[Official] Left 4 Dead


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I love this game but i'm getting really fed up of playing it with randoms who don't have a bloody clue (unfortunatly I don't really have that many friends on XBL :cry:)

You either get stuck with some ###### who appoints themself the leader and proceeds to bark orders at you... which then gets you all killed. Someone who thinks they are Rambo and storms of infront of the pack which again gets you all killed... or morons who walk infront of you when your shooting then start a vote to kick you when you keep hitting them :angry:

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I love this game but i'm getting really fed up of playing it with randoms who don't have a bloody clue (unfortunatly I don't really have that many friends on XBL :cry:)

You either get stuck with some ###### who appoints themself the leader and proceeds to bark orders at you... which then gets you all killed. Someone who thinks they are Rambo and storms of infront of the pack which again gets you all killed... or morons who walk infront of you when your shooting then start a vote to kick you when you keep hitting them :angry:

It was Christmas, there will be a lot of noobs. It will calm down :)

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to be honest i am bored of it after 3 maps :p its funf or a bit but those massive zombie atacks are no fun :p i prefer doing quiet headshots :p

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I love this game but i'm getting really fed up of playing it with randoms who don't have a bloody clue (unfortunatly I don't really have that many friends on XBL :cry:)

You either get stuck with some ###### who appoints themself the leader and proceeds to bark orders at you... which then gets you all killed. Someone who thinks they are Rambo and storms of infront of the pack which again gets you all killed... or morons who walk infront of you when your shooting then start a vote to kick you when you keep hitting them :angry:

Sounds like me :p

I like to run and attack zombies leaving everyone else affected

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Big patch coming this week for Left 4 Dead:

http://ve3d.ign.com/articles/news/43943/Bi...Patch-This-Week

For those who can't view gaming websites at work:

Valve's lovely and talented Chet Faliszek told CS-Nation that an update for Left 4 Dead is coming out this week. Yes, it is long overdue, but as you can see below -- they needed to re-write a buncha code for it:

"Sadly Microsoft has nothing to do with the pc patch... that delay is all us. The PC and 360 will be patched independently not sure where people picked up that exploit/bug fixing was tied together. Only the DLC will be simultaneous?"Faliszek later talked about the numerous exploits/bugs that plagued the PC version of Left 4 Dead, "The problem on the PC side was a few large bugs affected other systems that we were going to rewrite on the pc so we ended up waiting to fix a whole class of bugs instead of just individual bugs." Faliszek concluded his email by writing, "The patch should be out this week.

On a somewhat related note, Doug Lombardi, Valve's VP of Marketing, told IGN last week that an official announcement regarding Left 4 Dead downloadable content may come this week. So stay tuned.

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I've forgot (and too lazy to check), but is the DLC going to be free on PC?

I'd bank on it. I don't recall Valve ever charging for extra PC content. It's a philosophy of theirs.

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Please let it be more content...

I'm still enjoy the game, its good if you got a group of friends who regularly play. When I play with randoms I usually don't expect a great game.

Totally agree.

I can get off with an enjoyable game of TF2 with random pubbers. In L4D it sucks jumping halfway into a game playing as a character who's on his last leg of life after the noob who was playing as him/her before you got left behind for zombie rapage. :p Plus you get stacked teams, crap talkers, people who kick others for no reason, etc.

Despite all that, I managed to rack up more gaming hours in L4D versus TF2 during the last week of the break.

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Patch notes are as follows.

Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General

  • Fixed Survivors being able to climb surfaces marked for versus infected only
  • Fixed a class of SurvivorBot bugs dealing with rescuing downed players
  • Players can no longer grab ladders while flying through the air after a Tank punch
  • Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
  • Improved loading time
  • Fixed mini-gun physics exploit
  • Fixed propane tanks (and other physics objects) causing players to fall through elevators
  • Fixed rare achievement bug issues
  • Fixed several map exploits
  • Fixed various match making issues
  • Fixed NAT traversal issues

Versus Changes

  • Added HUD elements to show status of other infected players
  • Changed color of infected player name in chat to red
  • Fixed exploit where players could spawn infected bots
  • Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
  • Normalized special infected melee damage
  • Made the following client commands cheat protected: "Kill" and "explode"
  • Fixed exploit where infected players could run away and teleport back to gain health
  • Players can only change teams once per map
  • Players can't change teams while other players are still loading
  • Tank spawns at the same % through the map for both teams in versus mode
  • Made the Tank and Witch spawn directly on the escape route
  • Increased chance of getting the Tank or Witch
  • Fixed team swap issue

Hunter

  • Easier to pounce a Survivor who is meleeing
  • Increased Minimum damage a Hunter pounce does

Smoker

  • Fixed Smoker tongue tolerance
  • Smoker now has to be killed or the tongue destroyed for the tongue to break
  • Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
  • Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
  • Fixed cases where the ability timer was not using the correct time
  • Fixed case where you could point at a Survivor but not register a tongue hit
  • Fixed Smoker tongue not targeting and landing properly through PZ ghosts
  • Smoker tongue does damage every second while dragging paralyzed Survivors

Tank

  • Bashable objects now appear with a red glow
  • Tanks hitting a car with an alarm disables the alarm permanently
  • Tank frustration timer is only reset by hitting Survivors with rocks or fists
  • Reduced autoshotgun damage against Tanks

Witch

  • Witch spawns at the same % through the map for both teams
  • Avoids spawning within a certain % of the tank
  • Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

My opinion on four of them (copied over as a comment I made on another site):

  • Tank spawns at the same % through the map for both teams in versus mode = FINALLY. No more one team gets tank, one never does in a map.
  • Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer = nice.
  • Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors = DAMN IT! :(
  • Easier to pounce a Survivor who is meleeing = nice. Anything that can cut down on melee spam.

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im still waiting for new maps, the 2 scenario's they have are getting pretty boring.

There are four scenarios.

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^Think he meant versus then =)

Ah right, never bothered with that since launch. Was one of the most unbalanced multiplayer games I have ever tried.

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