds graphical improvements (not just resolution), and possibly trophies, if it's just "upscaling" I'll probably load 2 PS2 games and then never use it again. We've already had HD remakes of some of the classics.

Well I do agree 1080p with all the settings set to high vs 900p with settings set to high is going to be better but if you have to turn any of those settings down some to get 1080 then 900p wins.   Having said that I did a test with one of my friends thats a gung ho sony fan.  I hooked up AC4 on my 360, XO, PS4 and taped a piece of paper over the button part of the screen so he couldnt tell which i was on and put them all 3 on the same eagle tower  looking at the same spot and switched inputs back and forth and had him guess which was which and he got the 360 easy and had the ps4 and xo mixed up even though he was so positive he had it right.  Couldnt of worked out better lol.

Well I do agree 1080p with all the settings set to high vs 900p with settings set to high is going to be better but if you have to turn any of those settings down some to get 1080 then 900p wins.   Having said that I did a test with one of my friends thats a gung ho sony fan.  I hooked up AC4 on my 360, XO, PS4 and taped a piece of paper over the button part of the screen so he couldnt tell which i was on and put them all 3 on the same eagle tower  looking at the same spot and switched inputs back and forth and had him guess which was which and he got the 360 easy and had the ps4 and xo mixed up even though he was so positive he had it right.  Couldnt of worked out better lol.

 

Honestly I am not that surprised.  900 -> 1080 while 180 pixels different is hard to tell depending on the TV/Monitor.  I am kinda surprised though as I had read that the PS4 version graphically looks better than the Xbone.  This kind of reminds me of the pepsi taste challenge.  I used to get it wrong all the time.  Drink coke and swear it was Pepsi.

Honestly I am not that surprised.  900 -> 1080 while 180 pixels different is hard to tell depending on the TV/Monitor.  I am kinda surprised though as I had read that the PS4 version graphically looks better than the Xbone.  This kind of reminds me of the pepsi taste challenge.  I used to get it wrong all the time.  Drink coke and swear it was Pepsi.

 

The gap with AC4 was closed after the first X1 dashboard update, so it looks much better now (Y)

The gap with AC4 was closed after the first X1 dashboard update, so it looks much better now (Y)

 

ah okay wasn't aware of that.  I know out of the gate there was quite a few visual differences.

Well I do agree 1080p with all the settings set to high vs 900p with settings set to high is going to be better but if you have to turn any of those settings down some to get 1080 then 900p wins.   Having said that I did a test with one of my friends thats a gung ho sony fan.  I hooked up AC4 on my 360, XO, PS4 and taped a piece of paper over the button part of the screen so he couldnt tell which i was on and put them all 3 on the same eagle tower  looking at the same spot and switched inputs back and forth and had him guess which was which and he got the 360 easy and had the ps4 and xo mixed up even though he was so positive he had it right.  Couldnt of worked out better lol.

 

Isn't that a testament to how the graphics look and not just the raw numbers,  at 900p the little work the upscale does to go to 1080p is minor, as far as gamers go playing the games normally they don't see a difference.    Either way I see enough under the hood for the XB1 to run "demanding" games at 1080p and 60fps if developers can use it fully.  So far I doubt they're taking full advantage of the custom nature of the system, ESRAM and move engines, the GPU itself, IMO, though it has a few CUs less and all that is capable of it. 

 

If you want to compare it by the numbers like originally, though it's wrong to do so because of the custom bits it has, then it's around or equal to a HD7770 GPU.  Not bleeding edge but many PC gamers will tell you their 3-4 year old cards will run todays games fine.    My HD7870 ran BF4 fine, though I did tweak one or two things (I blame my old i7 920 as being a bottleneck at this point).  I haven't played anything more demanding yet, and my PC is hardly cutting edge. 

 

I think in many cases developers haven't found the right balance to utilize things at 100% on the XB1, part of this is the rushed nature and immature SDK/Tools.  Developers have said this much, updates to the system will help them out, nothing surprising there.  A simple update back in February for example an you have AC4 looking almost identical as it's PS4 version even at a lower res still.

 

We'll see what the next AC brings, or any other game that's just for next gen and drops 360/PS3 support because that'd mean developers have the time and resources to better utilize the next gen hardware.  

How come the framerate in the PS3 version of Metal Gear Solid is generally lower than the 360?

 

Kojima sang the praises of the PS3 hardware and how amazing the Cell was for MGS4, how it could never even be achieved on the 360, and now achieves a worse job on the next game. Im confused, the 360 only usually seems to dip slightly during explosions etc, while the PS3 seems to dip randomly to 20FPS for long periods. Cutscenes are 20FPS on both, very occassionally raising to 24-25.

 

A scaleable multiplatform focussed engine (built for PCs and consoles) is always going to favour the easier to develop for hardware (PC like architectures).

Pretty much unless you lead on the PS3 for development the 360 version will probably run better.

I know this is more of a resolution debate/information topic but this happened in The Big Bang Theory  and it made me laugh

 

https://www.youtube.com/watch?v=EwCiVQ9IqIc

A scaleable multiplatform focussed engine (built for PCs and consoles) is always going to favour the easier to develop for hardware (PC like architectures).

Pretty much unless you lead on the PS3 for development the 360 version will probably run better.

You do realise xbox 360 was PowerPC based?

The biggest issue I heard for the ps3 from devs was the poor poor dev tools and support, something sony has improved greatly over the lifetime of ps3 and ps4. Also although it had more cores they were slower and you had to do more work spreading the load and keeping it all in sync whereas the simpler but faster 3 cores of the 360 meant it was a more natural fit than the 7 accessible on the ps3.

Final Fantasy XIV PS4 Lets You Choose Between 1080p and 720p

 

Many console users asked, over the years, for more extensive graphical options in order to better customize their experience, but the ability to select the game?s native resolution has pretty much always been an exclusive of PC gamers. Final Fantasy XIV: A Realm Reborn changes that, and the beta that opened its floodgates today has an option that lets you switch whenever you like between 1080p and 720p straight from the game?s menu.

 

Hopefully the rest of the industry will take notice and more titles will start to support this kind of option, finally letting players choose whether they want better visuals or better frame rate like PC gamers can already do.
 

FFXIV_PS4_03_Comparison.gif

 

 

Lots more screens and comparisons - http://www.dualshockers.com/2014/04/04/final-fantasy-xiv-ps4-version-lets-you-choose-1080p-and-720p-native-resolution-screenshots-compared/

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That will come in handy when you're in large groups and the framerate takes a nose dive.

 

Nowadays I get around 70FPS in Guild Wars 2, but when one Zerg rush bumps into another Zerg rush in Battlegrounds I suddenly have to play the game through an overhead projector, one slide at a time.

The Crew runs at native 1080p/30fps on both PS4 & Xbox One

PC version to remain on par with next-gen versions.

By David Scammell (@VG_Dave)

On 8th Apr, 2014 at 5:00pm

the_crew_april1.jpg

 

Online racer The Crew will run at native 1080p, 30 frames per second on both PlayStation 4 and Xbox One, creative director Julian Gerighty has confirmed to VideoGamer.com.

 

The PC version won't differ too much from the console versions, either, he says, adding that Ivory Tower is "really trying to get parity across all versions, so it's something that's important to us not to branch out and not do individual things for individual platforms."

One feature exclusive to the PS4 version, however, will be the use of the DualShock 4's touchpad.

 

"Reflections is doing the PS4 version and they're doing an incredible job on it," Gerighty continued. "We'll be using the trackpad to manipulate the map and stuff like that, so they?ve really pushed two or three different things there."

The Crew launches on Xbox One, PlayStation 4 and PC later this year.

 

http://www.videogamer.com/ps4/the_crew/news/the_crew_runs_at_native_1080p_30fps_on_both_ps4_and_xbox_one.html

Watch Dogs latest

"Of course there are nuances to it," he continued. "We are utilising Xbox One to its full capabilities and the same with PS4, of course, so I know that, as far as to my knowledge, on PS4 it will run in full HD."

http://www.computerandvideogames.com/458391/watch-dogs-ps4-targeting-1080p/

That's a shame, aren't Racers supposed to really be at 60FPS? I'd have preferred 60FPS over 1080 res.

Racers are definitely a lot better at higher framerates. It's easy to hit 1080p if you're simply going to halve the framerate.

That's a shame, aren't Racers supposed to really be at 60FPS? I'd have preferred 60FPS over 1080 res.

 

The Crew is a bit different, its an massive open-world racer not a standard follow the track racer.

 

Side note: Last of Us for PS4 has been confirmed to be 1080p and is targeting 60fps.

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