Crysis V1.1 Patch out now (PC)


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http://www.gamershell.com/news/44474.html (135mb)

http://www.ea.com/crysis/news.jsp?newsId=xmasupdate

Electronic Arts has issued the long-awaited patch for Crysis, updating to v1.1 the first person shooter game developed by Crytek

Change Log:

Fixes

Damage dealt to vehicles when shot by LAW has been made consistent

F12 (screenshot) now works in restricted mode as well

When player melees during gun raise animation, their gun will not be in a permanently raised position anymore

Memory leaks and potential crashes

Updates

Improved SLI / Crossfire support and performance

Improved overall rendering performance (DX9 and DX10)

Enabled VSync functionality in D3D10

Tweaks

Reduced grenade explosion radius in multiplayer

Clamped water tessellation to avoid cheating in MP

Reduced LAW splash damage vs. infantry in PowerStruggle mode

Slowed Rocket projectile speed down in MP slightly

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https://www.neowin.net/forum/topic/612107-crysis-v11-patch-out-now-pc/
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fix list direct from the readme:

==================================================================

Fixes:

==================================================================

*Fixed: Potential crash in D3D10

*Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.

*Fixed: Inconsistent damage dealt to vehicles when shot by LAW.

*Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix

*Fixed: Memory leak with FSAA modes

*Fixed: Infinite ammo hacks.

*Fixed: Memory leak in D3D10 when switching screen modes

*Fixed: Muti optimizations

*Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.

*Fixed: Crash when loading savegame with level exported recently by editor

*Fixed: Virtual keyboard does not function properly when a game pad is connected

*Fixed: Users can lose the ability to look around with the Right Stick

*Fixed: Setting screen resolution to "default" stops user from selecting last resolution

*Fixed: Bug when changing resolution in D3D10

*Fixed: Issues with Depth of field and water droplets in D3D10

*Fixed: Crash on NaN warning

==================================================================

Updates:

==================================================================

*Added: Motion Blur UI and V.SYNC UI options

*Optimized: Motion blur

*Optimized: FSAA (Full Scene Anti-Aliasing)

*Optimized sound id implementation

*Enabled VSync functionality in D3D10

*New benchmarking files for ice CPU benchmark.

*http/xmlrpc password protected remote control session

*Marked debug cvars as cheat

*F12 (screenshot) now works in restricted mode as well

==================================================================

Tweaks:

==================================================================

*Reduced LAW splash damage vs. infantry in PowerStruggle mode

*Slowed Rocket projectile speed down in MP slightly

*Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection

*Reduced grenade explosion radius in multiplayer

*Clamped water tesselation to avoid cheating in MP

*MultiGPU improvements with depth map updates

Forgot about that :laugh:

Gosh dammit... you have to have the Crysis DVD inserted and my DVD drive keeps making a clicking noise and not reading the stupid disc... GRRRRRR!

Edit: If you changed the directory where Crysis is installed, you're going to have to move it back, FYI.

Edited by Ayepecks
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