Dopamine


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On 6/30/2016 at 6:15 AM, Raphaël G. said:

Thanks!

 

I started development of Dopamine Mobile when Microsoft still seemed to care about their platform. Right now I have mixed feelings. I love UWP, but I don't want my work to be a waste of time. I don't like java, but there is Xamarin, which is now free, and allows creating Android apps using C#. So, my plans might change I don't know yet. Good news is I developed Dopamine in C# instead of VB. So the code is not lost. 

Reading the Microsoft tea leaves is always difficult and then the market and technology can change in ways that surprise them as well.

 

Only Satya knows if he wants to kill Windows Phone but based on everything he is doing, it makes sense to me to take his words for the moment as a 1 to 1 match with his intentions. He will release a premium phone and a couple of others every year aimed at the business market and will wait to see if he can jump on a sea change when something new comes along. If he kills Windows Phone completely then they are out of that opportunity essentially forever. The UWP programming model matches this strategy by including the Windows Phone as just one more device target. 

 

And in theory you can add Xbox if you do UWP and from what I can see your player would eclipse the thing that Microsoft currently provides.

 

Your app on Hololens would be a faun adventure as well but I can't see many people using it but I never visualized an augmented reality music player before and all sorts of groovy things start popping into my head...

 

 

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1 hour ago, Ravensky said:

Nice review!

 
 
 

Actually, it is just a preview. I wanted to share this software with everyone :)

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Bug report, the critical one. 

 

1. Open Dopamine

2. Play an album

3. Click on the "pause" button

4. Dopamine plays next song in queue instead of pausing the song

 

Edit : did clean install. fix the problem

Edited by Tejoenardo
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40 minutes ago, Tejoenardo said:

Bug report, the critical one. 

 

1. Open Dopamine

2. Play an album

3. Click on the "pause" button

4. Dopamine plays next song in queue instead of pausing the song

 

Edit : did clean install. fix the problem

Can not duplicate ... If that helps any...

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Best looking media player! 

 

Uh, maybe

  • fullscreen-only when on tablet mode, UI gets bugged when you try Mini player on tablet mode
  • drag-and-drop support! (drop selection, drop folder?)
  • option to disable the progress bar?
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2 hours ago, Fiere said:
  • option to disable the progress bar?

I think you have the option to disable progress bar in the taskbar from the settings. If that's what you mean from progress bar.

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9 hours ago, Zlip792 said:

I think you have the option to disable progress bar in the taskbar from the settings. If that's what you mean from progress bar.

Oh I see. :v

 

So,

fullscreen-only when on tablet mode, UI gets bugged when you try Mini player on tablet mode

drag-and-drop support! (drop selection, drop folder?)

+ Right-click now playing > add to playlist/create new playlist

And it's a perfect music player. (will wait if dev have plans to make it a 'media' player, it seriously looks good) 

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On ‎2‎/‎07‎/‎2016 at 8:44 PM, minoskid said:

Actually, it is just a preview. I wanted to share this software with everyone :)

Thanks! Looks great :) 

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11 hours ago, Fiere said:

Oh I see. :v

 

So,

fullscreen-only when on tablet mode, UI gets bugged when you try Mini player on tablet mode

drag-and-drop support! (drop selection, drop folder?)

+ Right-click now playing > add to playlist/create new playlist

And it's a perfect music player. (will wait if dev have plans to make it a 'media' player, it seriously looks good) 

Could you send me a screenshot of buggy UI in tablet mode? :) I wish I had a tablet to test it out.

Currently no plans to make it a media player yet. I got my hands full with audio.

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Just now, Raphaël G. said:

Could you send me a screenshot of buggy UI in tablet mode? :) I wish I had a tablet to test it out.

Currently no plans to make it a media player yet. I got my hands full with audio.

It's just buggy when you try the 'mini player' while in tablet mode (doesn't require tablet or touchscreen monitor to enable :rofl:). Sorry I can't provide screenshots, I'm on a W7 device.

 

 

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5 hours ago, Fiere said:

It's just buggy when you try the 'mini player' while in tablet mode (doesn't require tablet or touchscreen monitor to enable :rofl:). Sorry I can't provide screenshots, I'm on a W7 device.

 

 

Oh dear, I see what you mean. I never tried tablet mode before. Thanks. I'll check if I can do something about that.

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9 hours ago, Ravensky said:

Take everything you read on Redditt with a grain of salt, those Redd-i-tards can be awfully harsh.

Agree, but there is some good feedback :) 

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  • 2 weeks later...
On 02/07/2016 at 9:15 PM, dakn said:

Well done! I'm still using Dopamine as my main/only player and loving it.

 

Regarding UWP, as an owner of a Surface and Lumia 950, I personally wouldn't use another player on my phone other than Groove as it does the job just fine for my usage, but I would really love to have Dopamine on my Surface.

Maybe if that means we get both then I would definitely give it a try on my phone and try to help you find any issues.

 

Someone has attempted to make a Zune like player in UWP but it isn't up to Dopamine standards - https://www.microsoft.com/en-gb/store/apps/bloom-music-player/9nblggh4ls1s

Thanks for the link!

I love Dopamine, truly. It's the best looking music player since Zune.

The mini player = awesome. Yes there are still one or two bugs in v1 (mostly around album art), and one or two small things I'm not keen on (those tiny alphabet buttons.. not good for touch!) but it's still phenomenal.

 

But for me, the future is a UWP app. I want the same app on all of my devices. I want to be able to play music on my Surface when I hit the power button. I've drank the Kool-aid.

 

Bloom is an interesting start, and it follows the same Zune/Dopamine design elements which is nice, and whilst Raphael's design is just loads better, I just want UWP apps in my future, so I'll be following the development of that app keenly now as well.

 

Though if Raph has time and effort to push his UWP (please not just mobile!) app, I'll stick around (and yes, good software should be rewarded financially)

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Hi everyone,

 

I've decided to take a big step, and open source Dopamine. Mostly because I want to improve both feature wise and code wise (I still have a lot to learn).

I've opened a project on GitHub (no code yet, but it will be uploaded in a few weeks). Issues are already there, so you can keep track of what has already been requested and which bugs I'm currently tracking:

 

https://github.com/raphaelgodart/Dopamine/issues

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19 hours ago, ZipZapRap said:

:o

was not expecting that!

good luck mate, may the force be with you

Genuine question, as I have no experience with open sourcing my own software: you think it's not a good idea?

 

Multiple reasons lead to this decision:

 

- Dopamine has gone out of control. I'm getting more feature requests (quite good ones) than I can handle + I got several developers offering their help

- I want to learn and improve my code. Some structures that I spend quite some time to figure out, could use some improvements. Maybe in the future, I won't have to spent so much time figuring out stuff, if there's 3rd party help

- I needed a tool to make bug and feature request tracking public. GitHub is the ideal place for that. By the way, I changed the GitHub link; https://github.com/digimezzo/Dopamine

 

However, there is also a downside: I don't want my project to lead its own life. Someone grabbing my code and releasing its own version is one of my biggest fears. I guess I'll have to find out the hard way.

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No no. I don't think it's good or bad, I just wasn't expecting it. And I really mean, good luck! Your reasons are not mine to judge, I just wish you the best of luck, that's all.

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From someone that has been part of several big Minecraft related projects in the past (Libigot, Spoutcraft/Spout, currently Sponge). Open Source helps greatly with big projects simply because others can contribute to your work, point out flaws in the design, etc.

 

Of course you'll always run the risk of someone forking your code (if you put up your code) and taking it down a different path.. but that isn't a bad thing! Some people have different ideals about how a piece of code/software should run or act.

 

Great project. Would love to be able to use it but I primarily use Google Music so it wouldn't really help me heh.

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5 hours ago, ZipZapRap said:

No no. I don't think it's good or bad, I just wasn't expecting it. And I really mean, good luck! Your reasons are not mine to judge, I just wish you the best of luck, that's all.

Ah great :) Thanks! I appreciate it.

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5 hours ago, Grinch said:

From someone that has been part of several big Minecraft related projects in the past (Libigot, Spoutcraft/Spout, currently Sponge). Open Source helps greatly with big projects simply because others can contribute to your work, point out flaws in the design, etc.

 

Of course you'll always run the risk of someone forking your code (if you put up your code) and taking it down a different path.. but that isn't a bad thing! Some people have different ideals about how a piece of code/software should run or act.

 

Great project. Would love to be able to use it but I primarily use Google Music so it wouldn't really help me heh.

Thanks for your feedback. It's very helpful. other people's contributions and pointing out flaws in my design is exactly what I'm looking for. My code will be available. I'm looking forward to how things will go from here.

 

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