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Personally i`m slightly dissapointed that these `next-gen` consoles may have to make use of the cloud/external servers/whatever you want to call it!

With the way technology has moved on in leaps and bounds i would have thought that both the PS4 and XBox 1 would have enough capacity in hand to last for many years to come. Hopefully we`ll see this come to fruition and the fact most games are still being made for the PS3 and XBox 360 still has a big influence on the final product.

Within a couple of years both consoles will hopefully have amazing games which can be played offline if needed without any or very marginal performance drop...

 

You shouldn't expect cloud offloading or w/e you want to call it as a performance boost, in the sense that it will add 20fps to your games or something.  The idea is just to do more dynamic things with the help of it which otherwise you wouldn't do when there's no connection.  The local game will run and perform the same, just when online you would see some added effects, icing on top.  They don't change much if you don't have them, the game will just default to something we're all use to getting before.

 

I always thought of it for games like say GTA, when online you could get a bit more of a "real" or "dynamic" world around you, maybe more NPCs walking around, and without it you'd see a bit less, performance and graphics quality don't take a hit in the end.

I do sometimes wonder if expectations have changed from previous generations of consoles.

At a high level, even the more powerful ps4 is only using the equivalent of a mid range pc. So if you only look at it that way, you may think its a disappointment compared to the past simply based on how it stacks up to pcs today.

However, if you look at it based on how it stacks up with the previous gen, you might feel better about the hardware being several times more powerful.

There are two factors. One is that relative to PC performance the XB1 and PS4 are much less powerful that the previous generation - PCs have been able to comfortably handle 1080p@60fps for years and now 4K is starting to become practical. The other is that the next-gen consoles are struggling to hit 1080p and having to drop the resolution, sometimes significantly - in fact with the XB1 we've seen games released at 720p, which is simply unacceptable. The drop in resolution is much more dramatic than that of the last generation.

 

Not being able to handle 1080p is inexcusable.

There are two factors. One is that relative to PC performance the XB1 and PS4 are much less powerful that the previous generation - PCs have been able to comfortably handle 1080p@60fps for years and now 4K is starting to become practical. The other is that the next-gen consoles are struggling to hit 1080p and having to drop the resolution, sometimes significantly - in fact with the XB1 we've seen games released at 720p, which is simply unacceptable. The drop in resolution is much more dramatic than that of the last generation.

 

Not being able to handle 1080p is inexcusable.

Could it be that this is at least partially due to the fact that pc hardware has improved at a much faster rate then it had when the last gen started? Now its a faster pace, so it makes console hardware seem worse since it is always static. Where once a console could hold its own against a pc for a while, now they are surpassed almost immediately.

Combine that with the reality that neither Sony or MS could squeeze in much more hardware and still sell the things at $400 or $500 and there is an issue.

It seems to me that in order to upgrade to more powerful hardware, they would have been forced to raise the price of the console.

I do think that both the X1 and PS4 can run games at 1080p, the bigger question is how many visual effects can be enabled at that resolution. It seems like developers are still trying to figure out what the best compromise is for a console version of a game. Just to compare the ps4 to x1, it seems that many devs are choosing to sacrifice resolution in order to keep visual effect parity or frame rate parity.

Not sure if this is technical, but I'm going to take a stab and assume it is

 

The Amazing Spider-Man 2 may never be released on Xbox One, Activision has confirmed.
 
NeoGAF spotted that all mention of the SKU has been removed from the game?s official site.
 
?We want to inform you that we are revising our release plans for ASM2 on Xbox One,? a release schedule update from Activision confirmed. ?When and whether ASM2 is released on Xbox One is TBD.?
 
No reason has been given for the delay/cancellation. Many retailers continue to take pre-orders for the game.
 
The Amazing Spider-man 2 is due out on PS4, PS3, Xbox 360, PC, Wii U and 3DS on may 2nd.

 

 

 

http://www.mcvuk.com/news/read/xbox-one-release-for-amazing-spider-man-2-tbd/0131293

Not sure if this is technical, but I'm going to take a stab and assume it is

 

 

 

http://www.mcvuk.com/news/read/xbox-one-release-for-amazing-spider-man-2-tbd/0131293

 

Happens every now and then, sometimes it's 360 only and PS3/Wii versions that get dumped. I think the reason being is they just don't expect it to sell very well.

 

MotoGP on the other hand is only announced for PS4 so far, which is a little more concerning.

Not sure if this is technical, but I'm going to take a stab and assume it is

 

 

 

http://www.mcvuk.com/news/read/xbox-one-release-for-amazing-spider-man-2-tbd/0131293

 

Considering they're releasing the game on Wii U and 360, more likely an issue elsewhere. Or we're all doomed.

I'm pretty sure there were a few games that missed the PS3 at the start of the last generation due to hardware development. Crazy how this generation really is a complete switch from last...

 

I would chuck Diablo 3 into the mix as well Andy, but it's most likely due to that weird, and rather pointless marketing deal Sony have with Blizzard. 

Not sure if this is technical, but I'm going to take a stab and assume it is

 

 

Surely not technical and kind of a stupid move but hey it's Activision ...

 

 

I would chuck Diablo 3 into the mix as well Andy, but it's most likely due to that weird, and rather pointless marketing deal Sony have with Blizzard. 

 

There's definately a deal between Sony and Activision for Diablo 3.

Small update

 

By Tom Phillips Published Thursday, 17 April 2014
 
UPDATE 16.00pm: Activision has confirmed the postponement of The Amazing Spider-Man 2 on Xbox One to Eurogamer but said it will collaborate with Microsoft "in an effort to release" the title at some point.
 
There's still no reason for the delay - and whether the game will actually release at all still seems in doubt.
 
?We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One," an Activision spokesperson told us. "Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on 2nd May, 2014 as previously announced."

 

 

Considering they're releasing the game on Wii U and 360, more likely an issue elsewhere. Or we're all doomed.

 

The Wii U and 360 have both sold more units than the Xbox One. (Maybe Activision thought it wasn't worth making the port?)

The Wii U and 360 have both sold more units than the Xbox One. (Maybe Activision thought it wasn't worth making the port?)

How many units has the WiiU sold to date by the way?

I suppose 4.5 million+ might not be enough to warrant a release though.

How many units has the WiiU sold to date by the way?

 

There aren't really any exact numbers on sold right now since nintendo doesn't release numbers every few weeks like sony seems to but it'd probably be safe to say it's somewhere in the range of atleast 5.5-6 million as of the end of q1 2014. Next month may see it get a pretty good boost though.

Since everything in that article is expected from the pre-release resolution announcements the only thing to stand out for me is screen tearing. Absolutely hate it. 

 

Screen tearing, texture popping on all platforms. Textures that look like Garbage. Yep. The lighting may technically be more impressive on paper but to the eye Forza looks so much better.

Screen tearing, texture popping on all platforms. Textures that look like Garbage. Yep. The lighting may technically be more impressive on paper but to the eye Forza looks so much better.

 

Out of interest is there a reason you singled out Trials against Forza, or is this simply going to be a reoccurring argument any time a game isn't 1080p on the XB1?

Out of interest is there a reason you singled out Trials against Forza, or is this simply going to be a reoccurring argument any time a game isn't 1080p on the XB1?

 

Because they're both racing games of sorts. I havent made that comparison with other types of games. I don't understand why they used texture streaming on the console versions. Both consoles have 5GB of RAM available for games, why not store them in memory? 

Because they're both racing games of sorts. I havent made that comparison with other types of games. I don't understand why they used texture streaming on the console versions. Both consoles have 5GB of RAM available for games, why not store them in memory? 

 

DF gave light into that

 

Much like its predecessor, Trials Fusion uses a virtual texturing system, similar to id Software's Rage, which involves wrapping the world's geometry in one single giant texture and then streaming in segments as you drive to the right. This setup is ideal for Trials, where the user's viewpoint is usually predictable, and the results are stunning for an early digital release on uncharted next-gen hardware.

 

 

It sounds more like the consoles are hampered by slow drives, if the streaming works perfectly on the PC.

DF gave light into that

 

 

It sounds more like the consoles are hampered by slow drives, if the streaming works perfectly on the PC.

 

Texture pop in has been recorded on PC versions too, just not as bad, using SATA 3 7200rpm drives, and it's non-existent on SSD's. Gave light? It just says that they use texture streaming, not why. Theres so much free memory available on the new consoles I think it would have made more sense to store the level in memory.

How many units has the WiiU sold to date by the way?

I suppose 4.5 million+ might not be enough to warrant a release though.

 

That makes little sense, if you're going to make it for something that's at 6million then something that's close to 5million not being "enough" doesn't sound logical at this point.   Besides, at this rate, with the PS4 already passing the WiiU in sales, even the XB1 will by the end of 2014 I bet.

 

They've probably ran into some issue that would delay release and instead of holding all of them up to release them all together they're going to not do it from the sounds of it.

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That makes little sense, if you're going to make it for something that's at 6million then something that's close to 5million not being "enough" doesn't sound logical at this point.   Besides, at this rate, with the PS4 already passing the WiiU in sales, even the XB1 will by the end of 2014 I bet.

 

They've probably ran into some issue that would delay release and instead of holding all of them up to release them all together they're going to not do it from the sounds of it.

That's true, the numbers do seem close enough that you would think Activision would see value. Plus, surely they could use the PC version to port to the X1 without a huge amount of effort.

That's true, the numbers do seem close enough that you would think Activision would see value. Plus, surely they could use the PC version to port to the X1 without a huge amount of effort.

 

Let's be honest as well, the game's not going to sell 4million on one specific system either.    So maybe that comes into play as well, I bet they have lower targets per system of something like ~200k or so which when you spread it out to all the systems could get them close to 1million copies.   Porting it from the PC would've been easy so I don't know what it is but it has to be technical in nature that would delay it to the point that it effects sales, like having to delay every version so they release together.

This was tweeted a week or so before the Xbox One version of Amazing Spiderman 2 was canned.

 

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Though the final framerate and resolution of next-gen RPG Lords of the Fallen is yet to be revealed, the developer has acknowledged achieving 1080p on Xbox One is "slightly tougher" than doing the same on PlayStation 4.

 

"We definitely won?t be below 30fps, definitely," he said. "I think if we have to choose between resolution and framerate, we?ll probably choose to go full HD 1080p and have a stable, rock-solid 30fps, rather than try to lower the resolution and push it to 60fps because we believe this game looks pretty good, so we?d rather have a decent resolution to show it off."

 

"We?re working very hard right now to deliver PS4 and Xbox One in 1080p but I can?t confirm whether it?s possible. It?s probably easier for me to confirm it?ll happen for PlayStation 4, because it appears on this one we?re almost nailing it and pretty much there. For Xbox One though, it?s slightly tougher and we?re still working on it, so I can?t confirm that yet."

 

http://www.ign.com/articles/2014/04/23/lords-of-the-fallen-dev-1080p-tougher-on-xbox-one-than-ps4

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