[Official] Left 4 Dead


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Definitely won't, Valve will probably want it to be but MS makes them charge something unless its sponsored.

This is what I don't understand. Isn't Lef4Dead published by EA? And doesn't EA have exclusive XBL deals with MS which includes a dedicated EA server instead of hosting games from console to console?

I know all DLC with Battlefield Bad Company was free, including all of the maps, weapons, and new Multiplayer modes. Why can't Left4Dead have the same thing?

patch is great but it really dropped my fps

They DID fix the door on No Mercy right? :s :(

Ah well, at least I'm glad to see that those do try to exploit are being hated now. Most people either kick those on their team if they begin to bash the door.

It also feels great as infected when survivors exploit yet you still kill them.

For the PC version owners, check the Achievements page on your community profiles. ;)

Sweet. Mine hasn't got any stats in it yet, anyone know if it'll have stats from previous games at some point? Might do it when I launch L4D, but that'll have to be tomorrow now.

:blink: Everyone I've heard complaining about balance has said that infected are far too underpowered.

Agreed. In the commentary Valve states the infected ARE supposed to have the advantage, but that's the point - the two teams compete to see who gets further the most and in the least damage possible. Realistically though, hunters get melee'ed to death after one pounce. Smokers' tongues break too easily, plus that leads to the long recharge delay. Boomers - well they're supposed to be very volatile, so no complaints there.

Otherwise, versus is hellishly fun with friends. Using headsets/microphones is almost essential, moreso than TF2 given how many events in Left 4 Dead require fast reflexes to deal with. No time to type "YOU IDIOTS HELP ME I'M BEING CHOKED BACK HERE" in chat :p

As for the door in No Mercy. I don't think that's a bug... is it? The tradeoff for melee'ing the door and skipping a crescendo event is having to watch your back from the super infected planning an ambush.

I think the update just made Smoker MUCH more useful. I still think it's too easy to melee Hunters though.

Most balanced class to be seems to be the Boomer so far. Other than the fact that you can barf on someone 5 feet away, but when you explode 5 feet away it doesn't do anything.

And one time I actually got a tank right on the other side of the door in No Mercy.

Agreed. In the commentary Valve states the infected ARE supposed to have the advantage, but that's the point - the two teams compete to see who gets further the most and in the least damage possible. Realistically though, hunters get melee'ed to death after one pounce. Smokers' tongues break too easily, plus that leads to the long recharge delay. Boomers - well they're supposed to be very volatile, so no complaints there.

Otherwise, versus is hellishly fun with friends. Using headsets/microphones is almost essential, moreso than TF2 given how many events in Left 4 Dead require fast reflexes to deal with. No time to type "YOU IDIOTS HELP ME I'M BEING CHOKED BACK HERE" in chat :p

As for the door in No Mercy. I don't think that's a bug... is it? The tradeoff for melee'ing the door and skipping a crescendo event is having to watch your back from the super infected planning an ambush.

I'd agree maybe if all you had to do was climb up a ladder onto the roof, and up and around. But the fact that it actually skips an entire event AND another 1 or 2 shall we say horde triggers. Either way, I hope it gets fixed/is fixed.

  • 3 weeks later...
Try the computer version! Online community is much better or so I've heard.

Of the many bad 360 communities out there, I find it pretty easy to find a decent group for L4D more than almost any other game. I'd say 2 of 3 PUGs have been good on average for me.

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