yanowhiz Posted December 28, 2006 Share Posted December 28, 2006 (edited) Just a side note... :whistle: the picture of the rectangle and the spiral also relate to Phi/phi Phi = 1.61803 (39887 49894 84820 45868 34365 63811 77203 09179 80576) phi = 0.61803 (39887 49894 84820 45868 34365 63811 77203 09179 80576) phi ^2 = phi + 1 phi * phi = Phi Phi * Phi = Phi + 1 http://mathworld.wolfram.com/GoldenRatio.html Fibonacci sequence... 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987 etc... the further you go in the sequence when you divide a number by the preceding number you'll keep getting closer to phi. also: http://goldennumber.net/body.htm 5 ^ .5 * .5 + .5 = Phi http://en.wikipedia.org/wiki/Golden_ratio all referring to: ( http://www.vanishingpointgame.com/rpiiajsuy/ ) Edited December 28, 2006 by yanowhiz Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588172947 Share on other sites More sharing options...
konamouse Posted December 28, 2006 Share Posted December 28, 2006 May want to keep an eye on this page: http://www.youtube.com/profile?user=lokivanishes (found by drizjr) Registered the same day as lokivanishes registered here on neowin. Some other registrations on other tech related discussion boards was found in #vanishing chat this evening. Found this one: http://flickr.com/photos/36095545@N00/ (profile name: lokivanishes). Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588172973 Share on other sites More sharing options...
Moroz Posted December 28, 2006 Share Posted December 28, 2006 has anyone seen this? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">'>http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> Vanishing Point </title> <script type="text/javascript" src="js42/AC_RunActiveContent.js"></script> <script type="text/javascript" src="js42/detection.js"></script> <script type="text/vbscript" src="js42/flashutil.vbs"></script> <style type="text/css"> body{ background-color:Black; margin-top:0px; } </style> </head> <body> <center> <div> <form name="form1" method="post" action="start.aspx" id="form1"> <div> <input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUKMTUxMzcyMjQyN2RkbyO7jpOtE1Mb07Hm2nrpSyWWoQo=" /> </div> </form> <script language="JavaScript" type="text/javascript"> <!-- swfUrl = 'login_s'; myWidth = '800'; myHeight = '600'; myID = 'login'; myBGColor = '#000000'; var hasRightVersion = DetectFlashVer(requiredMajorVersion, requiredMinorVersion, requiredRevision); if(hasRightVersion) { var arguments = new Array('id',myID,'codebase','http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0','width',myWidth,'height',myHeight,'align','middle','src',swfUrl,'quality','high','bgcolor',myBGColor,'name',myID,'allowscriptaccess','always','pluginspage','http://www.macromedia.com/go/getflashplayer','movie',swfUrl,'flashvars','parse=1&homeurlparam=http://www.vanishingpointgame.com/&sslhomeurlparam=http://www.vanishingpointgame.com/'); var ret = AC_GetArgs(arguments, ".swf", "movie", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000", "application/x-shockwave-flash"); AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs); } --> </script> </div> </center> <!-- PIN=5813 --> </body> </html> and i an using firefox and cant see the site dono y anyone can help and i found this i got no clue what this is but mabe something <!-- Extensible HTML version 1.0 Transitional DTD This is the same as HTML 4 Transitional except for changes due to the differences between XML and SGML. 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Only one legend element should occur in the content and if present should only be preceded by whitespace. --> <!ELEMENT fieldset (#PCDATA | legend | %block; | form | %inline; | %misc;)*> <!ATTLIST fieldset %attrs; > <!ENTITY % LAlign "(top|bottom|left|right)"> <!ELEMENT legend %Inline;> <!-- fieldset label --> <!ATTLIST legend %attrs; accesskey %Character; #IMPLIED align %LAlign; #IMPLIED > <!-- Content is %Flow; excluding a, form, form controls, iframe --> <!ELEMENT button %button.content;> <!-- push button --> <!ATTLIST button %attrs; %focus; name CDATA #IMPLIED value CDATA #IMPLIED type (button|submit|reset) "submit" disabled (disabled) #IMPLIED > <!-- single-line text input control (DEPRECATED) --> <!ELEMENT isindex EMPTY> <!ATTLIST isindex %coreattrs; %i18n; prompt %Text; #IMPLIED > <!--======================= Tables =======================================--> <!-- Derived from IETF HTML table standard, see [RFC1942] --> <!-- The border attribute sets the thickness of the frame around the table. The default units are screen pixels. The frame attribute specifies which parts of the frame around the table should be rendered. The values are not the same as CALS to avoid a name clash with the valign attribute. --> <!ENTITY % TFrame "(void|above|below|hsides|lhs|rhs|vsides|box|border)"> <!-- The rules attribute defines which rules to draw between cells: If rules is absent then assume: "none" if border is absent or border="0" otherwise "all" --> <!ENTITY % TRules "(none | groups | rows | cols | all)"> <!-- horizontal placement of table relative to document --> <!ENTITY % TAlign "(left|center|right)"> <!-- horizontal alignment attributes for cell contents char alignment char, e.g. char=':' charoff offset for alignment char --> <!ENTITY % cellhalign "align (left|center|right|justify|char) #IMPLIED char %Character; #IMPLIED charoff %Length; #IMPLIED" > <!-- vertical alignment attributes for cell contents --> <!ENTITY % cellvalign "valign (top|middle|bottom|baseline) #IMPLIED" > <!ELEMENT table (caption?, (col*|colgroup*), thead?, tfoot?, (tbody+|tr+))> <!ELEMENT caption %Inline;> <!ELEMENT thead (tr)+> <!ELEMENT tfoot (tr)+> <!ELEMENT tbody (tr)+> <!ELEMENT colgroup (col)*> <!ELEMENT col EMPTY> <!ELEMENT tr (th|td)+> <!ELEMENT th %Flow;> <!ELEMENT td %Flow;> <!ATTLIST table %attrs; summary %Text; #IMPLIED width %Length; #IMPLIED border %Pixels; #IMPLIED frame %TFrame; #IMPLIED rules %TRules; #IMPLIED cellspacing %Length; #IMPLIED cellpadding %Length; #IMPLIED align %TAlign; #IMPLIED bgcolor %Color; #IMPLIED > <!ENTITY % CAlign "(top|bottom|left|right)"> <!ATTLIST caption %attrs; align %CAlign; #IMPLIED > <!-- colgroup groups a set of col elements. It allows you to group several semantically related columns together. --> <!ATTLIST colgroup %attrs; span %Number; "1" width %MultiLength; #IMPLIED %cellhalign; %cellvalign; > <!-- col elements define the alignment properties for cells in one or more columns. The width attribute specifies the width of the columns, e.g. width=64 width in screen pixels width=0.5* relative width of 0.5 The span attribute causes the attributes of one col element to apply to more than one column. --> <!ATTLIST col %attrs; span %Number; "1" width %MultiLength; #IMPLIED %cellhalign; %cellvalign; > <!-- Use thead to duplicate headers when breaking table across page boundaries, or for static headers when tbody sections are rendered in scrolling panel. Use tfoot to duplicate footers when breaking table across page boundaries, or for static footers when tbody sections are rendered in scrolling panel. Use multiple tbody sections when rules are needed between groups of table rows. --> <!ATTLIST thead %attrs; %cellhalign; %cellvalign; > <!ATTLIST tfoot %attrs; %cellhalign; %cellvalign; > <!ATTLIST tbody %attrs; %cellhalign; %cellvalign; > <!ATTLIST tr %attrs; %cellhalign; %cellvalign; bgcolor %Color; #IMPLIED > <!-- Scope is simpler than headers attribute for common tables --> <!ENTITY % Scope "(row|col|rowgroup|colgroup)"> <!-- th is for headers, td for data and for cells acting as both --> <!ATTLIST th %attrs; abbr %Text; #IMPLIED axis CDATA #IMPLIED headers IDREFS #IMPLIED scope %Scope; #IMPLIED rowspan %Number; "1" colspan %Number; "1" %cellhalign; %cellvalign; nowrap (nowrap) #IMPLIED bgcolor %Color; #IMPLIED width %Length; #IMPLIED height %Length; #IMPLIED > <!ATTLIST td %attrs; abbr %Text; #IMPLIED axis CDATA #IMPLIED headers IDREFS #IMPLIED scope %Scope; #IMPLIED rowspan %Number; "1" colspan %Number; "1" %cellhalign; %cellvalign; nowrap (nowrap) #IMPLIED bgcolor %Color; #IMPLIED width %Length; #IMPLIED height %Length; #IMPLIED > Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173014 Share on other sites More sharing options...
Emon Posted December 28, 2006 Share Posted December 28, 2006 :wacko: someone please please explain this guy what dtds are Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173037 Share on other sites More sharing options...
Moroz Posted December 28, 2006 Share Posted December 28, 2006 plese do because i got no clue what that is and i am using firefox and vanishingpoinggame.com dosent work :( Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173048 Share on other sites More sharing options...
Emon Posted December 28, 2006 Share Posted December 28, 2006 plese do because i got no clue what that is and i am using firefox and vanishingpoinggame.com dosent work :( http://en.wikipedia.org/wiki/Document_Type_Definition http://www.w3.org/TR/html4/sgml/dtd.html Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173051 Share on other sites More sharing options...
malcolmst Posted December 28, 2006 Share Posted December 28, 2006 Just a side note... :whistle: the picture of the rectangle and the spiral also relate to Phi/phi Phi = 1.61803 (39887 49894 84820 45868 34365 63811 77203 09179 80576) phi = 0.61803 (39887 49894 84820 45868 34365 63811 77203 09179 80576) phi ^2 = phi + 1 phi * phi = Phi Phi * Phi = Phi + 1 http://mathworld.wolfram.com/GoldenRatio.html Fibonacci sequence... 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987 etc... the further you go in the sequence when you divide a number by the preceding number you'll keep getting closer to phi. also: http://goldennumber.net/body.htm 5 ^ .5 * .5 + .5 = Phi http://en.wikipedia.org/wiki/Golden_ratio all referring to: ( http://www.vanishingpointgame.com/rpiiajsuy/ ) Yeah, I said the same thing earlier, but you said it better :p fibonacci numbers, phi, the golden ratio, logarithmic spirals, and e are all related - pi doesn't really relate to those, except that it's another irrational constant like e and phi May want to keep an eye on this page: http://www.youtube.com/profile?user=lokivanishes (found by drizjr) Registered the same day as lokivanishes registered here on neowin. Some other registrations on other tech related discussion boards was found in #vanishing chat this evening. Found this one: http://flickr.com/photos/36095545@N00/ (profile name: lokivanishes). Another good find! From the youtube, Loki is 22 years old. The name Gm7 could possibly be a clue. There's another lokivanishes from dec. 20: http://www.digitalmediathoughts.com/forums...a9fe25336d92bce not sure if someone mentioned this this one already And another... surprise surprise, dec. 20 http://www.<< spam >>/board/member.php?u=22645 That <<spam>> should be hardwaregeeks . com... weird Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173061 Share on other sites More sharing options...
Rob2687 Posted December 28, 2006 Share Posted December 28, 2006 Also on here: http://forum.osnn.net/member.php?u=86965 Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173090 Share on other sites More sharing options...
Bei337 Posted December 28, 2006 Share Posted December 28, 2006 Also on Neowin!!!!! Registered on 20th as well! https://www.neowin.net/forum/index.php?showuser=191442 And she made 1 post!!! Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173222 Share on other sites More sharing options...
malcolmst Posted December 28, 2006 Share Posted December 28, 2006 Also on Neowin!!!!! Registered on 20th as well! https://www.neowin.net/forum/index.php?showuser=191442 And she made 1 post!!! Yep, that was the cypher key she gave us, near the beginning Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173237 Share on other sites More sharing options...
Bei337 Posted December 28, 2006 Share Posted December 28, 2006 She's everywhere! Let's welcome our new overlord Loki. Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173244 Share on other sites More sharing options...
malcolmst Posted December 28, 2006 Share Posted December 28, 2006 She's everywhere! Let's welcome our new overlord Loki. Just sent her a personal message on hardwaregeeks. I'll let you all know if she responds. :p Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173270 Share on other sites More sharing options...
sacrifist Posted December 28, 2006 Share Posted December 28, 2006 Man this thread took forever to read. But its such an amazing thread. You guys are impressive, keep it up. Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173271 Share on other sites More sharing options...
Emon Posted December 28, 2006 Share Posted December 28, 2006 She's everywhere! Let's welcome our new overlord Loki. and here .. http://www.windowsmoviemakers.net/Forums/U...me=lokivanishes and here .. http://www.planetamd64.com/index.php?showuser=106273 Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173299 Share on other sites More sharing options...
sinjor32 Posted December 28, 2006 Share Posted December 28, 2006 About Biography page: I tried to translate to words the formula picture, this is the result: Continued Fraction ==> Phi ==>Golden Rectangle with Logarithmic Spiral ==> Euler?s (Napier's) constant This page contains phi=1.6180 e=2.7182 pi=3.1415 tried to convert these numbers to binary for possible key but nothing there that I can see:D:D Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173303 Share on other sites More sharing options...
ElectricDemon Posted December 28, 2006 Share Posted December 28, 2006 I'm guessing the reason lokivanishes has signed up to all these sites is something to do with a script that spammers use to search for forums. She just so happens to have posted on neowin only because this community is the only one (or the first) to follow this mystery Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173315 Share on other sites More sharing options...
Accipitridae Posted December 28, 2006 Share Posted December 28, 2006 Good. Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173328 Share on other sites More sharing options...
stephantom Posted December 28, 2006 Share Posted December 28, 2006 From the youtube, Loki is 22 years old. The name Gm7 could possibly be a clue. I guess Flickr and YouTube could be considered in-game. Gm7 could be a guitar cord, which looks a bit like a square root: http://www.8notes.com/guitar_chord_chart/Gm7.asp Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173349 Share on other sites More sharing options...
Kecihaus Posted December 28, 2006 Share Posted December 28, 2006 David Copperfield can make things vanish... Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173359 Share on other sites More sharing options...
malcolmst Posted December 28, 2006 Share Posted December 28, 2006 I guess Flickr and YouTube could be considered in-game. Gm7 could be a guitar cord, which looks a bit like a square root: http://www.8notes.com/guitar_chord_chart/Gm7.asp nice work! yeah, with the dots connected it does look very much like a square root Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173361 Share on other sites More sharing options...
emale_tart Posted December 28, 2006 Share Posted December 28, 2006 David Copperfield can make things vanish... Including his own career ? Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173367 Share on other sites More sharing options...
malcolmst Posted December 28, 2006 Share Posted December 28, 2006 Interesting... phi+pi is about equal to the square root of 22 (about 4.7) Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173370 Share on other sites More sharing options...
dcd722 Posted December 28, 2006 Share Posted December 28, 2006 aduating with a GPA of exactly 3.1415. That?s harder to do than you might think. Also the GPA 3.1415 is Pi... The numerical value of π truncated to 50 decimal places is: 3.1415b>9 26535 89793 23846 26433 83279 50288 41971 69399 37510 Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173380 Share on other sites More sharing options...
AnTimOnY Posted December 28, 2006 Share Posted December 28, 2006 Including his own career ? :laugh: :p Also the GPA 3.1415 is Pi... yeah, and its also been mentioned about floor(Pi * 10) times... -_- (im not being negative or an assohle here, but come on, its not that hard to read the thread before posting...) Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173381 Share on other sites More sharing options...
malcolmst Posted December 28, 2006 Share Posted December 28, 2006 Interesting... phi+pi is about equal to the square root of 22 (about 4.7) Does anyone else see the significance of this, or am I just overthinking :p pi and phi were both mentioned on the /biography page. the square root symbol (if Gm7 is really that) and 22 (age) were both on the youtube site Edit: it is a bit off. using 4 decimals: 4.6904 vs. 4.7595 Link to comment https://www.neowin.net/forum/topic/523893-the-pre-game-fun/page/48/#findComment-588173386 Share on other sites More sharing options...
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