Latest Japanese Hardware Sales


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White PS3 Slim looks great, they should release one without any artwork on it next year. And branded consoles are certainly not new to this decade.

As for M-Create VS Famitsu, if you want I can post both then from now on so everyone's happy.

Famitsu: September 21 - 27

DSi - 66,000

PS3 - 50,000

PSP - 20,000

Wii - 13,000

DSL - 10,000

360 - 3,700

PS2 - 3,500

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If it did, it wouldn't be the first time. Anyway according to Famitsu numbers this week, it hasn't.

Famitsu: Sep 28 - Oct 4

DSi - 57,000

PSP - 55,000

PS3 - 37,000

Wii - 32,000

360 - 2,600

Note: Price cuts for PSP and Wii

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Damn that's a bit poor for the Wii on a price cut, that thing really is drying up in Japan.

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Damn that's a bit poor for the Wii on a price cut, that thing really is drying up in Japan.

Everyone already have a Wii ;) They'll need to release a special edition (maybe something like a Super Mario Bros wii edition) Wii to get people to buy a second one :p

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But there's like 127 million people in Japan, and only 9 million of them have Wiis :laugh:

I'm really surprised it's drying up already. Then again, it seems like all of the consoles are.

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A price cut alone can't sell a system. The Wii's problem is that it's got too few games really. The only ones that work well with the WiiMote is WiiSports, and lets face it, you'll get tired of jumping around and playing tennis at some point.

Nintendo is once again getting hit with the lack of solid 3rd party support, and it's 1st party games are pretty much Pokemon at this point. the DS is still going strong because it's got more games going for it, that's just how it goes.

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Nintendo always neglects 3rd party, and the biggest issue with the Wii is because it's not on a level enough par with the 360/PS3 devs can't port down to it, they need to make uniquely for it. Which means to prevent risk a boat load of clones and games in the vein of Wii Sports, whilst a lack of more depth orientated games the other consoles see.

I think as generations go on and we adopt the multiplatform approach, which is best for the industry, the hardware manufacturers need to make sure there is enough level ground between themselves not to alienate devs. Level ground doesn't = releasing a clone of each other, just enough similarities to make porting possible.

As strong as Nintendos 1st party is, it would really be nice for once to see 3rd parties more on board with the brand.

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It was their choice to spend more on the wiiMote tech and just do a minor "upgrade" to the GameCube specs and give us the Wii. In the end they didn't want to end up with massive R&D costs like Sony and co. Makes sense if you just got your butt smacked around with the N64 and the Gamecube. They didn't wanna risk it. And it did pay off, being able to sell the hardware for a profit from the start is a first as far as game consoles go. Well, using the current model that is.

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It was their choice to spend more on the wiiMote tech and just do a minor "upgrade" to the GameCube specs and give us the Wii. In the end they didn't want to end up with massive R&D costs like Sony and co. Makes sense if you just got your butt smacked around with the N64 and the Gamecube. They didn't wanna risk it. And it did pay off, being able to sell the hardware for a profit from the start is a first as far as game consoles go. Well, using the current model that is.

The N64 and Gamecube were profitable from the get go.

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That seems like a shock to me seeing how they didn't have sales figures to turn much of a profit. Regardless, they got slapped around by Sony.

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That seems like a shock to me seeing how they didn't have sales figures to turn much of a profit. Regardless, they got slapped around by Sony.

Nintendo have been profitable for 12 straight years

	   Sony			Nintendo		  Microsoft			Total
Y/E 1998	 $902,811,090   $1,023,333,867					  $1,926,144,957
Y/E 1999   $1,102,563,557   $1,301,350,000					  $2,403,913,557
Y/E 2000	 $722,738,949   $1,368,207,547					  $2,090,946,497
Y/E 2001	-$449,776,290	 $677,576,000						$227,799,710
Y/E 2002	 $629,101,056	 $895,872,180   -$1,135,000,000	  $389,973,237
Y/E 2003	 $935,569,253	 $834,333,333   -$1,191,000,000	  $578,902,586
Y/E 2004	 $627,195,212	 $993,161,303   -$1,337,000,000	  $283,356,515
Y/E 2005	 $419,888,799   $1,056,056,202	 -$539,000,000	  $936,945,001
Y/E 2006	  $69,129,058	 $774,478,055   -$1,339,000,000	 -$495,392,887
Y/E 2007  -$1,970,923,859   $1,914,666,388   -$1,969,000,000   -$2,025,257,471
Y/E 2008  -$1,079,994,103   $4,322,637,887	  $426,000,000	$3,668,643,783
Y/E 2009	-$577,207,240   $5,691,428,301	  $169,000,000	$5,283,221,061

Y/E 10Q1	-$413,541,667	 $420,843,750			   N/A			   N/A

Total				
		 $917,553,815  $21,273,944,815   -$6,844,000,000   $15,347,498,630

Full Year Average
		 $110,924,623   $1,737,758,422   -$1,001,857,143	  $914,270,499

Profitable Years				
			8		12		   2			 10

Non Profitable Years				
			4		 0		   6			 2

Average in Loss Year				
	  -$1,019,475,373			  N/A   -$1,251,666,667   -$1,260,325,179

Average in Profit Year				
		 $676,124,622   $1,737,758,422	  $333,000,000	$1,389,625,094

The manufacturing costs of the Gamecube/N64 were obviously at such a level selling around 30~ million (n64) and 20~ million (gamecube) was fine for the company. Even the years the consoles were released were profitable.

Marketshare has meant more for Sony/MS over the last decade or so because without marketshare on a high financial risk piece of hardware, you're going to blow a ton of money as your low install base can't fund you enough. Marketshare = higher levels of software sales which ultimately keep your ship sailing until hardware starts generating good returns, which for cutting edge technology usually takes a few years.

Yeah fine the PS1/2 vastly outsold the N64/Gamecube, but it didn't really hurt the Nintendo business plan that much, did it? More so hurt consumers with low 3rd party software support and a short console life cycle.

So while Nintendo walk away in profit, they obviously still don't like the fact their consoles bombed out so quickly (and left buyers frustrated), hence the Wii going a different route, still aiming for high profitability, but not just creating a "Gamecube 2" (no pun intended) on the gaming plan side of things.

Edited by Audioboxer
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The manufacturing costs of the Gamecube/N64 were obviously at such a level selling around 30~ million (n64) and 20~ million (gamecube) was fine for the company. Even the years the consoles were released were profitable.

Don't forget they also had the GB/GBA, Pokemon sure helped sell them ;)

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Media Create: Sep 28 - Oct 4

Hardware

DSi - 53,293

PSP - 51,215

PS3 - 37,538

Wii - 35,392

DSL - 10,661

360 - 4,244

PS2 - 2,179

Software

01. [WII] Wii Fit Plus - 340,000

02. [NDS] Inazuma Eleven 2: Kyoui no Shinryakusha - 281,000

03. [NDS] Pokemon Heart Gold/Soul Silver - 267,000

04. [PSP] Gran Turismo - 134,000

05. [PSP] Macross Ultimate Frontier - 81,000

06. [NDS] Tomodachi Collection - 68,000

07. [PS3] Ninja Gaiden Sigma 2 - 42,000

08. [WII] Wii Sports Resort - 27,000

09. [PS3] Dynasty Warriors: Strikeforce - 27,000

10. [PS3] Tales of Vesperia - 26,000

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October 5 - 11

Media Create

DSi - 50,144

PSP - 40,100

PS3 - 30,896

Wii - 30,741

DSL - 5,454

360 - 3,326

PS2 - 2,133

Famitsu

DSi - 52,000

PSP - 44,000

Wii - 29,000

PS3 - 29,000

DSL - 5,300

360 - 3,200

PS2 - 2,500

Software

1. [NDS] Pokemon Heart Gold/Soul Silver - 189,000

2. [WII] Wii Fit Plus - 152,000

3. [NDS] Shin Megami Tensei: Strange Journey - 97,000

4. [NDS] Inazuma Eleven 2: Threat of the Invaders - 95,000

5. [NDS] Tomodachi Collection - 63,000

6. [PSP] Gran Turismo Portable - 40,000

7. [WII] Wii Sports Resort - 24,000

8. [PSP] Macross Ultimate Frontier - 19,000

9. [NDS] Love Plus - 19,000

10. [NDS] Dragon Quest IX: Defenders of the Starry Sky - 16,000

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October 12 - 18

Media Create

DSi - 49,145

PSP - 33,508

PS3 - 30,231

Wii - 29,965

360 - 3,662

DSL - 2,590

PS2 - 2,109

Famitsu

DSi - 53,000

PSP - 39,000

PS3 - 27,000

Wii - 27,000

DSL - 3,900

360 - 3,000

PS2 - 2,700

Software

1. [NDS] Pokemon Heart Gold/Soul Silver - 164,721

2. [WII] Wii Fit Plus - 118,167

3. [NDS] Tomodachi Collection - 63,086

4. [NDS] Izuna Eleven 2 - 60,580

5. [PS3] Uncharted 2 - 53,827

6. [WII] Okami - 23,810

7. [WII] Wii Sports Resort - 22,808

8. [PSP] Gran Turismo Portable - 22,027

9. [NDS] Shin Megami Tensei: Strange Journey - 19,642

10. [NDS] Love Plus - 19,561

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October 19 - 25

Media Create

DSi - 42,199

PSP - 32,865

PS3 - 29,977

Wii - 25,917

DSL - 6,550

360 - 4,470

PS2 - 1,951

Software

1. [NDS] Pokemon Heart Gold/Soul Silver - 118,000

2. [WII] Wii Fit Plus - 88,000

3. [NDS] Tomodachi Collection - 52,000

4. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire/Blizzard - 49,000

5. [NDS] Rune Factory 3 - 41,000

6. [360] Forza Motorsport 3 - 32,000

7. [PS3] FIFA 10: World Class Soccer - 20,000

8. [WII] Wii Sports Resort - 19,000

9. [PS3] Uncharted 2: Among Thieves - 18,000

10. [PSP] Shin Sangoku Musou 5 Special - 18,000

No Famitsu numbers this week.

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Media Create: Sep 28 - Oct 4

Hardware

DSi - 53,293

PSP - 51,215

PS3 - 37,538

Wii - 35,392

DSL - 10,661

360 - 4,244

PS2 - 2,179

Software

01. [WII] Wii Fit Plus - 340,000

02. [NDS] Inazuma Eleven 2: Kyoui no Shinryakusha - 281,000

03. [NDS] Pokemon Heart Gold/Soul Silver - 267,000

04. [PSP] Gran Turismo - 134,000

05. [PSP] Macross Ultimate Frontier - 81,000

06. [NDS] Tomodachi Collection - 68,000

07. [PS3] Ninja Gaiden Sigma 2 - 42,000

08. [WII] Wii Sports Resort - 27,000

09. [PS3] Dynasty Warriors: Strikeforce - 27,000

10. [PS3] Tales of Vesperia - 26,000

October 5 - 11

Media Create

DSi - 50,144

PSP - 40,100

PS3 - 30,896

Wii - 30,741

DSL - 5,454

360 - 3,326

PS2 - 2,133

Famitsu

DSi - 52,000

PSP - 44,000

Wii - 29,000

PS3 - 29,000

DSL - 5,300

360 - 3,200

PS2 - 2,500

Software

1. [NDS] Pokemon Heart Gold/Soul Silver - 189,000

2. [WII] Wii Fit Plus - 152,000

3. [NDS] Shin Megami Tensei: Strange Journey - 97,000

4. [NDS] Inazuma Eleven 2: Threat of the Invaders - 95,000

5. [NDS] Tomodachi Collection - 63,000

6. [PSP] Gran Turismo Portable - 40,000

7. [WII] Wii Sports Resort - 24,000

8. [PSP] Macross Ultimate Frontier - 19,000

9. [NDS] Love Plus - 19,000

10. [NDS] Dragon Quest IX: Defenders of the Starry Sky - 16,000

October 12 - 18

Media Create

DSi - 49,145

PSP - 33,508

PS3 - 30,231

Wii - 29,965

360 - 3,662

DSL - 2,590

PS2 - 2,109

Famitsu

DSi - 53,000

PSP - 39,000

PS3 - 27,000

Wii - 27,000

DSL - 3,900

360 - 3,000

PS2 - 2,700

Software

1. [NDS] Pokemon Heart Gold/Soul Silver - 164,721

2. [WII] Wii Fit Plus - 118,167

3. [NDS] Tomodachi Collection - 63,086

4. [NDS] Izuna Eleven 2 - 60,580

5. [PS3] Uncharted 2 - 53,827

6. [WII] Okami - 23,810

7. [WII] Wii Sports Resort - 22,808

8. [PSP] Gran Turismo Portable - 22,027

9. [NDS] Shin Megami Tensei: Strange Journey - 19,642

10. [NDS] Love Plus - 19,561

October 19 - 25

Media Create

DSi - 42,199

PSP - 32,865

PS3 - 29,977

Wii - 25,917

DSL - 6,550

360 - 4,470

PS2 - 1,951

Software

1. [NDS] Pokemon Heart Gold/Soul Silver - 118,000

2. [WII] Wii Fit Plus - 88,000

3. [NDS] Tomodachi Collection - 52,000

4. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire/Blizzard - 49,000

5. [NDS] Rune Factory 3 - 41,000

6. [360] Forza Motorsport 3 - 32,000

7. [PS3] FIFA 10: World Class Soccer - 20,000

8. [WII] Wii Sports Resort - 19,000

9. [PS3] Uncharted 2: Among Thieves - 18,000

10. [PSP] Shin Sangoku Musou 5 Special - 18,000

No Famitsu numbers this week.

was it really necessary to post that link 100 times?? thanks though nice read

look closer

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Oct 26 - Nov 1

Media Create

DSi - 37,517

PS3 - 36,061

PSP - 34,911

PSPgo - 29,109

Wii - 28,888

DSL - 6,902

360 - 6,047

PS2 - 1,966

Famitsu

PSP - 42,000

PS3 - 37,000

DSi - 36,000

PSPgo - 28,000

Wii - 27,000

360 - 4,800

DSL - 4,400

PS2 - 2,700

Software

1. [PS3] Bayonetta - 135,242

2. [NDS] Final Fantasy Gaiden: 4 Warriors of Light - 114,714

3. [PS3] Tekken 6 - 103,105

4. [PSP] Persona 3 Portable - 94,287

5. [NDS] Pokemon Heart Gold/Soul Silver - 87,594

6. [WII] Wii Fit Plus - 81,427

7. [360] Bayonetta - 64,325

8. [NDS] Tomodachi Collection - 53,159

9. [NDS] Inazuma Eleven 2: Threat of the Invaders - 41,437

10. [WII] Super Robot Taisen NEO - 26,559

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  • 2 weeks later...

November 2 - 8

Hardware

PS3 - 48,925

DSi - 37,421

PSP - 33,784

Wii - 31,810

PSPgo - 13,992

DSL - 5,515

360 - 4,679

PS2 - 2,066

Software

1. [PS3] World Soccer Winning Eleven 2010 - 217,848

2. [NDS] Pokemon Heart Gold/Soul Silver - 73,554

3. [WII] Wii Fit Plus - 69,797

4. [NDS] Tomodachi Collection - 63,571

5. [PSP] Persona 3 Portable - 46,459

6. [NDS] Inazuma Eleven 2: Threat of the Invaders - 42,186

7. [NDS] Final Fantasy Gaiden: 4 Warriors of Light - 35,195

8. [PS3] Bayonetta - 29,361

9. [NDS] Summon Night X: Tears Crown - 24,451

10. [WII] Mario & Sonic at the Olympic Winter Games - 21,541

November 9 - 15

Hardware

PSP - 38,770

PS3 - 38,498

DSi - 33,749

Wii - 26,764

PSPgo - 6,427

DSL - 5,036

360 - 4,124

PS2 - 2,031

Software

1. [PSP] J-League Pro Soccer Club o Tsukurou! 6 - 85,000

2. [NDS] Pokemon Heart Gold/Soul Silver - 63,000

3. [PS3] Dragon Ball: Raging Blast - 58,000

4. [NDS] Tomodachi Collection - 56,000

5. [WII] Wii Fit Plus - 53,000

6. [PS3] World Soccer Winning Eleven 2010 - 49,000

7. [NDS] Inazuma Eleven 2: Threat of the Invaders - 37,000

8. [WII] Final Fantasy Crystal Chronicles: Crystal Bearers - 35,000

9. [NDS] Mega Man Battle Network: Operation Shooting Star - 23,000

10. [PSP] Persona 3 Portable - 17,000

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  • 2 weeks later...

Media Create hardware sales (11/23 ? 11/29)b>

DSi LL ? 67,243

Wii ? 46,673

PS3 ? 46,558

PSP ? 38,839

DSi ? 37,021

DS Lite ? 7,268

PSP go ? 3,809

Xbox 360 ? 3,685

PS2 ? 2,057

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I guess we can expect big FF13 software numbers!

Final Fantasy XIII Imports "The Best this Generation"

Import Preorders for Final Fantasy XIII are "the best this generation" according to an employee of Import specialists Play-Asia speaking to UFFSite.

The employee, who wished to remain anonymous, told us that Final Fantasy XIII has "far outdone the other big Japanese releases this year."

"We saw a lot of imports for Bayonetta too - especially after Famitsu's score - but over the last few weeks FF13 has gone on to outdo that significantly."

Bayonetta is out in less than a month, which goes a long way to explain why less people would preorder that - but our source goes on to insist that FF13 has outdone every other title since the release of the PS3 and Xbox 360. The Japanese release is region free, making it easy for Western players to play.

Final Fantasy XIII is out in Japan in around two weeks and is out in the West in March. If the waiting for you is too much you can add to FF13's Import success by putting down an Import Preorder.

Stick with us at UFFSite for our import review of FF13 - but in the meantime, why not check out our FF13 Product Guide and sign up to our RSS Feed and Twitter for the latest FF news!

ps3-game.jpg

Source: http://www.uffsite.net/news/288/final-fant...generation.html

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