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Yes, 3-5k is ok at 83. My 85 ret paladin can barely get over 10k with a 331 average gear score. He always hovered around 4-6k while I was leveling in the new cata zones. I'm currently leveling an unholy dk and I'm around 6k with him as well.

Enchanting is a profession so you either need to level it or find an enchanter to do it for you.

Yes, 3-5k is ok at 83.

I don't agree at all. This is my mage wearing level 60 blues doing > 3000 DPS at level 80.

I can manage 2,000 DPS single target on my deathknight completely naked (not counting a weapon) at level 80 with the stock UI while clicking skills.

The grind from 80-83 gives access to higher top end damage weapons, more base stats (strength, stamina, etc), more talent points, more skills. All of that combined with the ability to equip gear should count for than 1000 DPS.

Unrelated.

50 seconds "of stand around and pray for the RNG gods to let you go into the final phase in the middle of a fight"

I don't agree at all. This is my mage wearing level 60 blues doing > 3000 DPS at level 80.

I can manage 2,000 DPS single target on my deathknight completely naked (not counting a weapon) at level 80 with the stock UI while clicking skills.

The grind from 80-83 gives access to higher top end damage weapons, more base stats (strength, stamina, etc), more talent points, more skills. All of that combined with the ability to equip gear should count for than 1000 DPS.

Unrelated.

50 seconds "of stand around and pray for the RNG gods to let you go into the final phase in the middle of a fight"

Most non-heroic instances I get in, everyone is between 5k and 7k. So yea, 3k is subpar, but I think for average players 5k is alright. Especially when you're not really worried about your gear (gemming, enchanting, etc) until 85.

I was about a month late to get Cataclysm, burnt out from raiding icc on my hunter I leveled my druid to 80 and then started a few more toons. My hunter is and has been my main for the past 3 1/2 years (with 110 days /played ) but after the focus mechanic was implemented I just could not stand playing it. I've been taking my time leveling in the past month, switching from toon to toon, my druid hit 83 before my hunter, and now my hunter is at 84 only two bars from 85. I've done all of Hyjal, Deepholm and Uldum and just tonight started doing regular instance runs. Still not quite used to focus in a group setting but quickly getting the hang of it, usually topping the meters between 7-10k depending on the pack size / fight length. I'm actually enjoying playing my hunter again and like the rotation survival calls for.

Right before the last boss in the Stonecore where you have to kill the devout followers I ended up doing some pretty nasty AOE deeps;

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My SV Hunter is at 17-18k Single Target ... post patch it will be at around 10-11k ... as MM it is looking to be higher...

Unholy DK currently is sitting around 12-13k and is not geared as well as the hunter.

Even when levelling my DPS was not THAT low. between 80-85 hunter did not go below 10k. The key is gear and a bit of knowledge about class/rotations. Due to the way stats scale as your level gets higher it should be common sense that the DPS goes down. The key like I mentioned is to keep gear refreshed and up to date whilst levelling through dungeons or quest items. On the DK I levelled as a TANK. Kill 5-6 mobs at a time simple aoe grinding quest mobs I did not find an issue and it did not feel slow due to instant queue/dungeon times as tank.

I see many equally if not better geared folks than myself in randoms that simply are unable to replicate these numbers at level 85... this is leading me to believe that they simply can not comprehend how to play their classes or have purchased accounts from ebay. The amount of suckage going on is pathetic.

To top things off its quite funny when people die due to not knowing mechanics of encounters or even simply trash... Standing in fire/rockfall/shards, not moving adds out of puddles that buff them, not moving BEHIND an add that is channelling an ability that does a truck load of damage, the list can go on and on. Clearly people are not cut out for cataclysm and I blame blizzard. Its not that the content is hard, not at all that is not the case. The problem is you have way to many uneducated pillocks knocking about who are in wrath of the lich king mentality mode, blizzard has not done enough to educate this low lives on how to play their class or the game.

Last but not least I find it funny, actually hilarious how people big themselves up in trade chat about how they are going to go and do LK HC at 85 or YS+0 ... yet when you see them 3-4 hours later they seem to have their foot in their mouth due to failing big time. I happened to heal in a pug yesterday that failed at the bloodqueen due to bite fails and people not running towards each other on the red beam... even though tactics were explained before hand.

It doesnt matter if these people were level 150 or if they had Tier 25 ... they would still fail as things do not simply sink in for them... the penny never drops.

Whoooooooooo yeah!!!

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Gratz, I would start events for the main achievement, but then I would miss one or two from each one (usually the PVP ones), and would be mad I had to wait till the next year, and if I didn't play, I would miss it till the next year.

My SV Hunter is at 17-18k Single Target ... post patch it will be at around 10-11k ... as MM it is looking to be higher...

Unholy DK currently is sitting around 12-13k and is not geared as well as the hunter.

Even when levelling my DPS was not THAT low. between 80-85 hunter did not go below 10k. The key is gear and a bit of knowledge about class/rotations. Due to the way stats scale as your level gets higher it should be common sense that the DPS goes down. The key like I mentioned is to keep gear refreshed and up to date whilst levelling through dungeons or quest items. On the DK I levelled as a TANK. Kill 5-6 mobs at a time simple aoe grinding quest mobs I did not find an issue and it did not feel slow due to instant queue/dungeon times as tank.

I see many equally if not better geared folks than myself in randoms that simply are unable to replicate these numbers at level 85... this is leading me to believe that they simply can not comprehend how to play their classes or have purchased accounts from ebay. The amount of suckage going on is pathetic.

To top things off its quite funny when people die due to not knowing mechanics of encounters or even simply trash... Standing in fire/rockfall/shards, not moving adds out of puddles that buff them, not moving BEHIND an add that is channelling an ability that does a truck load of damage, the list can go on and on. Clearly people are not cut out for cataclysm and I blame blizzard. Its not that the content is hard, not at all that is not the case. The problem is you have way to many uneducated pillocks knocking about who are in wrath of the lich king mentality mode, blizzard has not done enough to educate this low lives on how to play their class or the game.

Last but not least I find it funny, actually hilarious how people big themselves up in trade chat about how they are going to go and do LK HC at 85 or YS+0 ... yet when you see them 3-4 hours later they seem to have their foot in their mouth due to failing big time. I happened to heal in a pug yesterday that failed at the bloodqueen due to bite fails and people not running towards each other on the red beam... even though tactics were explained before hand.

It doesnt matter if these people were level 150 or if they had Tier 25 ... they would still fail as things do not simply sink in for them... the penny never drops.

There are nerfs coming to the Hunter class next patch? Yuck I just started to play my hunters again.....time to check out the patch release notes.

I honestly don't think the hunter is getting hit so bad. Guess I will have to wait until later to see, but from what I have been reading, I don't see it as that bad to SV hunters.

Simulation craft is generally "pretty good" at predicting raid performance. The predicted numbers for any given class aren't going to be exact but the relative performance of class/spec A vs class/spec B line up fairly closely to what we see on live.

Across the board SV is getting bounced from "win by default" to "at least you're not a ret paladin", MM is making a pretty strong showing and will probably end up being the strongest balanced DPS class (weaker than priests/unholy DKs, but also unlikely to be nerfed any time soon).

The above is for full heroic raid gear but simcraft is a free/open source tool so you can run it for whatever combination of buffs/gear/content that you have access to.

Priests are getting a pretty huge buff: they're going from "middle of the pack with weak AOE" to arguably the strongest class in the game both single-target and AoE. While unholy DKs can do more damage, ranged classes are better suited for many encounters and DOT classes are better able to exploit several encounter mechanics so priests are going to be very potent. You probably won't see it much in heroics due to their ramp up time but it will be very noticeable in raids.

IMO the buff to mastery should be rolled back about 30% (from 16% to 10%) unless the intention is to balance shadow priests around not having Dark Intent (in which case they should be left alone and DI needs a nerf).

Survival is great compared to BM, however you can't tame the exotics.

I've made BM my secondary and Marks (as I'm a raider) my primary spec and need the DPS..

ogoOP.jpg

Anyone ever have the feeling they might be a smidge.. overwhelmed? :blink:

I recently got what was essentially a free 10 days and decided to start a new character rather than leveling my current high level toon. So, as someone who played a few months of WoW when it first came out (and sporadically played a few free weeks here and there) here are my impressions of the recent changes they?ve made.

The good:

  • Leveling is a lot faster now: I managed to /played my new toon in about 2 days to the same level as my previous toon in 10 days.
  • There is a much higher level of polish. In game cinematic, the quest helper, and quest chains that span entire zones and tell an immersive story. The entire game has the polish of a single player game rather than a series of unrelated quests and grinding sessions.
  • Blizzard has done a good job of finding ways to keep their game fun. Having a much more polished game helps a lot. I applaud them for adding in tag along NPCs to add humor to menial quests and splitting up generic ?find # of X and kill # of Y? quests with unique quests like using a cannon to hold off enemy forces and adding guardian NPCs to help on quests. These all help to break up the monotony of the game.

The bad:

  • So many bugs. From having guardian NPCs glitch up during a quest to having my pet disappear after certain sequences to getting stuck in combat to having the rear section of my mount fall through the solid world beneath it?s feet. I understand that Cataclysm was a major overhaul, but these bugs pop up over and over and there is no excuse for it being this bad this late in its lifecycle.
  • This might be sentimental, but I miss some of the old world content. The warlock used to have a whole series of quests that led to getting your void walker. It?s sad to see it just given to you after you pay 20 silver now.
  • I don?t know if it?s just the 2 zones I played on, but I rarely ran into anyone, opposing faction or not. It felt like a very large single player game than a MMO.

That one completely depends your server's population and time of day.

I guess that's true. But I used to at least see some chat in places like Stranglehold Vale. This time, nothing.

Also, another Bad:

  • Got tons of guild invites whenever I went to a major city. To the point where some of it could be classed as spam.

to having the rear section of my mount fall through the solid world beneath it?s feet.

You mean clipping models and not actually falling through the world? If so, it's a limitation of the engine that's been there since day one and it'll probably never be changed due to the additional computation it would require. Collision detection is buggy enough with the 'simple' version we have now, a more complex version would probably be unplayable for weeks.

I have no sympathy for people that miss the old world. It was ugly, dated, and all around miserable by modern standards. The only quests I would be sad to see go were ones that required raiding at level 60 and that's just not something that happens any more. The game moved on, there was cool stuff but it's dead now, there's new cool stuff to do.

It felt like a very large single player game than a MMO.

It's been like that pretty much since TBC came out: the number of people leveling at any given time is relatively small compared to the number of people at end-game levels. Just do

/who 85 priest vs /who 41 priest to see for yourself. Another worthwhile difference is that it's now realistic to run dungeons while leveling and to participate in battlegrounds. You might not be seeing random world people but you are able to play with others much easier than you ever have before. People who want to play with one-another are doing it in group content now, IMO that's a massive improvement.

Got tons of guild invites whenever I went to a major city. To the point where some of it could be classed as spam.

Being in a guild gets you faster experience gain, faster mounted speed, faster corpse runs, quick access to banking/vendors, faster reputation gain, quicker profession leveling. If anything the ready supply of guilds looking to have you as a member is a good thing; it certainly runs counter to your prior complaint about not seeing anybody else.

Unrelated: It could just be the best title ever

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You mean clipping models and not actually falling through the world? If so, it's a limitation of the engine that's been there since day one and it'll probably never be changed due to the additional computation it would require. Collision detection is buggy enough with the 'simple' version we have now, a more complex version would probably be unplayable for weeks.

No, the rear of my mount fell through the earth and I could rotate, but not move. I had to dismount to move again. Happend in front of a bank. I also noticed that my model could end up ?in? the ground when swimming, though that may be unrelated. I assume it all has to do with allowing flight.

Being in a guild gets you faster experience gain, faster mounted speed, faster corpse runs, quick access to banking/vendors, faster reputation gain, quicker profession leveling. If anything the ready supply of guilds looking to have you as a member is a good thing; it certainly runs counter to your prior complaint about not seeing anybody else.

I?m not going to join a guild since I?m not going to resubscribe, I would only be on for 10 days every year or so.

And, like I said, that was only in populated cities, and I?m convinced some of those were just bots. When I actually got out in the world, I only met a handful of players during the entire 10 days I was playing.

Could someone give me a hand on talents/addons/playstyle with a priest? I've been playing Shadow since I made the char and the only time I did some healing was during TBC on which I payed the 1000G for dual spec so I could go disc. However since all these massive revamps to talents and such I don't know anymore on where to start.

I'd prefer playing disc again since at least that's a bit of familiair ground, but I can't figure out which talents to grab. That's also due to the changes made by 4.0.6 and since I don't have any experience playing with it yet it just gets even more confusing :p

Also currently I'm using TukUI which I'm quite happy with. I'll post a screenshot at the end of the post. Any other usefull addons recomded for healing?

Muchos Gracias for the help ;D

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