PS4 and Xbox One resolution / frame rate discussion


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I was expecting you to bring up the date as a possible issue,  HD 7970M, hit the market back in April 2012, 2,176 GFlops, 75watts.     And these are the dates AMD released them to OEMs to use, they probably had them in the works a bit before then also, console makers could've gotten first dibs on them ahead of PC makers. 

 

It's just a case of them wanting to keep costs low at the sake of performance, while in the past consoles tended to push ahead, at least in the start.  I'm fine with that, but at the same time people expecting or demanding much out of this gen shouldn't get their hopes too high, I bet that developers hit the peak with what they can do soon compared to last gen.

 

They did.

 

Well, close enough considering it's a closed console system

 

http://www.redgamingtech.com/ps4-xbox-720-gpu-vs-amd-7970m-and-7970/

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They did.

 

Well, close enough considering it's a closed console system

 

http://www.redgamingtech.com/ps4-xbox-720-gpu-vs-amd-7970m-and-7970/

 

Yeah, they sorta did, they both cut back things either to save on costs, probably, or to keep the price down for retail at $399 etc.   Still, maybe had they not cut back and we got a full 7970M with it's 2100GFlops and not what we have now, we wouldn't even be talking about games not hitting 1080p@60fps.

 

My thinking here though, is that for the future sticking with x86 they can both keep costs down for PS5/XBvNext and just opt for faster hardware from AMD with little tweaking needed.  Heck, I bet you both consoles will end up using AMDs HBM next gen.

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XB1 is not 900p as originally said

 

Summary:
 
PS4 Full 1080p, 50-60fps, "less intrusive tearing"
XB1 1440x1080p, 45-50fps, "near constant tearing"
Good performance on PC, anything higher than i3 + R9 280/GTX960 should easily get you 1080p60 Ultra settings.
SMAA + TAA
Post processing effects include CA, motion blur, sharpening (XB1)
Some geometry, tree shadowing and light source inconsistencies on PC/PS4
Less AO on XB1
Consoles 4-8x AF/Trilinear for road, PC 16x but is variable on some surfaces as well
Shadow quality highest on PC, XB1 has shorter draw distance

 

 

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I'm also wondering what impact the new dashboard coming later with Windows 10 will have on the XB1 and lowering the locked resources more, that one core will always be locked I figure, but they could lower the RAM and give more to the game for sure.

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DF: Uncharted 2's PS4 teaser leaves us hungry for more

 

https://www.youtube.com/watch?v=y-35Kfy6L6I

 

We'll be running an in-depth look at God of War 3 Remastered in the next day or two, but in the meantime our focus is on the Nathan Drake Collection and that 1080p60 gameplay clip released last week. Sony sent us two assets to look at - the video clip, along with five screenshots. Bizarrely, the shots are rendered at a native 4K resolution - not representative of real-time gameplay, but perhaps useful in another way. Even at the ultra-HD pixel count, texture detail seems to hold up, though understandably geometry and lighting are very much last-gen in nature.
 
But it's the gameplay clip that is most exciting. It may be less than four minutes in duration overall, but it seems to confirm that at the very least, Bluepoint Studios are on track to deliver a remaster at least on par with Naughty Dog's excellent in-house PS4 rendition of The Last of Us. The scene is effectively cut into two sections, indicative of the typical Uncharted gameplay mix - we see an initial traversal section, where frame-rate barely shifts from the target 60fps, and that's followed up by a more action-orientated sequence, complete with intense gunplay and a signature Uncharted set-piece - a more challenging work-out for the engine.
 
Bearing in mind that the Uncharted games are built on the same engine that is so problematic to port straight over to PS4, our contention is that Bluepoint built its remasters on the same principles, leveraging all the lessons learnt by Naughty Dog. Certainly, based on the performance profile we see in the clip, there are some commonalities with the way that The Last of Us Remastered presents itself. In the second half of the clip, there are some frame-rate drops - and it seems that advanced physics work and lavish utilisation of transparent alpha textures does appear to cause some issues.

 

 

Of course, we only have a tiny excerpt of gameplay to look at here, but there is the sense that the frame-rate dips aren't quite as severe as some of those seen in TLOU - perhaps because the older Uncharted games didn't quite push alpha to quite the same degree as Naughty Dog's final PS3 title. As for whether this is indicative of performance across the whole collection, we suspect that it'll be some of Uncharted 3's more daring set-pieces that really give the PS4 engine its most thorough work-out. However, Uncharted: Drake's Fortune could well be very solid - it's less ambitious from a technological perspective, and a good deal of the effects seen in the original game didn't use alpha at all in order to save precious GPU bandwidth.

 

 

http://www.eurogamer.net/articles/digitalfoundry-2015-uncharted-2s-ps4-teaser-leaves-us-hungry-for-more

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I'm looking forward to picking up the Nathan Drake Collection.  I'm not really much of an action gamer so I didn't play them on the PS3 but picking up three "classic" games remastered in 1080p@60fps for $60 seems like a good deal to me.

 

I'm a little confused by Eurogamer's article though.  As they say Uncharted uses the same game engine as The Last of Us and I'm pretty sure Naughty Dog gave Bluepoint the remastered engine to use for the port.  Naughty Dog is home to the Sony ICE Team whose job it is to work with 3rd party devs on engine development and performance optimization.

 

Eurogamer says things like:

"Bluepoint Studios are on track to deliver a remaster at least on par with Naughty Dog's excellent in-house PS4 rendition of The Last of Us."

 

Of course it's at least on par with Naughty Dog's excellent in-house PS4 rendition of The Last of Us.  They use the same game engine and Naughty Dog almost certainly handed the PS4 version to Bluepoint Studios for them to use in the Uncharted ports.

 

"our contention is that Bluepoint built its remasters on the same principles, leveraging all the lessons learnt by Naughty Dog."

 

My contention is that Bluepoint built its remaster on the same ENGINE as The Last of Us Remastered leveraging all the lessons leart by Naughty Dog for free out the gate because the engine was handed to them already in a working state for the PS4.  They just need to adapt it to the Uncharted games not write it over.

 

I don't know why Sony wouldn't just give the engine to Bluepoint Studios to use for the ports.  It's not like letting them use it for the ports gives them an open license to us it on anything they want going forward.  It's in Sony's interest to have the ports as good as possible and Naughty Dog already did the hard engine work and they're already used to sharing their engine/performance capabilities via the Sony ICE Team.

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@Audio... I don't like admitting this to you (or anyone else) but I drooled a little bit on myself after seeing this...

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@Audio... I don't like admitting this to you (or anyone else) but I drooled a little bit on myself after seeing this...

 

Well UC2 is the best in the series :p

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  • 3 weeks later...

Basically proving how weak these consoles are (and the article is 2 years old at that), yet there are pathetic fanboys still bringing this stuff up every single time. With The Phantom Pain it's even more clear how much the PC version moves ahead.

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Basically proving how weak these consoles are (and the article is 2 years old at that), yet there are pathetic fanboys still bringing this stuff up every single time. With The Phantom Pain it's even more clear how much the PC version moves ahead.

Indeed. Funny thing is, we already know the Xbox One version is 1080p. But that was interesting at the time.

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Indeed. Funny thing is, we already know the Xbox One version is 1080p. But that was interesting at the time.

MGS V?

It's 900p. Posted right above. The bit below says upscaled to 1080p.

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MGS V?

It's 900p. Posted right above. The bit below says upscaled to 1080p.

No, I am reading this in the wrong context. I was thinking his reply was to my twitter post about FIFA. My bad! It's early for me here!

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No, I am reading this in the wrong context. I was thinking his reply was to my twitter post about FIFA. My bad! It's early for me here!

FIFA? Pro Evolution you mean :p

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