x360's gpu is the equivalent of which pc vid card?


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GeForce 8 series... mainly due to the Unified Shaders.

it's just.... different. mainly because it runs with the OS at a much closer-to-the-hardware level and it has a nice 10MB of embedded VRAM on the GPU for free FSAA.

It's different, it's an ATi R500 chip making it the same family like the x1800 but it's totally different in lot of way, but one thing is sure, it's DirectX 9 not 10.

Your right, and wrong...

Its actually DirectX 9 with a few DirectX 10 libraries. Therefore its somewhat a DX9-10 hybrid.

Also note that advanced updated libraries can be added and read off the DVD9 disks on games. Therefore we should see prettier games with more DX10 characteristics.

I thought U read a xenos analysis that the x1900 series was infact more powerful than the 360 chip. I think a lot of it does have to do with the software that utilizes the chip. Developers can develop for one unified platform. It would be kinda nice if PCs could be optimized in such a way, unified hardware specs just isn't possible though.

Hum... yes it's a bit more advanced than pure DX9, but I don't think it's an "hybrid" chip. The expression "Hybrid" is used for the 8800 for example, it can run DX9 and DX10 but both are incompatible.

http://www.1up.com/do/newsStory?cId=3153097

They state "advanced version of DirectX 9"

And no they can't update it.

It's impossible to compare the Xenos chip directly to something like a Geforce 7900 since the architecture is so radically different.

In some ways (unified shaders, number of shader pipelines) it is like a Geforce 8 series. In some ways (framebuffer memory bandwidth) it is FASTER than a Geforce 8 series. In other ways (texture bandwidth) it is less than an 8 series (difficult to compare since PC cards share bandwidth between the framebuffer and texture look-ups). It also has some unique features as part of the Xbox 360's overall system architecture, like MemExport and its ability to sample data directly from the CPU's cache.

The PS3 GPU is a modified Geforce 6800 (with a couple updates, probably die-shrunk, and possibly some extra pipelines) with the exact same memory bandwidth as its lineage 6800 (not the GT or Ultra, mind you). It's similar to how the original Xbox's GPU was a modified Geforce 4 (with some targetted modifications).

I am going to try and find this article I saw a while ago. They were talking about the graphic capabilities of the 360 and they said that the ATI chip in it is actually hardware capable of DX10 I am not sure if it has a full capability though.... although DX10 has been done for quite a while, and has been accessible to developers.

Here are my thoughts on "DX10" and how it relates to the xbox 360:

When you start talking about DX10 you need to realize that DX10 is an API for Windows and really does not exist on the xbox 360. That being said, I'm sure that the XBox 360's APIs that come with the dev kits are very similar to DX9 and DX10 as they are all Microsoft's products. But the two are separate so all you can really do is compare the xbox 360's graphics hardware features to DX10 features.

And from my understanding, XBox 360 has most of the features expected in DX10.

Hum... yes it's a bit more advanced than pure DX9, but I don't think it's an "hybrid" chip. The expression "Hybrid" is used for the 8800 for example, it can run DX9 and DX10 but both are incompatible.

http://www.1up.com/do/newsStory?cId=3153097

They state "advanced version of DirectX 9"

And no they can't update it.

You seem confused by my hybrid explanation. I meant to say its a directx 9 capable chip with some characteristics. Hybrid may have been the wrong term to use.

As far as the PS3, if you say its a modified 6800... Then that sucks.

If this is the case, I can see the 360 having a graphic leap start and progression over the ps3.

You seem confused by my hybrid explanation. I meant to say its a directx 9 capable chip with some characteristics. Hybrid may have been the wrong term to use.

As far as the PS3, if you say its a modified 6800... Then that sucks.

If this is the case, I can see the 360 having a graphic leap start and progression over the ps3.

Well, it's a modified 6800 at a considerably faster clockspeed. I believe they claim that its computational power is that of two Geforce 6800 Ultras, though computational power is only one measurement - and the RSX is still bounded by the same memory bandwidth constraints (22.4GB/sec) as the Geforce 6800.

There's also the Cell factor, in that SPEs can augment the GPU's performance for certain things (like vertex shaders, perhaps). So that evens things out a bit as well.

In the end, each architecture has its strengths. The 360 is way better off when it comes to things like high-resolution output, anti-aliasing, and HDR output. It's GPU is very well tuned to those tasks and it was built to remove the most restrictive bottlenecks that a traditional CPU architecture would face.

If the PS3 does have an advantage, it would be in vertex shader throughput (with the RSX and Cell working in parallel), and possibly in geometric complexity.

Again that's no simple answer, though, as the 360 has special accomadations for things like procedural geometry and instanced models / animations (facilitating those big LoTR-ring style battles with hundreds or thousands of enemies - as seen in Kameo and other games).

In the end, I think you'll find that the best PS3 games will look better than the worst 360 games. But on the whole, 360 games will always look better (multi-platform titles almost assuredly will), and the best 360 games (GoW and beyond) will look better than anything the PS3 is capable of.

Well, it's a modified 6800 at a considerably faster clockspeed. I believe they claim that its computational power is that of two Geforce 6800 Ultras, though computational power is only one measurement - and the RSX is still bounded by the same memory bandwidth constraints (22.4GB/sec) as the Geforce 6800.

I'm not so sure about RSX being based on a 6800. We all saw the PowerPoint slide from one of Sony's developer conferences last year where they said that RSX is NV47 based (NV47 = G70 = Geforce 7 series).

http://www.watch.impress.co.jp/game/docs/2...329/3dps309.htm

The whole RSX thing has been discussed many times over at beyond 3D and they seem to all agree that the RSX has the same 128 bit wide data bus to its RAM as a 7600 GS, but has the same number of pipelines as a geforce 7800/7900 series card (24 pipelines).

Edited by ReAnimation

Xenos = ~R600.

The Xenos was way ahead of the competitino, even the Geforce 8800. The memory bandwidth it has is unbelievable.

If the PS3 does have an advantage, it would be in vertex shader throughput (with the RSX and Cell working in parallel), and possibly in geometric complexity.

Yeah, but only when using those things. Now if you multitask between Sound, textures, Operating System, and the incredibly limited Memory bandwidth, it makes you question "Why the **** did they use the Cell processor?". It's more for servers than for general purpose use! Very stupid Sony!

i used to know a girl that had this amazing bandwidth...but anyhoo, shadrack and others need to remember the 360 is similar to the PC in more ways than are readily apparent. i wouldn't be surprised if you could apply DirectX in our case.

Yeah, but only when using those things. Now if you multitask between Sound, textures, Operating System, and the incredibly limited Memory bandwidth, it makes you question "Why the **** did they use the Cell processor?". It's more for servers than for general purpose use! Very stupid Sony!

Oh I agree - the Cell is totally wrong for gaming and I think the PS3 architecture as a whole was a mistake. I was just pointing out that any fair comparison of the two GPUs needs to take into account more than just the GPU itself, since it doesn't exist in a vacuum. And the Cell's SPEs aren't totally useless... they're just more redundant since most of what they can do well can also be done on the GPU more effectively, and splitting tasks like vertex shading between the SPEs and the GPU is going to be a very complicated programming task (and probably incurs a fair bit of overhead)... so much so that I doubt anyone will ever do it.

i used to know a girl that had this amazing bandwidth...but anyhoo, shadrack and others need to remember the 360 is similar to the PC in more ways than are readily apparent. i wouldn't be surprised if you could apply DirectX in our case.

Here is another way to think about it. When you buy a "DirectX 10" graphics card, does the graphics card come with DirectX 10 implemented directly on the hardware or does it have DirectX 10 compatible features? The answer is the later one. It has DirectX 10 features. Microsoft supplies the "DirectX 10" API that has a set of understood features that should exist on a "DirectX 10" graphics card. Meanwhile, the hardware manufacturer has to supply a graphics driver for Windows that bridges the gaps between the hardware's features and the DirectX 10's API.

That is why DirectX 10 is a Windows product, and it is hard to apply to devices out side of Windows even if they are made by Microsoft :p :s.

So Sharack by your logic, why wouldnt the X360 and the Xenos GPU be any different from a normal PC and graphics card?

Developers write games using the APIs supplied by Microsoft which allow features on the GPU to be fully used

ATI have custom drivers which allow the GPU to be accessed by these APIs and in turn execute native calls in the GPU

There is no difference therefore in the way a developer would write for Xenos as opposed to any other graphics card.

However, if I have missed anything (and its possible) then please correct me so I'll understand it better

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