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Naughty Dog Dev Arne Meyer confirmed in the graphical settings there is an optional framerate lock.

 

Personally I'm glad, if a game regularly drops from 60 to 40ish it can produce a horrible judder, like the one present in Killzone and Tomb Raider at times. I always had the FPS lock enabled on Killzone after they introduced it.

 

http://www.eurogamer.net/articles/2014-07-16-the-last-of-us-remastered-lets-you-lock-frame-rate-at-30fps

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This is good news. I notice the FPS Drop in Killzone now that I have more time to play it on multiplayer. I thought it was my HDMI cable or my receiver, but everything was switched out and same thing. Googled it and saw people reporting issues. Dropped down to 720 on PS4 and worked great. So thats when I figured it was the FPS dropping.

 

I didn't know a FPS Lock option exists on console let alone kill zone. Time to google!

  On 16/07/2014 at 16:48, Sikh said:

This is good news. I notice the FPS Drop in Killzone now that I have more time to play it on multiplayer. I thought it was my HDMI cable or my receiver, but everything was switched out and same thing. Googled it and saw people reporting issues. Dropped down to 720 on PS4 and worked great. So thats when I figured it was the FPS dropping.

 

I didn't know a FPS Lock option exists on console let alone kill zone. Time to google!

 

I know one exists on Killzone, and to me it makes the whole experience smoother. I'd take a consistent 30 over 60 constantly dropping to high 30's low 40's any day.

 

 

It was added in with an update.

It should either run at 30fps or 60fps. Users shouldn't have to change options like that just to ensure a consistent playing experience. Really I don't understand how 30fps can be considered acceptable in this day and age but that's more a limitation of modern consoles.

  On 16/07/2014 at 17:17, theyarecomingforyou said:

It should either run at 30fps or 60fps. Users shouldn't have to change options like that just to ensure a consistent playing experience. Really I don't understand how 30fps can be considered acceptable in this day and age but that's more a limitation of modern consoles.

 

Depends on the game, most 3rd person / action / adventure are fine at 30fps, even on PC.

It's online fps where 60fps can be critical.

  On 16/07/2014 at 17:21, Jason Stillion said:

Depends on the game, most 3rd person / action / adventure are fine at 30fps, even on PC.

As I said, I don't consider 30fps acceptable so I strongly disagree.

I find it kind of silly that they are adding graphics options like this into a console game to begin with.  Just make it run solid at 60fps or lock it to 30fps.  Leave editing the graphics options to the PC where hardware is not the same for every PC.

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  On 16/07/2014 at 20:20, McKay said:

I doubt the limiter would have been added if it was a consistent 60fps. There would literally be no reason for it.

Shuhei and ND are joking about it on Twitter as well

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Possible its only even there to show the difference between the PS3 and PS4 versions?

  On 16/07/2014 at 23:31, Garnet H. said:

If they are telling the truth and it's just for the purists then that's actually kind of cool.

 

 

I'm sceptical. It sounds a bit like marketing PR spin.

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These developers have earned trust with many people that will give them the benefit of the doubt.

 

However, others will remain skeptical. The nice thing is that we will know the truth very soon after it is released.

 

Personally, 30 or 60 is fine with me considering I enjoyed the original version on the ps3. No need to bring in the whole pc mindset with this one.

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  On 16/07/2014 at 18:34, Lamp0 said:

That's some pretty high standards you have there.

No, because I game on PC where 60fps is standard.

 

As for the idea that this 30fps mode is only for "purists" and that the game will actually run at a solid 60fps, I'm sceptical but we'll see. It seems strange that the developers would want to allow gamers to deliberate cripple the experience. I mean, if they want authenticity then I assume they're also going to have an option to run at 720p, right? It just doesn't make any sense.

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If Naughty Dog is saying it is for the purists, I tend to believe them. Their track record tends to speak for itself and they also are one of the more transparent devs out there.

Also the game never truly has any hugely populated battles. 

I am sure it will dip here and there in some areas as it is a port, a few areas already come to mind based on my playthrough on the PS3, but as pointed out, there is only one way to know. We will see when the game is released.


  On 17/07/2014 at 06:44, theyarecomingforyou said:

No, because I game on PC where 60fps is standard.

 

As for the idea that this 30fps mode is only for "purists" and that the game will actually run at a solid 60fps, I'm sceptical but we'll see. It seems strange that the developers would want to allow gamers to deliberate cripple the experience. I mean, if they want authenticity then I assume they're also going to have an option to run at 720p, right? It just doesn't make any sense.

Cripple the experience because it is 30 FPS???

You do realize there are a whole, whole lot of console games that only run at 30 FPS, including the original Last Of Us. And it was hardly crippled.

Get your Master Race ###### out of here.

  On 16/07/2014 at 20:20, McKay said:

I doubt the limiter would have been added if it was a consistent 60fps. There would literally be no reason for it.

The game runs at a flawless 60 fps. They added the 30 fps lock purely for those who wanted the PS3 version's "feel".

 

So you're wrong.

Well kudos for them giving the option, I like more of a choice like this in consoles, even though I don't understand why anyone would prefer 30fps. I'm slightly a bit skeptical that it stays locked with this option like people were expressing. Although, even if it dropped roughly a couple of frames on an average of every 10 minutes, then it's hardly game play ruining is it. 

  On 17/07/2014 at 13:59, yakumo said:

I play QuakeLive at 250fps, 120hz (144hz soon), I accept that modern engines aren't going to perform like that, but still, 30fps? ugh no :/

Quake Live is a Browser Based game that is built on an enhanced engine from 1999, I repeat, 1999, so it is not really a miracle that it runs at 250 FPS 14 years later. Nevermind the fact it is rendering smaller closed in levels compared to very large open environments.

So not for nothing, I would hope you could run Quake Live at 250 FPS.

 

However once again, it really makes no sense to talk about the capabilities of a PC compared to a console.

And once again, 30 FPS have served many a console game just fine.

Gears of War for example is one of the more popular console games of last generation. Guess how many frames per second it runs at? 30.

Halo 3. Another hugely popular console game. I'll give you one guess how many frames per second it runs at? (prior to the Master Chief Collection). Yep. 30.

Uncharted. God Of War. I can keep going and going. 30 frames per second has been the norm on consoles for many a game.

Is 60 better? Sure it is.

But is 30 unplayable? Absolutely not.

 

And FTR, I have owned a dedicated gaming PC for many, many years now. I just do not pretend it is the end all be all and I damn sure am not going to belittle consoles because a machine that is clearly meant to be more powerful than consoles actually is more powerful than consoles.

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I don't even notice the difference between a rock solid 30fps and rock solid 60fps from my couch.  Jarring dips in between? Sure. But certainly not a solid 30 or 60.  It may be more noticible if you are sat inches from your screen which may be why the PC Master Race bang on about at every opportunity but for most genres of games I would much rather have greater graphical fidelity at 30fps over lower quality but 60fps for no reason. Sure, certain genres benefit from it such as online FPS but for most genres 30 is perfectly fine.

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