I've been having issues where I frequently get "Display driver nvlddmkm stopped responding and has successfully recovered." messages in the Windows Event Viewer, along with the typical behavior. The game I am playing will crash (as an unrelated side note, Rocket League happens to be an amazingly well coded game, and completely recovers from the error once my display has returned, rather than CTDing. Why can't all major dev companies do this???), my screen will go black for a second, and then everything will return back to normal once Windows has got everything under control again. I always keep my drivers updated, and this has been going on for a long time.
In the Windows Event Viewer, these driver errors are always followed by one or two "DistributedCOM" errors. I am aware that such errors are often benign and can be ignored, but since they show up alongside these driver errors, I am assuming there is a direct relation, and perhaps they mean something or can provide some useful debugging leads? HEre is the contents:
The application-specific permission settings do not grant Local Activation permission for the COM Server application with CLSID
{D63B10C5-BB46-4990-A94F-E40B9D520160}
and APPID
{9CA88EE3-ACB7-47C8-AFC4-AB702511C276}
to the user [COMPUTER NAME]\[MY USERNAME] SID (S-1-5-21-1154504303-1956587262-1197989814-1000) from address LocalHost (Using LRPC) running in the application container Unavailable SID (Unavailable). This security permission can be modified using the Component Services administrative tool.
My specs:
OS: Windows 10 Pro
CPU: Intel i5 6600 (3.3 GHz)
Motherboard: ASRock H170A-X1/3.1
RAM: 16GB DDR4
GPU: EVGA GeForce GTX 980
PSU: EVGA G3 650 (Brand new)
Things I've already tried doing or checking:
Made sure "PCIe Link Management" in Windows Power Settings was off
Set "Power Management Mode" to "Prefer Maximum Performance" in NVIDIA Control Panel
Performed a clean reinstall of GPU drivers
FULL hardware diagnostics (overnight RAM checks, chkdsk /r, general stress tests for computer hardware, PSU is brand new as I replaced my old faulty one)
run sfc /scannow
Checked temperatures of hardware while I play games. Nothing ever overheats during gameplay. Rocket League, which I have this error with frequently, peaks at around 60C on my GPU
Things I've not yet done:
Underclocked my graphics card
This is something which is actually suggested in full seriousness online. Apparently, it fixes this issue in some cases. That seems awfully stupid though, and even if it did work in my case, seems like it's masking an underlying problem, not fixing it. My GPU should be able to run at full
Set a delay on the Windows TDR (Timeout Detection and Recovery) for the GPU driver to 8 seconds
It seems Windows has some system which detects when drivers stop responding, and attempts to reset them. This is basically what's kicking in and resetting my GPU driver randomly. I haven't tried messing with this yet, because I'm worried I'll just be masking some underlying issue, as with above, and would like to try and see if it can be fixed otherwise.*
*Unless someone can show me that TDR its self is actually what is broken here, or that it's an issue with the driver, but everything else is fine, which might be the case, since my games are running perfectly fine up to the very moment that I get these errors, so it's not like my graphics are spazzing out or freezing, and THEN this all kicks in to try and recover it. However, I'm still suspicious it might be something else mucking things up, in spite of everything seeming to work on the surface, graphically speaking.
Question
Seizure1990
Hey all,
I've been having issues where I frequently get "Display driver nvlddmkm stopped responding and has successfully recovered." messages in the Windows Event Viewer, along with the typical behavior. The game I am playing will crash (as an unrelated side note, Rocket League happens to be an amazingly well coded game, and completely recovers from the error once my display has returned, rather than CTDing. Why can't all major dev companies do this???), my screen will go black for a second, and then everything will return back to normal once Windows has got everything under control again. I always keep my drivers updated, and this has been going on for a long time.
In the Windows Event Viewer, these driver errors are always followed by one or two "DistributedCOM" errors. I am aware that such errors are often benign and can be ignored, but since they show up alongside these driver errors, I am assuming there is a direct relation, and perhaps they mean something or can provide some useful debugging leads? HEre is the contents:
The application-specific permission settings do not grant Local Activation permission for the COM Server application with CLSID
{D63B10C5-BB46-4990-A94F-E40B9D520160}
and APPID
{9CA88EE3-ACB7-47C8-AFC4-AB702511C276}
to the user [COMPUTER NAME]\[MY USERNAME] SID (S-1-5-21-1154504303-1956587262-1197989814-1000) from address LocalHost (Using LRPC) running in the application container Unavailable SID (Unavailable). This security permission can be modified using the Component Services administrative tool.
My specs:
Things I've already tried doing or checking:
Things I've not yet done:
*Unless someone can show me that TDR its self is actually what is broken here, or that it's an issue with the driver, but everything else is fine, which might be the case, since my games are running perfectly fine up to the very moment that I get these errors, so it's not like my graphics are spazzing out or freezing, and THEN this all kicks in to try and recover it. However, I'm still suspicious it might be something else mucking things up, in spite of everything seeming to work on the surface, graphically speaking.
Thanks for any help or suggestions!
Edited by Seizure1990Link to comment
https://www.neowin.net/forum/topic/1376363-troubleshooting-display-driver-nvlddmkm-stopped-responding-and-has-successfully-recovered-message/Share on other sites
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