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BM is fairly easy if everyone knows what to do... I did it with my guildies... Warrior as main tank, mage and me (hunter) as DPS, holy paladin as healer and shadow priest taking down the adds... As someone mentioned earlier, we also saved all the beacons for the last boss...

Well after hearing the hunter say "we don't need to clear before we start event" and the one of the druids say "I never knew druids had a tree form". Gave up on that pug real fast. Thinking I'm just going to run friends/guild runs only.

Yeah, i tend to stay away from Pugs these days. It's usually me (Mage) on the adds for the whole event, rarely do i dps the bosses/rift lords. Then the rest of the dps on everything else. I can handle the adds fine, they never reach Mehivh, and the rest of the group manages to handle everything else. Ofcourse if something goes wrong, i have to step up and ignore the adds. Once the second boss is down you shouldn't have any problems, thats the tricky one ..From what i've seen.

i'm a little bored of wow at the moment.. :(

i tried playing some guild wars again, but after playing wow for so long.. bleh.

what level are you? Make sure you check out other zones. Also I recommend going on a pvp server and horde. Get to hillsbrad and enjoy it, if you like the rush. Its like you are a rat who is being chased by 100 tigers. Use whatever you need to use to get the f out of there. It's pretty fun really, but if you get annoyed, head over somewhere else.

Edited by Emorex

you know ALOT of people are getting bored once they hit 70. But not me, there is still SO MUCH to do and see. Especially with rep rewards and such, and once you get your heroic keys and start to do the instances on heroic mode its an entirely new fight. PLUS you have KZ and the end game raids. We are working on KZ now, and have been for 2 weeks now and I tell ya what, its a blast, and the Opera is just amazing. I have so much fun in that place. We got Romeo and Juliet last night, last week we had Big Bad Wolf.

Run BM so many times now and every time i'm on adds :)

I'm enhance spec shaman btw. Basically I stay on the adds except the groups of whelps which a mage/lock will take down while I switch my dps to the boss. Then back to the single adds.

In terms of the bosses, they are quite simple, the second one we just nuke down as fast as possible leaving the adds to move to the NPC. Once the boss is down we kill the adds at the shield with a beacon.

Last boss is a walk in the park if you get to him :)

can anyone give me a rough guess of how many people have reached 70 and how long it takes to get there?

I'm trying to decide whether I should this game and the expansion. Maybe if some of you could post a quick rating out of 10 for me; that would help me a lot.

Thx guys.

Rating: 9+ Definately. Great Friendships made in game with Guildmates, etc. ALOT of fun, Alot of the quests are funny, and are making fun of other shows/games. The worst part about the game is the grinding yes. I agree at lower levels the game feels like its the same thing over and over, just like MrCookjr said, AND most people tend to quit the game at those low levels, but if you can hang in it, and find friends to play with and such, once you get past 40 or so, and you get that first Mount, and you start doing the big instances, its an entirely new game. Blizzard said themselves, that the game JUST begins when you hit 60. And its so true ( although now the level cap is 70)

How many people have reached 70? Well good ole wow census tells us this:

post-119661-1175605729_thumb.jpg

You can find more information like specific server population, etc, by clicking HERE

As far as how long it will take to get to 70? That has way to many factors involved. I mean from 1-70 and its your first time playing the game? Could be 3 months..less.more.. If you mean from 60-70? Well I did it in 9 days. Could be done in more could be done in less. I mean depends on how much you play, how much help you get. What class you are.. There are a million different factors involved.

Hope this helps some

there was a massive horde raid going on in stormwind last night on the greymane server. :D or the night before.. i don't remember.. i'm getting old, i guess.

it was one of the coolest things i've seen in wow. i died several times.. :(

horde was all up in the tram area in stormwind & ironforge.

also.. how do you pronounce dreanei? is it drainy? drain-eye? dry-knee?

wtf. stupid goatfaces.

Finally was able to get to IF Airport. Was sweet as hell. Going back my warlock friend, and 2 others to summon me on the other side of that ice wall, so i can get into Old Ironforge which is where I want to go.

No pugging, and just running guild stuff, is slower but I like it alot more. Finally got my key to Arcatraz and going to try to get an Onxyia raid or Black Morass group going here in a sec.

also.. how do you pronounce dreanei? is it drainy? drain-eye? dry-knee?

pronounced DRAN-eye

man we did Chess event last night.. Was pretty fun, and was nice to finally do a boss without worrying about a repair bill. hehe

chess1ca7.th.jpg

OK, I know this is gonna sound really, really n00bish, but I'm excited as a pig in ****.

I'll preface this by saying I'm a huge fan of the Elder Scrolls series - Morrowind, Oblivion, etc. But it's getting rather lonely playing a solo RPG, no matter how many good mods are out there.

So I'm downloading my free 10-day trial of WoW, for Mac. I know I'm a bit late coming in to this, but I've just gotten around to caring about RPGs again and WoW seems like a good way to capture that "human" element. I'm not one for online gaming, but apparently this is HUGE and I need to try it before I die.

So guys, just what the hell am I in for?? :woot:

(Can I buy/get a house or home of some kind for my character and really call it my own in WoW, for example? Can I, like, shack up with another online player? Just what are the possibilities here?)

Again, apologies for the n00b-like post, but I'm new to all this mmorpg phenomenon. I really want to feel the excitement and interest the rest of you feel!

never noob like questions.

You can not buy houses or anything. You can have up to 8 different characters on each server. You can only have characters of 1 faction (Horde or Alliance) on a PVP server, so you have to choose a side.

Best place for information is www.wowwiki.com, read the wow forums, etc.

PVP Server - Player versus Player, You can freely attack other people of the opposite faction, Horde can not attack other horde for example, but you can freely attack an alliance character.

PVE Server - Player versus the Environment, you can not attack each other unless in a battleground, or duel.

World of Warcraft PTR Patch 2.1.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes...hnotes.html

The Black Temple

The Temple of Karabor was the center of draenei worship until its priests were slaughtered by demonically corrupted orcs. In the massacre's aftermath the warlocks of the Shadow Council seized the structure and gave it a new name: the Black Temple.

When the Alliance invaded Draenor after the Second War, the orc shaman Ner'zhul hastily opened several dimensional portals in order to escape. The resulting magical backlash ripped the world apart. Drawn by these portals, the pit lord Magtheridon arrived in what had come to be known as Outland and took the temple as his seat of power.

His dominion over Outland remained unchallenged until the arrival of Illidan the Betrayer. The pit lord proved no match for the wielder of the Twin Blades of Azzinoth. Today Illidan occupies the temple, awaiting any and all who would challenge his rule.

Druid Epic Flight Form Introduced

The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately lead to the epic flight form.

Ethereum Prison

Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.

Skettis

The Skyguard, Sha’tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

Nether Drake

The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

Ogri’la

The ogre plateau of enlightenment opens to those who prove their worth in Blade’s Edge Mountains. Level 70 players will be able to help the ogres of Ogri’la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri’la faction, 5-person bosses, and rare and epic items, Ogri’la is a place we’re hoping all will aspire to enter.

The Ruins of Lordaeron Arena

For those combatants engaging in the Steamwheedle Cartel’s gladiatorial combat, an arena nestled within the Ruins of Lordaeron has been added to the mix of venues. Players taking part in either rated battles or skirmishes may now find themselves battling for glory within the new arena.

General

* The Black Temple is now available for play and Illidan awaits. Are you prepared?

* The Consortium and Protectorate need your help! Players with Honored or higher reputation with the Consortium should seek out Protectorate Advisor Rahim at the Stormspire in Netherstorm or Commander Ameer at the Protectorate Watch Post in Netherstorm to get a briefing on the most recent nefarious activities of the Ethereum.

* Skettis is now available. Players will need a flying mount to reach this new area.

* Nether Drakes are now in the game and can be gained by continuing the Netherwing faction and quest line.

* Ogri'la is now available. Level 70 players can find this new quest line in Blade's Edge Mountains.

* Glancing Blows have significantly less of a chance to occur during a player’s melee attacks when targets are near the player’s level.

* Magtheridon and Kael'thas now drop items that may be turned in for rewards.

* Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.

* Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.

* Screenshots captured using the Print Screen key are now saved in JPG format.

PvP

* Arenas

o The Ruins of Lordaeron Arena is now available for play.

o The "Shadow Sight" buff now allows players to see other stealthed players at a greater range.

Druids

* The "Druid Epic Flight Form" is now available through a series of quests.

* "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. That functionality was already present, but not listed in the tooltip.

* "Bear Form" and "Dire Bear Form": The bonus health from shapeshifting into these forms will again be removed correctly when shifting out of these forms.

* "Cyclone": This ability will no longer work on hunters with "The Beast Within" active or hunter pets with "Bestial Wrath" active.

* "Feral Charge" now suppresses all Slowing effects while charging the target.

* Fixed a data error that caused "Swiftmend" to generate more threat than intended.

* "Force of Nature": These pets will now come into the game with full health, including that gained from a percentage of their master's stamina.

* "Gift of the Wild", ranks 1 and 2, are now available on trainers.

* "Gift of the Wild": Rank 3 of this ability now has the same range as ranks 1 and 2.

* "Improved Leader of the Pack": This ability will no longer generate threat.

* "Lacerate": The tooltip has been adjusted to indicate it does initial bleed damage when the ability first lands.

* "Lifebloom": Each additional application of this spell will now include the full bonus from effects which increase healing. The final heal, however, is still unaffected by stacking multiple applications of this spell.

* "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so that overall threat generation will be unchanged.

* "Nature's Grace": This talent is now triggered by "Swiftmend" and "Lifebloom", and is triggered by and affects "Cyclone".

* "Nature's Grasp": The mana cost has been removed from all ranks as intended.

* "Omen of Clarity": This spell is no longer castable in "Tree of Life Form" or "Moonkin Form".

* "Prowl"will now be broken correctly by damage shields such as "Oil of Immolation".

* "Rake": The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, "Rake" can now always be re-applied, even when "Mangle" is active.

* "Shapeshifting" will no longer remove the "Rotting Putrescence" creature debuff.

* "Subtlety"(Restoration Talent) now applies to all spells, not just healing spells.

* "Swiftmend": This ability will now be correctly penalized for casting low rank "Rejuvenations" and "Regrowths" just as other healing spells are penalized.

* "Teleport: Moonglade": This spell is no longer castable in "Tree of Life Form".

* "Tree of Life Form": The tooltip has been corrected to indicate "Nature's Swiftness" and "Rebirth" are castable in this form.

Hunters

* A new "Avoidance" ability can now be taught to hunter pets. This effect reduces the damage they take from area of effect spells and abilities.

* A new "Cobra Reflexes" ability can now be taught to hunter pets. This effect increases attack speed but reduces damage.

* "Arcane Shot": Casting lower ranks of "Arcane Shot" than your maximum rank will now reduce the bonus you receive from attack power.

* "Aspect of the Cheetah/Pack": Wand damage will again correctly daze players with this effect active.

* "Clever Traps" now affects "Snake Trap".

* "Entrapment" (Survival): Effect duration reduced to 4 seconds and is now subject to diminishing returns in PvP.

* "Entrapment": The tooltip has been corrected to indicate it works on "Snake Trap".

* "Expose Weakness": The chance for this talent to trigger has increased to 33/66/100% chance at 1/2/3 talent points.

* "Ferocious Inspiration": This ability will now trigger "Kill Command" correctly.

* "Flare" cooldown increased to 20 seconds, and duration reduced to 20 seconds.

* "Frenzy": This talent can now trigger from "Kill Command".

* "Frost Trap": This trap no longer breaks stealth from its slowing effect.

* "Go for the Throat" no longer causes additional threat.

* "Hunter's Mark": This ability now becomes stronger each time the target is struck by a ranged attack.

* "Improved Hunter's Mark": Adjusted the tooltip to indicate this talent only grants melee attack power equal to the base ranged attack power on the "Hunter's Mark".

* "Kill Command" has been removed from the global cooldown. The shout animation has been removed.

* "Readiness": Now resets the cooldown on "Misdirection".

* "Revive Pet": The tooltip has been adjusted to indicate the pet returns with a percentage of its base health. It will not get an increased percentage of the bonus health it receives from a percentage of its master's stamina.

* "Scatter Shot": This ability will now trigger "Kill Command" when it critically strikes.

* "Survival Instincts" now also increase attack power by 2/4%.

* The quest creature, Death Ravager, is no longer able to be tamed.

* The Razorfang Ravager can now be tamed.

* Hunter "Mend Pet"/"Improved Mend" Pet Changes:

o Replaced the current "Mend Pet" channel spell with an instant cast heal over time.

o No combat reset, resets global cooldown

o The mana cost has been reduced and the heal value increased.

o Duration on Heal Over Time increased to 15 seconds in 3 second increments.

o Changed the graphic to better represent the Heal Over Time effect on the pet.

o The "Mend Pet" heal over time buff is now able to be dispelled.

o Bonus healing gear will no longer effect "Mend Pet".

o Added a 10% and 20% reduction to the mana cost of "Mend Pet" in "Improved Mend Pet" talent (Beast Mastery).

Mages

* Added a new rank of "Ice Barrier" to mage trainers.

* "Arcane Brilliance", rank 1, is now available from trainers.

* "Arcane Brilliance": Rank 2 of this ability now has the same range as rank 1.

* "Arcane Missiles": Rank 3-11 will now consistently pulse 5 shots of arcane damage.

* "Arcane Missiles": This spell is now affected by "Spell Haste".

* "Arcane Missiles": This spell will now obey line of sight restrictions during its entire casting.

* "Arctic Winds" (Frost Talent) now also increases all Frost damage caused by 1-5%.

* "Cold Snap": The tooltip has been adjusted to indicate it only resets cooldowns caused by "Frost spells". e.g.: "Cold Snap" will not reset the cooldown caused by "Dragon's Breath".

* "Conjure Mana Emerald": This spell now triggers a global cooldown as intended.

* "Counterspell" duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.

* Fixed some data errors that caused "Arcane Blast", "Ice Lance" and "Molten Armor" to generate more threat than intended.

* "Frostbite" effect is now subject to diminishing returns in PvP.

* "Frostbolt": Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels.

* "Ice Armor":Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as "Mana Shield".

* "Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec.

* "Improved Fire Ward": This talent will now work correctly with rank 6 of "Fire Ward".

* "Invisibility": Clarified the tooltip on this ability to indicate any action breaks the invisibility affect.

* "Molten Armor": This ability will no longer be triggered erroneously by some non-melee attacks, such as "Feral Faerie Fire". It will also no longer break crowd controlling affects such as "Polymorph".

* "Spell Steal": Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage.

* The "Arcane Blast" debuff can no longer be dispelled.

* "Water Elemental": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.

Paladins

* "Ardent Defender" (Protection) now reduces damage taken by 6-30% when below 35% health.

* "Avenger's Shield" no longer has a minimum range. It may be used on any target within 30 yards.

* "Avenger's Shield": The damage portion of this ability will now be applied even if the victim is immune to snare.

* "Divine Shield": This ability no longer removes or prevents the "Weakened Soul" debuff.

* "Eye for an Eye": Some spells did not trigger "Eye for an Eye" correctly. That has been fixed.

* Fixed some data errors that caused "Seal of Command" and "Seal of Blood" to generate more threat than intended.

* "Forbearance": It is no longer possible to use a macro to gain the benefit of "Avenging Wrath" and "Divine Shield" at the same time.

* "Greater Blessing of Kings": The cost for this blessing is now twice the cost of "Blessing of Kings", instead of a fixed cost of 150.

* "Greater Blessing of Sanctuary 2": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.

* "Greater Blessing of Wisdom 3": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.

* "Hammer of Wrath": Rank 4, damage increased.

* "Holy Concentration": This talent now affects "Binding Heal".

* "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".

* "Improved Seal of Righteousness": The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.

* New Protection Talent added: "Improved Holy Shield", 2 ranks: Increases damage caused by "Holy Shield" by 10/20% and increases the number of charges of "Holy Shield" by 2/4.

* "One-Handed Weapon Specialization"(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.

* "Seal of Blood": This seal will no longer cause additional chances for weapon procs to trigger.

* "Seal of Righteousness": This seal will no longer cause additional chances for weapon procs to trigger.

* "Seal of the Crusader": The rank 7 tooltip has been fixed to read the same as other ranks of this spell.

* "Spiritual Attunement": First-aid generated healing will no longer trigger this ability. However, "Lifebloom", "Earth Shield", and "Improved Leader of the Pack" will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.

* "Spiritual Attunement": Mana is no longer healed if the paladin is at full health.

* "Stoicism" (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to "Blessing of Might" and "Blessing of Wisdom".

* "Vengeance" (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.

* Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.

Priests

* "Binding Heal": The mana cost has been reduced by 32%. The tooltip has been adjusted to indicate it is a low threat spell, which was already the case.

* "Circle of Healing" (Holy) effect increased.

* "Empowered Healing" and "Holy Concentration" now affect "Binding Heal".

* "Holy Fire": The rank 9 tooltip has been corrected to indicate it does Holy damage.

* "Holy Nova": Rank 2 will no longer receive double the intended increase in range from "Holy Reach".

* "Mind control" no longer has a 100 yard range limitation in instances.

* "Pain Suppression" now reduces damage taken by 65% and increases resistance to Dispel mechanics by 65% for the duration.

* "Power Word: Shield": The "Weakened Soul" effect will no longer sometimes be re-applied while zoning with this buff on.

* "Prayer of Fortitude": The range on rank 3 has been changed to match all other ranks of this spell.

* "Prayer of Fortitude", ranks 1 and 2, are now available on trainers.

* "Prayer of Mending": This spell is now affected by "Silent Resolve", "Amplify Magic", and "Dampen Magic".

* "Prayer of Shadow Protection", rank 1, is now available on trainers.

* "Reflective Shield": When this effect is triggered, the priest will no longer be forced to stand up.

* "Sanctity Aura" now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.

* "Shadowfiend": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.

* "Shadow Weaving" (Shadow): Effect reduced by 1% per rank.

* "Shadow Word: Death": Cooldown increased to 12 sec.

* "Silent Resolve": Some priest spells were unaffected by this talent. They should now all be affected.

* "Spirit of Redemption" and "Spiritual Guidance" now work while the priest is in "Shadowform".

* "Spirit Tap": This ability will no longer be triggered by killing some creature-cast totems.

* "Surge of Light": "Smite" spells triggered by this talent will no longer sometimes critically strike. In addition, the free "Smite" granted will not consume the effect of "Inner Focus". "Holy Nova" heals can now trigger "Surge of Light" as well.

* "Symbol of Hope": amount of mana regained increased.

* "Touch of Weakness": This spell can now activate "Surge of Light".

* "Vampiric Touch": This spell now consumes the "Inner Focus buff".

Rogues

* Added a new double-attack animation for "Mutilate".

* "Cloak of Shadows": The tooltip has been adjusted to indicate this ability removes hostile effects, rather than dispels them. "Cloak of Shadows" does not count as a dispel, and will not interact with dispel resistance or effects triggered by dispelling. This ability no longer removes the "Weakened Soul" debuff.

* "Deadly Throw": This ability will now damage hunters and their pets when they are affected by "The Beast Within" or "Bestial Wrath". Those targets will still be immune to the movement impairing portion of "Deadly Throw".

* Fixed a data error that caused "Ghostly Strike" and "Riposte" to generate more threat than intended.

* Fixed a bug where the "Silence" effect on "Garrote" was getting resisted too often.

* "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Polymorph" effects and no longer remove "Charm" effects.

* "Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the range of your "Sap" and "Blind" abilities by 2/4 yards and reduces the energy cost of your "Sap" and "Blind" abilities by 25/50%.

* Increased the frequency and amount of "Blinding Powder" found in pickpocketed junk boxes.

* "Mutilate": This ability will now always consume the "Cold Blood" buff when it strikes an opponent.

* Poisons: The difficulty of dispelling these is now based off the level of the player, not the level of the weapon the poison is applied to.

* Reduced the reagents required to create most poisons.

* "Remorseless Attacks" (Assassination): "Hemorrhage" added to the buff tooltip. This ability will no longer trigger from killing totems.

* Rogue poisons no longer have charges.

* "Sap" now automatically gains the full benefit of "Improved Sap".

* "Shadowstep" (Subtlety): The cooldown has been reduced to 15 seconds.

* "Stealth" will now be broken correctly by damage shield such as "Oil of Immolation".

* "Surprise Attacks" (Combat): This talent now correctly prevents "Envenom" from being dodged.

Shaman

* "Ancestral Healing" (Restoration): This talent will now trigger when you critically heal yourself with "Earth Shield".

* "Earth Elemental Totem": This pet will now come into the game with full health, including that gained from a percentage of its master's stamina.

* "Earth Shield": Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.

* "Elemental Focus": This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by "Lightning Overload".

* "Eye of the Storm" (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells.

* "Fire Elemental Totem": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.

* "Flametongue Weapon": This effect will no longer trigger while you are disarmed.

* "Frostbrand Weapon": Rank 6 now properly receives increased effect from spell damage bonuses.

* "Healing Focus": The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with "Gift of the Naaru".

* "Heroism": Training cost increased to match the cost of "Bloodlust".

* "Lightning Shield": Ranks 8 and 9 of this spell now trigger correctly while mounted.

* "Magma Totem": This totem will now correctly do damage on its 10th tick, right before despawning.

* "Mana Spring Totem": Duration increased to 2 minutes.

* "Mana Tide Totem": This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.

* "Healing Stream Totem": Duration increased to 2 minutes.

* "Mental Quickness": This talent now correctly reduces the cost of "Purge", "Flame Shock", "Frost Shock", "Earth Shock", "Bloodlust", "Heroism", "Lightning Shield", "Cure Poison", and "Cure Disease".

* "Nature's Guardian" (Restoration): Some spells and abilities did not trigger this talent. That has been fixed.

* "Restorative Totems" (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items.

* "Shadowguard": The rank 7 tooltip is now consistent with all other ranks of "Shadowguard".

* Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned.

* "Water Shield": When a Shaman with this spell active is afflicted with "Cyclone", the charge burned will now grant mana.

* "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.

Warlocks

* "Amplify Curse": This ability is now consumed correctly by a "Curse of Doom" casting.

* "Create Healthstone": These abilities will now be sorted in rank order in your spellbook.

* "Create Spellstone": These abilities will now be sorted in rank order in your spellbook.

* "Curse of the Elements" and "Curse of Shadow" now have a duration of 2 minutes when used on PvP targets.

* "Curse of Tongues" now has a 12 second duration when used on PvP targets.

* "Demonic Knowledge": This ability will now work with enslaved demons.

* "Enslave Demon": The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved.

* Fixed some data errors that caused "Soul Leech" and "Conflagrate" to generate more threat than intended.

* "Improved Drain Soul": This talent will no longer trigger when a creature other than the one you are draining dies.

* "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Slowing" effects and no longer remove "Charm" and "Polymorph" effects.

* New art added for "Ritual of Souls" channeling focus and "Soulwell" created by the spell.

* "Ritual of Souls" no longer consumes a "Soul Shard" when cast in arenas.

* "Shadowfury" now properly benefits from the Intensity talent.

* "Spell Lock" (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.

* "Soulwell" now plays a sound and visual effect when you create a "Healthstone" through using it.

* "Soul Link": Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons.

* "Unholy Power": The tooltip has been corrected to indicate it works with the Imp's "Firebolt".

Warriors

* "Charge", "Intercept" and "Intervene" now suppress all Slowing effects while charging the target.

* "Commanding Shout": This ability now increases your max health, but keeps your percentage health constant.

* "Death Wish" and "Enrage" effects no longer stack.

* "Execute": When used with "Sweeping Strikes", ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.

* "Heroic Strike": The rank 10 tooltip now includes specific values for the bonus damage against dazed targets.

* "Improved Revenge": Reduced the delay on the stun landing from a successful "Revenge".

* "Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now removes "Immobilizing", "Stun" and "Polymorph" effects and no longer remove "Slowing" effects.

* "Revenge": This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged.

* "Shield Slam": Rank 3 of this ability no longer gets its cost reduced twice by the "Focused Rage" talent (Protection).

* "Spell Reflection" no longer has a global cooldown.

* "Victory Rush": The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%.

* "Flurry" (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30.

Pets

* Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.

* Fixed the amount of happiness lost when you dismiss a Nether Ray pet.

* Voidwalkers will stop while they are consuming shadows.

* Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.

* Warlock and Hunter pets will now be automatically dismissed when you untalent.

Items

* All epic items of Tier 5 and beyond quality have been upgraded to reflect their intended power.

* Armor: All Burning Crusade items that spent part of their budget on increased armor have been re-evaluated. Some gained additional armor, while others gained other additional bonuses.

* Common unique items will not drop for you if you already have them in your inventory.

* Items which start quests you've already completed will show the correct feedback if you try to use them.

* Heroic difficulty instances end bosses will now always drop an epic item, in addition all bosses in Heroic difficulty instances will have a chance to drop an epic gem!

* Additional darkmoon cards can now be found on high level outland creatures. They can be turned in to the darkmoon faire to make powerful new darkmoon card trinkets. Look for Lunacy, Storms, Furies and Blessings cards.

* "Health Regeneration": This effect on random property items has been renamed to "Health per 5 sec".

* "Khorium Lockboxes" will now drop occasionally off creatures over level 65.

* "Devilsaur Tooth": This item has been reverted to pre-Burning Crusade design, granting an automatic critical strike to your pet's next attack.

* "Nethershard", "Ceremonial Kris", "Illidari-Bane Mageblade", "Summoner's Blade", "Thunderlord Scalpel", "Vibro Dagger", "Vibro Sword", and "Revered Mother's Crysknife": These weapons can now only be used in the main hand.

* The "Serpentshrine Shuriken" can now be sold to vendors.

* "Xavian Stiletto" can now be sold to vendors.

* "Wand of Biting Cold" can now be sold to vendors.

* "Bloodseeker"now can now be sold to vendors.

* The "Ironscale War Cloak" can now be disenchanted.

* "Boots of the Infernal Coven" can now be disenchanted.

* "Crown of Endless Knowledge" can now be disenchanted.

* "Valanos' Longbow" can now be disenchanted.

* "Ravager's Cuffs" can now be disenchanted.

* "Deep Core Lantern" can now be disenchanted.

* The "Devilshark Cape" can now be disenchanted.

* "Demon Hide Spaulders" can now be disenchanted.

* "Gladiator's Heavy Crossbow" can no longer be disenchanted.

* Tranquilien Reputation Items: Some of the items on this vendor were disenchantable. They no longer are disenchantable.

* "Gladiator's Endgame" can no longer be disenchanted.

* Corrected a typo in the tooltip of "The Hammer of Destiny's" proc.

* Corrected a typo in the tooltip of "Anesthetic Poison" in regards to the number of charge applied.

* "Malefic Raiment": Corrected a tooltip calculation error.

* "Bangle of Endless Blessings": Fixed tooltip error on Meditation effect.

* "Cataclysm Harness": Fixed a tooltip error on "Invigorated effect".

* Updated the tooltip for "Vengeance of the Illdari" to clarify that it increases spell damage.

* "Blade of Eternal Darkness": The tooltip has been adjusted to indicate it only works with direct damage spells.

* "Wushoolay's Charm of Nature": The tooltip has been corrected to indicate it grants spell haste.

* Corrected a naming inconsistency with "Windchanneller's" items.

* "Figurine of the Colossus" corrected a typo in the tooltip of the buff provided by this item.

* "Marsh Lichen": This food is now considered a fungus.

* "Stromgarde Muenster" is now correctly considered cheese for the purposes of feeding pets.

* "Edible Fern" now triggers a global cooldown on use.

* "Rumsey Rum", "Rumsey Rum Light", "Rumsey Rum Dark", "Rumsey Rum Black Label", "Halaani Whiskey", "Gordok Green Grog", "Raptor Punch", "Stormstout", "Trogg Ale", and "Thunderbrew Lager": The stat bonuses from these drinks no longer stacks with stamina bonuses from other foods.

* "Felguard Annihilators" will now drop the proper loot in Heroic difficulty.

* Khorium Lockboxes will now contain loot of the appropriate level.

* Aeonus will now properly drop a "Primal Nether" in Heroic Difficulty.

* Coilfang Collaborators will now drop the proper loot in Heroic Difficulty.

* Demon Hunter Supplicants now drop the proper loot.

* Auchenai Death-Speakers and Doomsayers will now drop the appropriate loot.

* "Netherstrike" armor has had it's socket bonuses changed.

* PvP Set Bonuses: Set bonuses of 35 resilience rating will now stack correctly if received from two different sets.

* "Assassination" Set: The haste bonus from this set will no longer be triggered if your attack does not land on the target.

* "Avatar Regalia" Set: Tooltips corrected on the "Shadow Word: Pain" set bonus to indicate the triggered bonus works on the next spell cast only. The bonus also now correctly affects healing spells.

* "Black Dragonscale Set": The hit rating bonus from this set now stacks properly with hit rating bonuses from other effects.

* "Black Dragon Mail Set": The hit rating and critical strike rating set bonuses from this set will now stack correctly with other sources of those ratings.

* "Cataclysm Harness" Set: The cast time reduction to "Lesser Healing Wave" will now be displayed correctly as 1.5 sec in the "Invigorated" tooltip.

* "Cenarion Raiment Set": The spell critical strike rating set bonus will now stack properly with other effects that give spell critical strike rating.

* "Defiler's Purpose" Set: The critical strike rating rom this set bonus will now be applied properly.

* "Defiler's Resolution" Set: The critical strike rating from this set will now stack correctly with other bonuses to critical strike rating.

* "Devilsaur Armor Set": The hit rating bonus from this set now stacks properly with hit rating bonuses from other effects.

* "Devilsaur" Set: The hit rating set bonus will now stack correctly with hit rating bonuses from other items.

* "Earthfury" Set: The set bonus that increases totem radius now works on Wrath of Air Totem.

* "Ebon Netherscale Set": The hit rating bonus from this set will now stack correctly with other hit rating bonuses.

* "Frostfire" Set: The 4 piece set bonus now works correctly with rank 4 mage Armor.

* "Frozen Shadoweave Set": The set bonus from these items will no longer have its tooltip modified by the "Vampiric Embrace" talent and can no longer cause a critical strike heal.

* "Hallowed Raiment" Set: The "Binding Heal" set bonus on this set has been changed to 30% chance to resist losing casting time off "Binding Heal" when taking damage.

* "Imbued Netherweave" Set: The critical strike rating set bonus now stacks correctly with other effects that grant critical strike rating.

* "Incanter's Set": Corrected precision error in display of cast time reduction in Flamestrike. The actual value is unchanged; it was displaying a rounded-off value before.

* "Justicar Armor" Set: The bonus to "Seal of Vengeance" now functions correctly.

* "Malefic Raiment" Set: The set bonus granting heals from periodic spells can longer get critical strikes.

* "Netherblade" Set: The set bonus giving a chance to gain combo points on finishers now works correctly with "Slice and Dice" and "Deadly Throw".

* "Overlord's Resolution" Set: The dodge rating bonus from this set now stacks correctly with all other dodge rating effects.

* "Voidheart" Set: This set bonus will now trigger correctly from all shadow and fire spells.

* "Warbringer Armor" Set: The "Revenge" set bonus will no longer apply an excessive bonus to "Heroic Strike".

* "Wyrmhid Set": Adjusted the tooltip on "Moonfire" cost reduction to indicate it is a reduces by a percentage of the base cost, not the talented cost.

* "Nordrassil Regalia": The Regrowth set bonus will now correctly be consumed by the first casting of Regrowth.

* "Clefthoof Hide Leggings": There were two items with this name. The world drop item has been renamed as "Elekk Hide Leggings".

* "Fathom-Brooch of the Tidewalker": Healing spells and spells which are not critical strikes can now trigger this trinket.

* "Heavenly Inspiration" no longer shares a cooldown with other trinkets which temporarily increase spell damage.

* "The Talon of Al'ar": This trinket now applies correctly to "Scatter Shot" and "Silencing Shot".

* "Energized Wristwraps": This item was incorrectly set to superior quality. It has been changed to good quality with the stat bonuses unchanged.

* "Murloc Eggs": These pet-summoning items are now set to superior quality.

* "Swift Flying Mounts": All the swift flying mounts will now display as epic items, rather than superior-quality items.

* The "Twin-Bladed Ripper"icon has been changed.

* The "Netherwhelp's Collar" now has it's own unique icon.

* The "Lightsworn Hammer" icon has been changed to a mace icon.

* Replaced the placeholder art for "Zeth'gor Shield" and "Dragonscale Shield" with permanent art.

* "Staff of Prehistoria": A placeholder icon will no longer become visible when creating this staff.

* Corrected the stats of "Girdle of the Endless Pit".

* Corrected the stats of Supple Leather Boots".

* "Scroll of Strength V" will now give the proper stat increase.

* Corrected many issues with helmets displaying and not displaying hair correctly.

* The "Stealther's Helmet of Second Sight" will now properly hide facial hair.

* "Warmaul Helmet": This helmet no longer displays facial hair clipping through the helm.

* The "Citrine Pendant of Golden Healing" should now properly work on players of all levels.

* Removed the level requirement on "Battle Scarred Leggings".

* The "Consortium Combatant's Robes" level requirement has been removed.

* The "Spellfire" and "Shadoweave" tunics have been changed to robes.

* "Robes of Insight" will again correctly have its effect consumed by casting "Blink".

* "Masquerade Gown" will now be triggered correctly by any spell, not just critical strikes.

* "Adamantite Weight Stones" now work on staves and fist weapons.

* "Fel Weightstone" now works on fist weapons.

* "Spymaster's Crossbow" can now be used by non-hunters.

* The "Azerothian Longbow" will now properly display it's firing animation.

* "Halaa Ammo" has been reduced in damage and soulbound, but you can carry any number of them.

* "Draenic Light Crossbow" now correctly uses arrows and has had it's firing animation corrected.

* "Lead Slug Shotgun": Correct sounds and animations are now attached.

* "Longbeard Rifle" now has a gun animation and sound.

* "Dragonbreath Musket", "PC-54 Shotgun", "Sporting Rifle", and "Tauren Runed Musket" all now have a gun sound and animation instead of crossbow.

* "The Night Blade": The chance for the effect on this item to trigger has been reduced.

* The "Flarethorn" will now display properly when sheathed.

* "Aldor Guardian Rifle" will now work correctly.

* "Mag'hari Light Recurve" will now work correctly.

* "Ragehammer" again grants increased damage instead of attack power.

* "Searing Needle": The damage effect from this item is fixed and now works correctly.

* The "Illidari-Bane Mageblade" is now correctly a sword as intended.

* "Atiesh", "Greatstaff of the Guardian": The party aura from these items will now be reapplied correctly when a player logs into the game while already mounted.

* "Hammer of Destiny": The mana restoring effect from this item will now display in the combat log.

* "Earthwarden": Damage when not shapeshifted reduced on this weapon; this was intended to be reduced like other feral weapons, but was overlooked.

* The "Silver Star": This low-level quest reward has been fixed to match the new system for thrown weapons. For technical reasons, all old "Silver Stars" are now listed as "Broken" and cannot be used. New ones gained will work correctly.

* "Grunt's Waterskin": This item now has the same effect as "Footman's Waterskin".

* The "Decapitator" should no longer give an immune message when used on certain creature types.

* The "Discombobulator Ray" no longer works on flying targets.

* "Goblin Rocket Launcher": When this item stuns a warrior opponent, it can now trigger "Second Wind".

* "Cosmic Infuser": This item now works with "Gift of the Naaru" and "Holy Nova". It does not work with affects which cause a target to heal themselves, "Earth Shield", "Lifebloom", "Prayer of Mending", etc., or which are caused by draining life or vampirism. Health potions and other consumables will no longer trigger it either.

* "Mana Thistle": Picking this herb will no longer case abilities such as Lightning Shield to trigger and burn changes.

* "Nightmare Vine": The poison from picking this herb is now considered Nature damage instead of Physical damage.

* "Pendant of the Violet Eye" will no longer trigger from spells with no mana cost. It will also no longer get double procs from some Paladin spells.

* "Pendant of Golden Healing": This item no longer gains benefit from bonus healing effects.

* "Bangle of Endless Blessings" will no longer proc off of tradeskills.

* "Bogslayer Bracers" now make the proper sound when moved in your inventory.

* Reduced the "Silence" and "Interrupt" reduction provided by "Talisman of the Breaker".

* "Band of the Eternal Champion": This item is no longer triggered from being hit by ranged attacks.

* "Band of the Eternal Defender": The effect from this item now only affects the wearer, instead of the whole party.

* "Eye of Gruul" has been redesigned to give a chance of healing discount each time a heal is cast.

* "Occulus of the Hidden Eye": The tooltip for this item now specifies the user must kill a creature to gain its benefit.

* "Lesser Rune of Warding": This effect will now continue to work correctly after the target dies and resurrects.

* "Greater Rune of Warding": This effect will now continue to work correctly after the target dies and resurrects.

* "Mark of Conquest": The mana energizing effect from this item now correctly occurs on dealing ranged damage instead of taking it.

* "Glyph of Renewal": The mana regeneration from this enchantment will now stack correctly with all other mana regeneration effects.

* "Libram of Eternal Rest" was causing "Judgement of the Crusader" not to refresh on each hit. That has been fixed.

* "Auslese's Light Channeler": "Avenger's Shield" will now consume the effect from this item.

* "Hazza'rah's Charm of Healing" now provides haste rating as intended, instead of a fixed reduced cast time.

* "Aegis of Preservation": This item will now correctly heal the user; it was showing up in the log, but not increasing actual health.

* "Mystical Skyfire Diamond": The triggering rate on this item has been increased, but it now only reduces the cast time on spells by half; and Warlocks casting "Corruption" with maximum ranks in "Improved Corruption" will no longer consume the "Focus" buff from this gem.

* "Lifegiving Gem": This item will now only increase maximum and current health of the user by 1500. It will not also heal the user for 1500.

* Enraged Fel Sparks now properly drop "Motes of Fire" instead of "Motes of Shadow".

* "Primal Nethers" may now be purchased from G'eras for "Badges of Justice".

* "Oracle Belt of Timeless Mystery": The "On Use" effect changed to "On Equip" as intended.

* "Abyssal Cloth Slippers": There were two items with this name. The ones from the Burning Crusade have been renamed "Abyssal Cloth Footwraps".

* Updated the "General's Leather Boots" to properly reflect the Alliance counterpart.

* "Area 52 Defender's Pants": Arcane resistance on this item was unintended and has been removed.

* "Brood Mother Leggings": Now has a spell price and can be worn by non-hunters.

* "Razaani-Buster Leggings": This item can now be sold to a vendor.

* "Mok'Nathal Hero's Pantaloons" now has a sell price and can be worn by non-hunters.

* "Enchant Boots - Vitality": The health regeneration from this enchantment will now work in combat.

* "Enchant Weapon- Spellsurge": The mana gained from this enchantment will now show up in the combat log.

Professions

* Alchemy

o The chance of a discovery occurring while making potions has been substantially increased.

o Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."

o Elixirs now stack to 20.

o Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.

o "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.

o Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.

o "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.

o The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.

o "Fel Strength" elixirs now work correctly with elixir mastery.

o "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.

o Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.

o Reagent costs and potency of all flasks has been reduced.

o The cost of "Imbued Vials" has been reduced.

o The chance to find a "Fel Lotus" while picking an herb has been increased.

o "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.

o "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.

o "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.

o "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.

o "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.

o "Elixir of Fortitude" now correctly displays its name in its buff tooltip.

o The "Alchemist's Stone" bonus now works on potions that restore both health and mana.

* Enchanting

o Enchant Bracer-Spellpower had its primal costs reduced slightly.

o Enchanting recipes that increase spell damage now also increase healing as well.

o The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.

* Engineering

o A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.

o Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.

o Many engineering recipes will now give skillups for longer than the previously did.

o An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.

o Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.

o "Adamantite Shells" now require less adamantite and do slightly more damage.

o The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.

o Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.

o "Seaforium" now opens locked chests as well as locked doors.

o The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.

o The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.

o The "Nigh Invulnerability Belt" now has a smaller chance of failure.

o "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.

o "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.

* Fishing

o The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.

o The fishing timer can no longer run through its duration without a fish biting.

o Fishing has been removed from Arathi Basin and Alterac Valley.

o You can now fish in Underbog.

* Jewelcrafting

o The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.

o A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.

o A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.

o Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.

o Thorium Setting only requires 2 thorium bars now

o Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them

o Mithril filigree has a slightly reduced range that it gives skillups.

o A number of jewelcrafting gems now give skill increases for slightly longer than they used to.

o "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.

o Jewelcrafting Onslaught ring thorium cost reduced

o The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)

o Prospecting now always yields at least 1 gem.

o Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.

o The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.

* Leatherworking

o Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.

o "Knothide Armor" kits now require less leather to make and give skill increases for longer.

o Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.

o Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.

o Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.

o "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.

o Added Warped Flesh to high level warpstalkers.

o "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.

* Additional Profession Changes

o Gathering skills no longer fail when you have reached the maximum skill possible.

o The "Stoneforged Claymore" model has been updated.

o "Fel Iron Bars" now have an icon unique from "Felsteel Bars".

o "Felsteel Bars" are now good quality (green items).

o The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.

o Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.

o Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.

o Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.

o Golden Spellthread and Runic Spellthread have been slightly improved.

o Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.

o "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.

o "Nightmare Seed" found with herbalism now requires level 60 to use.

o The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.

o Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.

o Materials required to make the Blacksmithing Adamantite plate armor have been reduced.

o The Epic bind on equip Blacksmith weapon recipes now require more materials to make.

Quest

* You can now interact with wanted posters while mounted.

* "Grishnath Orbs" can no longer be interacted with unless the character is on the quest, "Exorcising the Trees".

* The Ammen Vale quest, "Rescue the Survivors!" is now properly flagged as draenei-only. Non-draenei who have this quest in their log should abandon it.

* Fixed a grammatical error in the quest, "The Ring of Mmmrrrggglll".

* The quest, "Defiling Uther's Tomb" no longer has a time limit attached to it.

* The level for the Hellfire Peninsula quest, "Natural Remedies" has been dropped from 64 to 63.

* The "Shadowy Disguise" for the quest, "Who Are They?" can no longer be gained while shapeshifted.

* Adjusted a few "Restless Bones" piles in the Bone Wastes so that they were not under the ground.

* Fixed an issue with the quest, "Sabotage the Warp-Gate!", which would sometimes fail the escort as it began.

* The Blade's Edge Mountains quest, "On Spirit's Wings" is no longer shareable.

* Fixed some typos in the quest, "Reunion".

* Completing the Horde quest, "Reunion", will now auto-launch the next quest in the series, "On Spirit's Wings".

* Directions to the Bloodmaul Camp are now included in the quest, "The Smallest Creatures".

* The Horde version of the quest, "Gorgrom the Dragon-Eater" is no longer shareable.

* Completing the Horde version of the quest "Gorgrom the Dragon-Eater" will now auto-launch the quest, "Prisoner of the Bladespire".

* Directions to Gruul's Lair are now included in the quest, "Prisoner of the Bladespire".

* The Scrap Reaver X6000 from the quest, "You, Robot", no longer has its "Repair" ability.

* Matron Varah of Mok'Nathal Village no longer offers the quest, "Understanding the Mok'Nathal". Now, only Leoroxx has that distinction, as was intended.

* Minimap arrow for the quest, "Report to the Allerian Post" fixed.

* "Whispers of the Raven God": Understanding Ravenspeech will now hit players at range.

* Bash'ir Landing and Razaan's Landing in Blade's Edge Mountains have been significantly expanded to support questing.

* Skettis in Terokkar Forest has had some adjustments to support questing.

* Millhouse Manastorm will now only award players credit for completing the "Trial of the Naaru: Tenacity" upon the death of Harbinger Skyriss and only ONCE. Players will no longer receive credit through a gossip option on Millhouse.

* Goliathon, involved in the "Natural Remedies" quest, is now level 63. Goliathon Shardlings are now level 60-61.

* Uvuros in Shadowmoon Valley has had its powers and abilities reduced.

* The "Brain Damage" buff given from "Ethereum Essences" now lasts 60 seconds.

* Ethereum Relay corpses will now be viewable and lootable without having to be under the influence of "Brain Damage."

* The quests "Trouble at Auchindoun," "The Codex of Blood," "Into the Heart of the Labyrinth," "Find Spy To'gun," and "The Soul Devices," have had their minimum level reduced to 68.

* The drop rate for "Rotten Arakkoa Eggs" used in the quest "Of Thistleheads and Eggs..." has been increased.

* "The Cipher of Damnation - Borak's Charge", has had its recommended players increased to 4.

* Ruul the Darkener has had his hit points and abilities slightly adjusted to make him not as "punishing".

* The questline, "Zuluhed the Whacked" now requires that players kill Zuluhed as part of the completion criteria.

* The "Charred Bone Fragment" for the quest "Digging Up the Past" is now on a quicker respawn timer.

* "Sunfury Disguise" pieces are now flagged as multi-drop.

* The Enraged Wraiths that spawn during the Eversong quest "Powering Our Defenses" have been scaled back in difficulty.

* "Fengus' Ferocity","Mol'dar's Moxie","Rallying Cry of the Dragonslayer", "Slip'kik's Savvy" and "Spirit of Zandalar" these buffs will no longer work on targets over level 63.

* "Of Thistleheads and Eggs": The "Rotting Putresence" debuff gained during this quest is now correctly considered a stun, and affects which remove stuns will remove it.

* "Shizz Work": The "Stanky debuff" will no longer cause some procs to trigger.

* The drops for "The Vials of Eternity" have been modified. Vashj's and Kael's Vial Remnants are now multi-drop quest items. This means they'll be lootable by each raid member who is on the quest, as opposed to the four vials that drop at the moment.

Reputation

* Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.

* "Scout's Arrow" reputation requirement for Cenarion Expedition has been moved to friendly.

* "Warden's Arrow" minimum level has been changed to 68.

* "Coilfang Armaments" will now drop from heroic difficulty Slave Pens.

* New title of "Justicar" is now available for Alliance players exalted with AV, AB and WSG factions.

* New title of "Conqueror" is now available for Horde players exalted with AV, AB and WSG factions.

* An option is available at Exalted with the Violet Eye to turn in faction ring along with gold for a different exalted-level faction ring.

* High-level bullets can be purchased from Honor Hold and Thrallmar factions at revered.

Dungeons and Raids

* Sounds and voice-overs have been added to all Outland dungeons and raid zones.

* Lightsworn Vindicators outside the Black Temple will no longer attack players who are Hostile with the Aldor.

* Creatures will no longer "Cleave" targets that aren't in front of them.

* "Silence" spell duration has been changed from 6 to 5 seconds.

* "Polymorph" spell duration has been changed from 20 seconds to 8 seconds.

* "Hooked Net" spell duration changed from 10 to 6 seconds.

* "Electrified Net" spell duration changed from 10 to 6 seconds.

* "Net" spell duration changed from 10 to 6 seconds.

* Creatures will no longer perform "Sweeping Strikes".

* Creature versions of "Hamstring" now deal 20% of the creature's normal melee damage, and is no longer tied to the creature's normal swings.

* Creature versions of "Wing Clip" now deal 20% of the creature's normal melee damage.

* Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock's Succubus pet.

* There is now a control panel to control the waterfall that blocks the entrance to Coilfang Raid to allow people stuck on the other side of the waterfall to leave.

* Mortog Steamhead standing outside of the Coilfang dungeons will repair armor and weapons as well as sell various items to those exalted with the Cenarion Expedition.

* Most dungeon boss creatures will no longer slow their movement speed when they are wounded.

* Hellfire Citadel:Ramparts

o Bonechewer Destroyers now has a 2 second melee round time and will no longer "Knock Away" and wipe the target's threat on Heroic.

o Bonechewer Darkcasters now attack slower.

o Bleeding Hollow Scryer's "Fear" extended the repeat cooldown so the ability will happen less frequently.

o Bonechewer Raveners on Heroic, damage has been reduced and will now attack slower.

o The "Liquid Fire" damage radius graphic has been slightly altered to align more properly with damage; and damage has been significantly reduced in Heroic difficulty.

o Omor the Unscarred's "Treacherous Bane" ability on Heroic will now have the correct damage listed on the tooltip. The damage has also been reduced in Heroic. Changed the graphic to be more noticeable.

o Added a 2 second cast time to Omor the Unscarred's "Treacherous Aura" and "Treacherous Bane" abilities.

o Vazruden's "Revenge" damage has been raised on Heroic difficulty.

o Nazan now emotes before landing.

o Nazan now has a slight delay before fireballing after breathing fire while landed.

o Vazruden's Warn Horn is now present in Hellfire Ramparts. It can be used to call Vazruden back if he leaves the instance between wipes.

* Hellfire Citadel: Blood Furnace

o Shadowmoon Adepts on Heroic now double attack instead of triple attack on occasion.

o Laughing Skull Legionnaire no longer uses the "Sweeping Strikes" ability.

o Shadowmoon Technician's "Silence" spell is used less frequently.

o Laughing Skull Warden will stay engaged with his main target on Heroic difficulty.

o The Maker's "Exploding Beaker" damage and knockback radii have changed for consistency to both be 8 yards.

o The Maker's "Exploding Beaker" damage has been increased on Heroic difficulty.

o Shadowmoon Technician's "Throw Dynamite" ability damage has been increased.

o Nascent Fel Orc will Dual Wield properly now.

o Keli'dan the Breaker's "Shadow Bolt Volley" has had both its damage and range increased

o Shadowmoon Channeler's "Mark of Shadow" will have a longer delay before being cast at the start of the fight and now does more damage.

o Felguard Annihilators and Felguard Brutes will now do less damage.

* Hellfire Citadel: Shattered Halls

o The "Resist Shadow" buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.

o Shattered Hand Reavers will do less damage in Heroic difficulty.

o The "Uppercut" used by the Shattered Hand Reaver now has a smaller combat range.

o Rabid Warhounds on Heroic will now do less damage.

o Shattered Hand Houndmaster's "Impaling bolt" damage and movement impairing effects have been increased.

o Warbringer O'mrogg now applies a smaller amount of threat to the target of his "Beatdown" ability and will now correctly disable his "Burning Maul" ability after a wipe.

o Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a farther distance.

o Warchief Kargath Bladefist can now travel slightly farther during "Blade Dance".

* Coilfang: The Slave Pens

o Coilfang Defenders are only found in pairs while in Heroic difficulty.

o Wastewalker Slaves will now be more difficult in Heroic difficulty.

o Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.

o Rokmar the Crackler will now only apply "Grievous Wound" to his current target.

o The maximum range of Quagmirran's "Poison Bolt Volley" has been increased and the spell now ignores line of sight. The damage over time component also is now fully affected by a player's nature resistance.

o Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.

o The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.

o "Naturalist Bite" is now level 70 in Heroic difficulty Slave Pens.

* Coilfang: The Underbog

o Underbat in Heroic difficulty damage has been reduced.

o Underbog Lurker in Heroic difficulty damage has been reduced.

o "Wild Growth" on the Underbog Lurkers has been fixed.

o Underbog Lurkers will now have a slight delay before using the "Coral Cut" ability on a target.

o Murkblood Oracles and Murkblood Healers now have more mana.

o The Murkblood Spearmen's "Throw" ability does more damage in Heroic difficulty.

o Lykul Wasp and Lykul Stinger melee damage has been reduced.

o Underbog Lords have had their damage reduced.

o The Black Stalker's "Spore Strider Summon" should happen at more regular intervals and be less random.

* Coilfang: Steamvaults

o Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.

o Coilfang Engineer damage has been increased in Heroic difficulty.

o Coilfang Engineer "Throw Bomb" ability damage has been increased and will throw more frequently.

o Steam Surger damage damage has been significantly reduced.

o Tidal Surger damage has been slightly reduced in Heroic difficulty.

o The Bog Overlord's "Trample" has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.

o Coilfang Siren's "Fear" now has a 1 second cast time and no longer removes all threat from feared players.

* Coilfang: Serpentshrine Cavern

o The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes.

o Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.)

o Slightly reduced the number of creatures from the cavern entrance.

o Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull.

o Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question.

o Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health.

o The "Mark of Hydross" and "Mark of Corruption" debuffs can now affect the increases of the nature or frost damage taken up to 500%.

o "Refreshing Mist" now correctly restores health.

o Fixed an exploit related to Leotheras' "Consuming Madness" spell.

o Lady Vashj can no longer use the ability "Persuasion".

o Toxic Spores no longer deal damage upon impact.

o Tidewalker Lurkers no longer call for help from other nearby creatures.

o Greyheart Technicians are now much easier to kill, and deal less damage.

o Coilfang Priestesses may now be polymorphed.

o Coilfang Priestess' "Holy Fire" spell now deals Holy damage, and the damage dealt by the spell has been lowered.

o Morogrim Tidewalker's "Earthquake" no longer obeys line of sight restrictions

* Auchindoun: Mana-Tombs

o Ethereal Sorcerer's in Heroic difficulty will summon Arcane Fiends less frequently.

o The Dark Shell of Pandemonious is now more visibly noticeable when cast. The duration has been lowered from 8 to 6 seconds for Heroic difficulty.

o Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists now have more mana.

o Nexus-Prince Shaffar's will now summon "Ethereal Beacon" at a more regular interval.

* Auchindoun: Auchenai Crypts

o Angered and Raging Skeletons have had their movement speed decreased on Heroic difficulty.

o Avatar of the Martyred's "Mortal Strike" damage has been reduced.

o Shirrak the Dead Watcher's "Fiery Blast" damage has been reduced on Heroic difficulty.

o Raging Souls will now correctly despawn after casting their "Rage" spell on Heroic difficulty.

* Auchindoun: Sethekk Halls

o Sethekk Guard's damage has been greatly reduced.

o Sethekk Ravenguard's damage has been reduced on Heroic difficulty.

o Darkweaver Syth's aggro radius has been increased, and he can now see through both stealth and invisibility.

o Sethekk Oracle's "Arcane Lightning" damage reduced and it will be cast less frequently.

o Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have mor mana.

o Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have mor mana.

o Added a 1 second cast time to the "Spell Reflection" ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts.

o The "Arcane Destruction" buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.

o Sethekk Talon Lords now wield a scimitar and shield instead of a polearm.

o Time-Lost Shadowmage will now be able to cast "Curse of the Dark Talon" spell more than once.

o Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the "Arcane Explosion", and reduced the frequency on his "Polymorph".

o Talon King Ikiss is more obvious when he is about to cast "Arcane Explosion".

* Auchindoun: Shadow Labyrinth

o The "Shadow Defense" spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.

o Fel Overseer's "Mortal Strike" in Heroic difficulty now deals less damage.

o Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty.

o Cabal Cultist's damage has been reduced in Heroic difficulty changed.

o The damage dealt by Murmur's "Thundering Storm" is now increased properly by "Resonance".

* Caverns of Time: Escape from Durnholde

o The Durnholde Mage's "Polymorph" spell will be cast less frequently.

o Infinite Slayer's "Mortal Strike" damage has been reduced.

o Lieutenant Drake's melee speed has been slowed slightly and damage reduced.

o Captain Skarloc's "Consecration" ability and melee damage has been increased on Heroic difficulty.

o Infinite Defiler's "Curse of Infinity" on Heroic difficulty has been renamed to "Bane of Infinity", since the effect is not removable as a curse.

o The Human Illusion spell will now interact correctly with "Shadowform" and "Druid" shapeshifts.

* Caverns of Time: Opening of the Dark Portal

o Temporus' "Spell Reflection" ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.

o Temporus may no longer be disarmed.

o Chrono Lord Deja's "Time Lapse" may no longer be reflected.

* Karazhan

o Prince Malchezaar's door will now close when his encounter begins.

o Prince Malchezaar's aggro range has been reduced.

o Romulo's "Daring spell" now increases haste and damage by 35% instead of 50%.

o Romulo's "Poisoned Thrust" will now be used less frequently.

o "Backward Lunge" damage has been decreased.

o The "Deadly Swathe" now operates based on the new creature cleave rule when engaging Romulo.

o Fixed an issue where if Romulo or Julianne were "killed" in the final phase and the raid then died, the "dead" actor would not despawn, forcing players to soft reset the instance to fix things.

o "Blinding Passion" will now only hit players.

o Immunity effects such as "Ice Block" will no longer remove the secondary effects of being Little Red Riding Hood.

o Fixed a bug that was causing Maiden of Virtue's "Repentance" to hit her current target.

o Ethereal Theives and Spellfilchers in the upper floors have been retuned slightly.

o Terestian Illhoof will no longer sacrifice his primary target.

o Terestian Illhoof will now wait longer before resurrecting his imp, Kil'rek.

o Terestian Illhoof's Imps have had their hitpoints reduced slightly.

o Spectral Guest melee damage per second has been slightly reduced.

o Shade of Aran's conjured elementals now despawn when he is defeated.

o Nether Protection will no longer cause "Flame Wreath" to detonate.

o Netherspite correctly puts the raid into combat and is no longer affected by immolate and other forms of vertex coloring.

o Roar is now susceptible to "Horror" effects.

o The "Rolling Pin" of the Ghostly Baker will now only deal damage to one target.

o Karazhan Tomes

+ Redemption of the Fallen will now correctly summon a lvl 70 creature.

+ Wrath of the Titans will no longer gain the full effect from +dmg gear

+ Torment of the Worgen will now deal additional shadow damage when it procs (previously it did not work and did not log)

+ Legacy of the Mountain King remains unchanged.

o Dark Screechers should no longer chain-cast "Sonic Burst".

o Negatron's Earthquake will now play correctly.

* Tempest Keep

o The hitpoints of all non-boss mobs has been reduced. The boss specific adds should not be affected by this change.

* Tempest Keep: The Botanica

o Bloodwarder Protector's "Crystal Strike" may now be dodged and parried.

o Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the "Arcane Blast" ability on Heroic difficulty.

o The duration of "Vial of Poison" has been reduced significantly.

o Greater Frayer's do more damage in Heroic difficulty.

o Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty.

o Thorngrin the Tender's damage has been reduced in Heroic difficulty.

o Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.

o The Sunseeker Gene-Splicer's "Death & Decay" will occur less frequently and the damage has been reduced on Heroic difficulty.

o Mutat Fear-Shrieker and Mutate Horror hit points are reduced

o Warp Splinter's "Arcane Volley" damage has been reduced on Heroic.

o The Bloodwarder Protector's involved in the fight with the Mutate Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed.

* Tempest Keep: The Mechanar

o Bloodwarder Physicians now have more mana.

o Nethermancer Sepethrea will no longer break nearby players' stealth when engaged.

* Tempest Keep: The Arcatraz

o Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.

o There are less Arcatraz Sentinel corpses in the dungeon.

o Zereketh the Unbound's "Seed of Corruption" will not knock players back as far.

o Zereketh's melee damage has been reduced on Heroic difficulty.

o Zereketh's "Shadow Nova" and the Death Watcher's "Death Blast"damage has been reduced..

o The Arcatraz Sentinel's "Energy Discharge" damage has been reduced..

o Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.

o Eredar Deathbringer's "Diminish Soul" damage has been reduced.

o Eredar Soul-Eater's "Soul Chill" damage has been significantly reduced.

o Skulking Witch's "Chastise" ability damage has been reduced on Heroic difficulty.

o The Unbound Devastator will no longer be able to use the "Devastate" and "Deafening Roar" abilities at the same time. A small shared cooldown has been added to both abilities.

o Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.

o Unchained Doombringer's "War Stomp" now deals less damage.

o Harbinger Skyriss's "Mind Rend" will be used less frequently and the damage has been reduced.

o Harbinger Skyriss's "Domination" duration has been changed to 6 seconds.

o Harbinger Skyriss's "Mana Burn" drain has been reduced on Heroic.

o Akkiris Lightning-Waker's "Lightning Discharge" damage has been reduced on Heroic.

User Interface

* Players will now be able to access the "Looking For Group Channel" by joining the "Looking For Group/Looking for More" tool.

* Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.

* Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.

* Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).

* The network performance meter now shows framerate and how much memory AddOns are using.

* You can socket items while in flight.

* When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.

* Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.

* Sending item links with invalid enchantments will disconnect you.

* Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.

* The area of interest while on a flight path is farther along the path instead of in front of you.

* Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.

* Raid Windows now remember their position in the gamefield between sessions.

* A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.

* Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type "Peace" into the search field to see all of your recipes that use Peacebloom, or type in "20-30" to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.

* Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.

* Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.

* While flying or swimming the 'X' key will now make you move down.

* Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.

* Hunters now have a UI option "Auto Attack/Auto Shot" that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.

* Party members will no longer see a hunter who is feigning death as actually dead.

* Shamans are now a darker blue in the raid UI so they have a more distinct color.

* Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.

* Gems are now searchable in the Auction House under the heading of "Gem" with the gems then broken up by color so you can search for all gems of a specific color.

* When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quanity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.

* The 'Status Bar Text' option in the interface options UI will now display numberic values for all party members health/mana bars in addition to your own.

* Raid and Battleground chat options have been added to the chat button that is attached to the chat log.

* New Tips of the day have been added.

* You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.

* Raid assistants can now start a ready check.

* You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the "Healing" option in the floating combat text section of interface options.

* The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.

* Movement now interrupts the usage of the "Evergrove Wand".

* Casting beneficial spells while using the "Overseer Disguise" will now drop the disguise.

* The "Overseer Disguise" now has a 1 second casting time, and can no longer be activated while in combat.

* The "Triangulation Device" from the "Triangulation Point" quests in Netherstorm will no longer allow the character to see "Ethereum Relays".

* The directional indicators on the minimap for the towns have been added in Outlands.

* Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.

* User Interface Scripting

o Macro Features:

+ New conditional [flyable] which is true if you're in a location where you could use a flying mount

+ You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.

+ Added macro option support for /dismount

+ Macros containing conditionals will automatically update their visual feedback as appropriate during play.

+ #show and #showtooltip can be given conditionals and will update dynamically

+ #show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot

+ Added bag and slot number support to: /castsequence, /cast, /castrandom, /use,

/userandom, /equip, /equipslot

+ New slash command /cancelform

+ The /equip command can take item identifiers specified as item:: e.g. /equip [modifier:alt] item:25640

+ You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help,nodead] [target=player] Flash of Light

o For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

* Two new graveyards have been added to Blade's Edge Mountains.

* Wandering NPCs will turn to face you more quickly when you interact with them.

* The Fel Cannons in Outland should no longer be falling thru the terrain.

* Obsidian Elementals are now correctly immune to bleed effects.

* The casting of the "Sun Shield" spell used by Firewing Warlocks will now show up in the combat log.

* Void Baron Galaxis will no longer despawn 10 seconds after death.

* Uvuros now moves considerably faster than before.

* Arch Mage Xintor now has pickpocket loot.

* Auchenai Crypts: Creatures here will no longer occasionally drop aquatic-oriented items, Fish Scales, etc.

* Boulderfist Warrior: Mages can now Blink when stunned by this creature. In addition, its "Shoulder Charge" ability now has a minimum range.

* Dark Worg: This creature no longer drops cash.

* Dragonhawks: Some of these creatures were unskinnable. Almost all are now skinnable. Exception: Feral Dragonhawk Hatchlings.

* Dust Howler: This creature's "Howling Dust" ability is now correctly removed by "Cloak of Shadows".

* Earthcaller Ryga, Eclipsion Cavalier,Eclipsion Soldier,Vyral the Vile, Eclipsion Spellbinder,Gan'arg Sapper,Grillok "Darkeye", Hand of Kargath, Mag'har Grunt, Unliving Caretaker, Unyielding Sorcerer,Worg Master Kruush, Z'kral, Blacktalon the Savage and Debilitated Mag'har Grunt all now have pickpocket loot.

* Fel Cannons: These creatures now drop loot.

* Krellack can now be skinned.

* Lady Shav'rar: Druid shapeshifting now breaks the creature's freeze affect.

* Mana Wraith: This creature is no longer immune to the hunter pet ability "Warp".

* Mennu: The boss's healing ward totem will no longer trigger kill procs when killed.

* Mosh'ogg Witch Doctor: The "Ward of Laze" totems summoned by this creature can no longer be destroyed by area attacks.

* "Motes of Mana": Several water-themed creatures were dropping "Motes of Mana"; they now drop "Motes of Water".

* Murkblood Scavengers: The cash dropped by these creatures has been drastically reduced.

* Rockflayers: All creatures of this type now have pickpocket loot.

* Scarshield Spellbinder: The fire resist buff from this creature will no longer work on targets over level 63.

* Skettis Arakkoa: These creatures will now drop Arakkoa Feathers as intended.

* Unbound Devastator: The disarm from this creature now fails against disarm-immune targets.

* Throne Hound: This creature now has elite-quality loot.

* Throne of Kil'jaedan: Elite creatures in this area now drop elite-quality loot.

* Veil Lithic Arakoa: These creatures will now drop Arakkoa Feathers as intended.

* Area 52: Added a guard near an exploitable "dead zone" in town.

* A new flightmaster has been added to Forest Song in Ashenvale.

* New flight points have been added:

o --Felwood, Emerald Sanctuary (Both)

o --Ashenvale, Forest Song (Alliance)

* New flight paths added:

o --Stormwind <-> Thorium Point

o --Grom'gol Base Camp <-> Flame Crest

o --Ratchet <-> Gadgetzan, Astranaar, Brackenwall Village

o --Brackenwall Village <-> Ratchet, Camp Taurajo, Freewind Post

o --Thunderbluff <-> Zoram'gar Outpost

o --Evergrove <-> Toshley's Station

o --Honor Hold <-> Shattrath

* Many flight paths have been adjusted to be shorter, faster flights.

* Several flight paths which clipped thru objects have been adjusted.

* An Inn and mailbox have been added to Evergrove in Blades Edge Mountains.

* A Forge and Anvil has been added to Cosmowrench in Netherstorm.

* Improved combat movement for flying creatures.

Mac

* Added 'maxfps' game variable, when set to a non-zero value it will limit the game's frame rate when the game is the frontmost application or full screen. Also added 'maxfpsbk' game variable, when set to a non-zero value it will limit the game's frame rate when the game is not in the foreground. Each of these variables can be left set to '0' which disables them, or an integer value representing the desired frame rate limit.

Bug Fixes

* Nazan in the Hellfire Ramparts is no longer affected by "Disarm".

* "Tainted Cores" in Serpentshrine Cavern are now unique.

* Fixed several combat log issues where certain types of damage were not being reported.

* Many quests were incorrectly shareable even when items were necessary for accepting the quest. These quests are no longer shareable.

* Fixed an error where the G15 Keyboard LCD screen will sometimes not display the correct battleground name when Alt+Tabbing back into World of Warcraft.

* Fixed some sound errors in which some sounds were either repeating or were not playing properly.

* Fixed many locations in which players had been getting stuck.

* Fixed an issue in which gnomes were unable to surface properly after being underwater.

* Fixed various graphical errors.

* Coral Sharks will no longer attack players standing at the edge of the docks high above the water on Theramore Isle.

* The bleed effect from the druid ability "Pounce" will now properly apply to targets who are immune to stun.

* The Exodar Peacekeeper guards will now give the correct directions to the auction house.

* Fixed an error where tauren males and gnomes were unable to gain the benefit of drinking water when in areas of shallow and deep water.

* Fixed an error where some characters appeared to be drinking while standing up.

* The target Spell Cooldown Timer has been improved.

* Using "Tome of Conjure Water IX" on another Mage will no longer teach that Mage "Conjure Water" (Rank 9).

* The quest item "Felsworn Gas Mask" is no longer sellable.

* Thorngrin the Tenderwill no longer "Sacrifice" totems and pets.

* The game will now end properly in the Eye of the Storm Battleground if you cap the flag and it puts you over 2000 resources.

* Fixed an issue where creatures who were killed would disappear before ever becoming a lootable corpse.

* "Stoneclaw Totem",rank 3, will now pulse correctly.

* General Vorpal in the Shadow Labyrinth will no longer evade when standing on a particular spot.

* The Dragon, Vhel'Khur, will no longer evade when pulled in Shadowmoon Valley.

* Players will no longer crash out of the game when resizing the game window with the Auction House menu open.

* Shattrath City Peacekeepers will now attack players who attack others from a distance.

* The "Burnoose of Shifting Ages" can now be disenchanted.

* Adjusted many quest rewards for better consistency.

* The Rotate Minimap feature is now working.

* Zoning into an expansion dungeon and changing the difficulty at the same time will no longer cause players to disconnect.

* If a player is casting a spell when the debuff "Shadow of Death" fades from them, they will no longer die when the spell completes.

* Fixed many interface graphical errors.

* Force-quitting or crashing out of the WoW client while taxiing across zone boundries can no longer cause the player to be locked out of zone-specific chat channels.

* Player pets can no longer attack PvP players while not being flagged for PvP.

* In battlegrounds, pets with a damage over time spell will no longer continue to attack the caster after "Resurrection".

* There is now a message telling players that the replacement for their final "Violet Signets" will cost 100 gold.

* Fixed an issue where quest items were remaining in a player's inventory even after abandoning the quest.

* Fixed several raid UI errors.

* In the Black Morass, gnomes are now able to run through the water like other races.

* Male gnome /cheer animation is no longer incomplete.

* Numerous performance optimizations have been made across all platforms.

* Performance improvements for systems without vertex shaders has been enabled.

* Proper recognition of SSE support for Pentium III has been implemented resulting in improved performance on this platform.

* The Warrior ability "Spell Reflection" can no longer be used if a shield is unequipped.

* Players will no longer be able to use "Charge" types of abilities to port the user up to flying-mounted characters.

* Players can be no longer be feared when using the Zephyrium Capacitorium during the Test Flight quests out of Toshley's Station.

---

Unlisted changes; Devastate now swings with both weapons while dual wielding.

  • 2 weeks later...
Sorry for double post. But to all those Kara raiders, starting this weekend wondering if anyone could give me some info on it? Been reading up on WoWiki but was wondering if anywhere else gavea more in-depth look.

1. Gear. If you don't have "high level blues" yet - get them. Go thru easy Heroics, all the normal instances and gear everyone up to the max - get the Shatar/Aldor/Scryer reputation gear before even thinking about going to Kara unless you have a very skilled party.

2. Arcane resistance. I cannot emphasize enough how much this matters in certain places. Potions, gear, whatever. You'll want it.

3. High DPS. TBC meant "DPS or Die". During Curator fight for example, you need high DPS to kill the adds - it doesn't matter if you have multiple healers because if you can't keep high DPS, you will wipe. Note - Curator has an insanely long aggro range - pull the mobs FAR FAR away, preferably into the previous room.

4. Threat control. This is paramount for healers since many of the mobs in the instance cannot be taunted or shackled - Blessing of Salvation/Tranquil Air Totem wins the day.

5. Shadow/Priest in 2nd boss fight. Shackle is life.

6. Kara has a ludicrously fast spawn rate - 15-20 minutes and mobs spawn back. Wiping a few times means respawns. Speed is life.

And so forth - essentially stock up on mana potions, health potions, arcane resistance.. anything you can get your furry little hands on.

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