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Just wondering how many people play World of Warcraft with Ubuntu? I'm thinking about coming back to the game, but don't own a 64-bit version of Windows and would prefer to keep it off my mac :)

I used to run WoW under Wine and it worked for the most part without issue. It was VERY playable just make sure you enable OpenGL

I'm really sick of guilds in this game. In the past 3 months I'll end up being in 3 different guilds. The first one I quit because of some drama I had that was wrecking my life. The 2nd guild I never got a chance to raid. Waiting to see if I get in the 3rd guild or not. Point is I really hate finding new guilds, apping to them and then having to become a trial and move up the ranks, etc. I've often thought about quitting the game because I'm so sick of it.

Sorry i meant running WoW on Ubuntu through Wine. Im downloading/installing it just now and just wondering if anyone has first hand experience with it performance wise.

I actually had it running rather well on a very old system using Wine and Ubuntu. The specs were a PII-750 with 512m RAM and onboard video. It was during the Burning Crusade expansion, and I didn't run into any problems (even with heavy addons). In fact, I still have the computer today and use it as a movie player. :)

Been reading a lot about mages, I'm tempted to carry on from my level 54 mage I abandoned agggges ago shiftyninja.gif

I love my mage. Matter of fact, I love mages so much I actually have 6 of them on different servers. I even have an 80 AC and Horde mage on the same server :p Yeah still running arcane though for heroics, sitting at 8000+ gear score and just helping out the rest of the guild finishing up getting there items so we can do 10 mans.

Yikes hunter nerf bat hits home hard, aoe nerfed to the ground and pretty much all abilitiies reduced i damage by 20%... to top it off a 5% agility loss. Feels like double dip nerfs.

Resto druids seem to be getting hit as well, but yeah hunters are getting hit hard, back down to the huntard spot they used to be in before it looks like..

so new patch? or a hotfix balance patch?

Its on PTR now. Patch notes are posted on worldofwarcraft.com

BTW you know what kinda ****es me off. I went to the wow site last night to read the patch notes and noticed on the front page a post as well that read : Heroics to Hard

Blizzard said they liked the difficulty of the dungeons, yet now they are going to nerf them down and make them eas"ier". I myself LOVE the current difficulty. I think they are extremely challenging back like original wow was. I mean sure if you have a good guild and have the gear then its easy mode, hell when we do runs on Heroics we usually take 4 well geared people and 1 person that needs gear and half the time we don't even cc anything anymore, but when I first started them it was TOUGH, but fun and kept you on your toes. I think they should just leave them as is. Opinions?

Its on PTR now. Patch notes are posted on worldofwarcraft.com

BTW you know what kinda ****es me off. I went to the wow site last night to read the patch notes and noticed on the front page a post as well that read : Heroics to Hard

Blizzard said they liked the difficulty of the dungeons, yet now they are going to nerf them down and make them eas"ier". I myself LOVE the current difficulty. I think they are extremely challenging back like original wow was. I mean sure if you have a good guild and have the gear then its easy mode, hell when we do runs on Heroics we usually take 4 well geared people and 1 person that needs gear and half the time we don't even cc anything anymore, but when I first started them it was TOUGH, but fun and kept you on your toes. I think they should just leave them as is. Opinions?

How exactly did you come to the conclusion that they will be "nerfing them to the ground"? Did you just read the title of the blog and nerd rage? Ghostcrawler actually takes a stance similar to "L2Play" in relation to the many complaints from bad players saying heroics are too hard.

How exactly did you come to the conclusion that they will be "nerfing them to the ground"? Did you just read the title of the blog and nerd rage? Ghostcrawler actually takes a stance similar to "L2Play" in relation to the many complaints from bad players saying heroics are too hard.

lol I didnt say "nerfing them to the ground" I said nerfing them and making them easier, and while GC did say he didn't want to see anything changed, if you look at the post / patch it shows things are getting nerfed.

Its on PTR now. Patch notes are posted on worldofwarcraft.com

BTW you know what kinda ****es me off. I went to the wow site last night to read the patch notes and noticed on the front page a post as well that read : Heroics to Hard

Blizzard said they liked the difficulty of the dungeons, yet now they are going to nerf them down and make them eas"ier". I myself LOVE the current difficulty. I think they are extremely challenging back like original wow was. I mean sure if you have a good guild and have the gear then its easy mode, hell when we do runs on Heroics we usually take 4 well geared people and 1 person that needs gear and half the time we don't even cc anything anymore, but when I first started them it was TOUGH, but fun and kept you on your toes. I think they should just leave them as is. Opinions?

i hate to say i told you so but... :p :whistle:

anyways, my online buddy who plays in EU says he facerolls heroics in pugs full aoe on trash. i dunno if he is trolling me or what. but those EU players... :shiftyninja: this was like 2 weeks ago too.

lol I didnt say "nerfing them to the ground" I said nerfing them and making them easier, and while GC did say he didn't want to see anything changed, if you look at the post / patch it shows things are getting nerfed.

If you read through the patch notes, you will see that there are buffs as well as adjustments that some may consider nerfs. Overall, though, they are evening out some of the bosses that seem to be a bit over tuned compared to the others. Personally, I can get out of Ozruk's shatter just fine, but that is because I over estimate the blast radius to be sure I never get one shot like a noob. However, I can see the dire need for some visual indicator of the radius. This change is most welcome. They aren't simply making the dungeons more easy, they are making them less random.

yeah i'm reading hte patch notes now and there seems to be more buffs to encounters than nerfs, and the nerfs seem to be minor or as stated above a visual indicator.

anyways this annoys me:

Arenas

* Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

completely removes one of my 80+ spells from arenas, and destroys one of my tactics.

i'm also seeing alliance racials being buffed >.>

druids seems to have a mix of minor buffs and minor nerfs in pvp. expecting tonnes of qq from druids about this.

frost mages were changed a bit in pvp, rof makes a bit more sense now, mastery has been reduced in effectivness while buffing our frostbolt damage. i see people qqing hard over the buff to FoFed ice lance

preists' bubble getting buffed will make my bro happy.

warriors might be a bit more manageable in pvp now for casters.

i like how all the cc has been equalized for the most part.

yeah i love the 8 sec rule on all cc. Thats exactly what I was hoping they were going to do. Just lower the duration on cc not actually change it, and I also love the fact that they only did it for PvP. In the past those changes would have effected the entire spell for PvE and PvP.

Hmm, I didn't get nerfed for once. Mind you, not much affects me. I roll a disc priest and rarely shield myself unless I have aggro. So the bonus protection and such it does to me isn't a major thing. Levitate up to 10 mins? What's the point?? The stuff is gunna cost more mana.. but with a 90k mana pool I can currently go through most boss fights and have mana left so it's not a problem. Also, the 208% increase in the shield absorb saves me mana in some ways as it's an extra heal or 2 I don't have to throw out. Also the two spells that they increase mana on are used only after a wipe, or we first enter. They have 60 min wear off so it's not like Im spamming PW:F and Shadow Prot.

yeah i love the 8 sec rule on all cc. Thats exactly what I was hoping they were going to do. Just lower the duration on cc not actually change it, and I also love the fact that they only did it for PvP. In the past those changes would have effected the entire spell for PvE and PvP.

now all they need to do is fix some of the chain stunning certain classes seem to be able to do on the run. some of that lasts way longer than 8 seconds, in combination with very nice dps. especially i fyou aren't a druid that can just shapeshift out of everything on the fly and switch from dps form to healing form and instant hot yourself the flag all the way back to your base solo in ctf maps.

completely removes one of my 80+ spells from arenas, and destroys one of my tactics.

?

specially i fyou aren't a druid that can just shapeshift out of everything on the fly and switch from dps form to healing form and instant hot yourself the flag all the way back to your base solo in ctf maps.

But you're fine with druids not being allowed to combat res, right?

now all they need to do is fix some of the chain stunning certain classes seem to be able to do on the run. some of that lasts way longer than 8 seconds, in combination with very nice dps.

The only class that really has the tools to maintain a stun that long is a rogue, and if they do then their damage is cut by more than 50% because their combo points are blown on extending the length of stuns.

Here's the best I could come up with:

  • Sap (requires out of combat, stealth, breaks on damage) 10s
  • Cheap shot (4s)
  • Kidney shot (assume they can make 3 combo points: 6s)
  • Gouge (assume they generated 5 more combo points, breaks on damage) 2.5s
  • Blind (breaks on damage) 10s

Given that most of those break on damage, that they require plenty of energy and combo points - I don't think they're going to be doing "respectable damage".

If all of that "breaks on damage and requires you to spend your time babysitting your CC counts then a back-to-back polymorphs, deep freeze, polymorph, ROF, CS+deepfreeze offers just as much CC but can be applied 30 yards away from your target.

. I roll a disc priest and rarely shield myself unless I have aggro. So the bonus protection and such it does to me isn't a major thing? They have 60 min wear off so it's not like Im spamming PW:F and Shadow Prot.

Power Word shield is a primary ability in PVE for a priest, the current version doesn't scale worth a damn and so the spec is quickly being marginalized for end-game. Apart from a couple of gimmick encounters (Heroic Halfus) disc isn't competitive even with "bad" specs like resto druids. In other encounters it's almost completely ineffective (Chimaeron).

You'll be using Fort/Shadow Prot in combat if someone dies and is resurrected in combat. The extra ~10k health really can make-or-break your raid in the final phases of some encounters.

Power Word shield is a primary ability in PVE for a priest

Yea, I always toss it, and POH onto the tank before a pull, I end up getting mana back, healing them for whatever it's worth, and getting some nice little buffs such as BT. I was simply saying the "self-cast" bonus from the next patch really isn't all that special to me as I rarely shield myself unless I have to.

the current version doesn't scale worth a damn and so the spec is quickly being marginalized for end-game. Apart from a couple of gimmick encounters (Heroic Halfus) disc isn't competitive even with "bad" specs like resto druids. In other encounters it's almost completely ineffective (Chimaeron).

Yea, 9/10 it's gone in one hit, it's just nice for the buffs and the % of mana back from it being destroyed.

So, trying to progress through heroics what's my best bet? Go with holy and gear out that way then get disc [int/haste] gear as off spec? I know holy and disc gear is close, but with holy you go more spirit than haste, and reverse for disc.

I've always healed as disc, I did some SMALL holy healing in Wrath (uld 25 right before I quit) so I am not so hot with that.. but if being disc in any dungeon/progression mode aside from raids is just more pain than gain.. should I go holy for now until I hit raid kinda gear?

You'll be using Fort/Shadow Prot in combat if someone dies and is resurrected in combat. The extra ~10k health really can make-or-break your raid in the final phases of some encounters.

Yea, and I try to.. it really depends on my mana, it uses about 20% (will go to about 35%) of my base mana so it really depends on how benneficial it is, if I can just ensure the rezed player is back at full health in the mana I would be using to give em a 10k hp gain (if that).

My normal kinda rotation is smite the shiz out of whatever the tank is tanking, if it's a good group then my smites will ALWAYS hit the tank for the heal. I try and get up to 5 evangelism. Then pop archangel get the heal bonus, try and smite a few more times, then pennance to get the speed and heal bonus from both the arch and evangelism. And I seem to be able to maintain mana and keep the tank up. If I notice the tank dropping I focus with heal and gh (heal till they are up about 50%, then GH as it has a longer cast).

But I do know as a disc sometimes it feels like healing someone is a lost cause. If the tank is below 20% Im scrambling as my GH would take too long to cast, but my heal is healing for less than the damage they take (even with over 6000 sp). That may just be due to disc heals.. I really don't know.

no healer class gets combat rez. i'm not sure what that has anything to do with timewarp being removed from arenas or druids being able to out hot 5 dpsers while carrying the flag back to their base and shapeshifting out of every single cc anyone else has, and then at the end of it switching back to cat form and dealing some decent dps or simply stealthing back to our flag room for another flag room.

i dunno if you;ve done much bg's lately, but warriors and rogues both can pretty much stunlock you until youre dead right now if you're cloth, and enhancement shamans can keep your hardcasts completely pushed back if they stay in melee range, and switch to outhealing your hardcast nukes or dots at any time then switching back to dpsing you back down.

now you might be looking at the abilities on paper, and that's fine and all, but what actually happens in arenas and bg's is a bit different. with 2.2k res and 104k hp in 1v1 i'm getting stunlocked and dpsed down in about 10 seconds, starting when they're at range of my frostbolt and i start the fight.

i think your overestimating polymorph in cc, especially with out pet autoattacking what ever we first target no matter what spell we cast on it, or anything we have that freezes which breaks with a gentle breeze, beside rof, which is easily avoided by simply running out of it's range as soon as you see the animation, which is pretty big and obvious, and shouldn't get caught in it more than once. deepfreeze in conditional on a target being frozen, and can hardly be cast back to back with everything else. i think you're severely overestimating frost mage control in pvp here, considering the amount of escapes everyone has besides the pvp trinket. if you're having that much trouble against even a decent mage, i don't know what to say except you probably just do not know how to play your class in pvp.

rof getting caught in it is by far our strongest cc, yeah it's a bitch, and pretty damn good at controlling large crowds such as say in tol borad, but again, if you are getting caught in it more than once, you really suck at wow pvp and i have no sympathy for you. the animation plays like 3-5 seconds before it starts giving you lots of time to move out of the way.

otherwise mages have much the same cc as they had in tbc or wotlk, except back then they were as viable dps wise compared to other classes with just as much and similar if not longer cc that didn't heal the target they were cast on. so now that mages have decent dps, but only when they crit, but their crits are no longer as reliable as they once were, and people are shaking the dust off their old mages they rerolled to something epople would take in pve and pvp groups, so people are seeing them more often again, you say OMG THEY SO STRONG. while qqing about minor nerfs that don't even begin to balance why their class is so much stronger in pvp than other classes, especaially against certain TYPES of classes, who's basic tools are no longer effective in fighting those classes at all.

saying oh poor druids in pvp is quite frankly hilarious considering how strong they've been in pvp for the last 4 years, in every single role they fill in pvp, which they can change between instantly at any time and go right back to their previous role. OH MY GOD NO COMBAT REZ IS SO GIMPY omg give me a break. i can't remember how long there hasn't been combat rez for any healers, of which druids are hte strongest in pvp due to instant hots on the run while shapeshifting out of ANY cc.

putting druids on teh level of take away my timewarp would be like changing them to be able to simply shape shift out of any cc or add a cast time of even .5s to their instant hots.

as for polymorph, first off it breaks on the slightest bit of damage, where as i see other people cc and banging away on me and at best it simply makes me immune while hte cc lasts. second off other cc's don't heal the target it is cast on.

I'm positive I'm being trolled so I'll make sure I can't see your posts and be tempted to respond to them in the future. I'm going to leave this part of the thread with the following:

  • and enhancement shamans can? outheal your hardcast nukes or dots at any time
  • With 2.2k res and 104k hp in 1v1 i'm getting stunlocked and dpsed down in about 10 seconds
  • [ROF] animation plays like 3-5 seconds before it starts?
  • you say OMG THEY SO STRONG. while qqing about minor nerfs that don't even begin to balance why their class is so much stronger in pvp than other classes?

  • If you can't out DPS enhancement shaman healing then you're terrible at your class. Remember about 3 months ago when you couldn't do PVE damage worth a damn and I showed you the error of your ways? I think we're back at that point where your inability to play is the problem, not the game.
  • Your gear sucks. I've got 60% more resilience and I loathe PVP. I've got 30% more health in my glass-canon PVE gear. Assuming equal skill levels (which is doubtful in your case) you shouldn't expect to be doing any better than amateur hour.
  • Ring of frost has a 3 second delay. You've already repeatedly demonstrated your ignorance of the mechanics of other classes, and this is the second time you've exposed your ignorance of your own classes spells, ability, and optimal play style. Given how long you have to prepare a post on this forum I'm doubtful of your ability to "think on your feat" and react in PVP.
  • I'm not sure what you're talking about: there haven't been any priest nerfs for me to complain about - and if there were: I think they could use a few, they're quiet strong right now. Paladins (i've got one at 85 now) are also too strong and deserve a bit of a beat-down. I also play a mage and (shock) I think it's too strong for 2/3 specs and very weak in the third.

I don't have an innate issue with people who are demonstrably bad at the game (My girlfriend has light of the dawn but can't stay out of the fire worth a damn). My issue is with people that are bad and point the blame elsewhere before considering their own ineptitude as a source of their poor performance. You seem to be one of the later rather than the former and I'd rather not spend time responding to the irrational rantings of an intentionally bad player when their claims aren't based on reality.

Best of luck in your game playing: you're going to need it because you've turned your back on research and self improvement.

i'm sorry you think you are being trolled by someone who actually pvps every day. my 2.2k avg dps in bg's is average compared to everyone else in those bg's, so i doubt my dps is all that bad.

i'm not sure how i'm supposed to do more dps standing still casting frostbolt and hitting every proc as it comes up against a shaman healing himself up from 20% to 80% and then going back to dpsing me down the rest of the way in 1v1 in arena.

where did i show ignorance of rof working? i said 3-5 second delay before it casted OMG SO WRONG. if you can't get out of it's aoe in time before it stops casting, you suck at playing any class in wow in pvp.

sorry my gear sucks with 2.2k res i didin't spend my entire holidays exploiting the bridge in tb between raids to get a pvp set. i got my pvp gear the legit way. i still see peopel recruiting for arena teams asking for 2k res

i don't spread my time between 3 classes, and i don't get the option of only moving when bad stuff comes out of the boss so i can maximize my dps over time. saying that frost mages are too strong because of abilities that haven't changed in 4 years is hilarious quite frankly. what's changed? a single ability that's too strong but easily avoided after seeing it just once and decent burst damage that brings them out of a 4 year funk, especially after 2 years of wotlk proc rates and 2 fof charges needed to get a single ice lance multiplier after shatter combos were removed.

you keep implying that polymorph is on the same level of fear which i also find to be ****ing hilarious. honestly if you think something heals the target and breaks on 1 dmg is the same as something that doesn't heal and has a chance of breaking on damage, i just don't know what to say. polymorph in arenas fill s the role of getting the person to pop their pvp trinket more than anything else.

oh and ht a post you keep refering to wher ei said i could pretty much spam ice lance in world pvp at 82??? yeah that makes me look like such a newb totally when i was asking for advice on how to improve because that can't be right and probably won't work by 85, but being told to spam x spell instead was just as bad as me saying i can get away with spamming just instants.

idk if when you play mage in areans what your comp is, wether you do 2s 3s or 5s or if you are allowed by the other team to just spam frostbolt the whole time and just spam back to back rof nova pet nova and that actually works for you. i don't get that luxury, i don't get to stand still, my opponents don't stand in teh rof circle for 3 second so they can wait for 12 seconds to get out giving me free dps, my opponent trinket out of my polymorph when my lol pet doesn't decide to break it randomly, my oponnents don';t let me stand in one spot spamming frostbolt the whoel fight and when they do it's an easy win with both my team members up the whole fight.

the fact hat you compared timewarp to combat rez says alot about your comprehension of pvp, especially considering iirc from the time it was removed it had more to do with pve raid encounters and blizz not wanting people to zerg them with rezzes during the fights than arenas.

also the whole POOR DRUIDS act was hilarious too considering they can get out of 90% of mage cc instantly and go right back to what they were doing before they got caught in it. nobody who's played wow in the last 4 years cared if they were gimp in pve in vanilla. that was 4-5 years ago. they've been a staple of high rated arena teams in the last 2 expansion for either healing or cat form.

I roll a disc priest and rarely shield myself unless I have aggro.

It's intended to be a PVP buff (use it to block a counterspell or kick -- it'll be on cool down for several seconds where you can free-cast). It can also be used to block lock fear (instant cast shield > 1.5s cast fear), HOJ, etc. If you're immune to those abilities but it still puts them on DR it can be very powerful in PVP.

In PVE it's got some use as well, for example on al'akir you're forced into melee range to to avoid wind blast and tornado wall. The boss has a melee range interrupt that he casts fairly regularly. You can run in while shielding yourself, cast a POH/penance/binding heal or two without worrying about getting locked out, then run back to safety once the tornado wall has passed (or get knocked back by windblast). Holy priests have more potent instant cast abilities so they are less effected by the mechanic.

Levitate up to 10 mins? What's the point??

Fishing in open water, jumping from Hyjal to Org. More realistically: there are a handful of mechanics that can be avoided by jumping but also by levitate. For example the giants in stone core cast quake, if you levitate everyone but the tank they'll all avoid the damage without any effort on their part.

The stuff is gunna cost more mana..

According to the patch notes "The mana cost of Power Word: Fortitude has been reduced by approximately 68%, "The mana cost of Shadow Protection has been reduced by approximately 65%". Sounds like it's just homogenization: they want buffs of similar potency to have similar mana costs. Power word shield costs a bit more but is twice as effective: it's a massive buff. Maybe you miss-read the notes, the mana costs were reduced not increased. It'll be easier to re-buff, not harder.

There's a POH nerf which may or may not be countered by the buff to DA for disc priests. For holy POH is nerfed but countered by a buff to COH. A 10% nerf to in combat mana regeneration probably isn't enough. I suspect they'll struggle to make mana relevant to healers without being overly punishing to new players. One way to do that is to bring back "whack a mole" healing and have people use faster/less efficient spells but they've said they want to avoid that. I'm having a hard time seeing a way they can make mana regen matter for the first tier of content without making it worthless in the last tier, it's been a problem for Blizzard since since Molten Core.

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