[Official] Left 4 Dead


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I think what people are surprised about is the fact it's free on XBL, not on PC.

Now I'm just wondering how they've managed it. Because they've either:

-Payed for the expenses that Microsoft would have asked for themselves (rather than the customer).

-Threatened Microsoft in some way in order to get them to let them release it for me

-Microsoft have been nice and or they made a deal about free updates for the game before they were released.

  • 3 weeks later...

The new survival gamemode looks like it's going to be a lot of fun, lots of short quick games (The best time at Valve's 10 minutes)

There's also lowered limits to boss infected, you might get 3 hunters or 2 tanks (you're going to die and die quickly)

Also, for those who bought the game on the first day/week, are you guys still playing it?

I've been playing TF2 and due to the lack of campaigns/maps, L4D has been put off.

I've been splitting time between TF2 and Killzone 2. Usually if i'm in a TF2 game and I get an invite to play L4D, then I usually switch depending on long I had been playing TF2 for.

two tanks.. not simultaneously right?

Also, for those who bought the game on the first day/week, are you guys still playing it?

I've been playing TF2 and due to the lack of campaigns/maps, L4D has been put off.

I mainly play L4D and Team Fortress 2 at the moment.

I'm a little annoyed that L4D has not been updated with more campaigns. I know that Valve is notorious for releasing multiplayer games lacking Maps but this is really frustrating.. I can only play the 4 that are included so many times before I can walk through them with my eyes closed. The Director AI does 'mix it up' a bit but if you have it on Expert which is what I play a lot now its all very familiar 'horde' 'horde' 'horde' 'boss' 'horde' 'horde' 'boss' - It's getting tedious we need more Maps.

I paid ?38 for the game at release (No joke). And although I feel when I got it that it was worth that ?38 now I'm not so sure. It needs more content. There is a thread on the Steam forums in the L4D sub-forum which has a well defined new boss class. 'The Charger' It looks like a normal human but covered in large scales like a tortoise shell and charges at the Survivors. The ideas is if your camping in a corner or a closet or something like that the charge can rush in and knock one of the survivors down. The scales on his body stop bullets from penetrating through him so the Horde behind can rush in using him as a Shield. I think something like this would add some more variety to the current bosses.

I really think we need another 2-3 Bosses really just to mix it up.

Update time!

Left 4 Dead Update Released

March 11, 2009, 5:04 pm - Valve - Product Update

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Versus Mode Changes

* Tank melee attack can now hit multiple Survivors in one swing

* Fixed Tank punch being able to hit targets behind walls

* Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter

* Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life

* Fixed a case where the Tank was moving too slowly while crouching and being shot

* Tanks now have the possibility of spawning in a slightly different position for the first and second teams

* The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first

* The Smoker tongue can now target and grab victims through common infected

* Increased the cone in which a Smoker can grab a target

* The Witch no longer cuts Smoker tongues in a radius around her

* Boomers that explode in mid-air will now hit Survivors directly below them with Bile

* Reduced the damage that burning Hunters do to pounced victims

* Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.

* Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them

* Fixed a case where it was possible to spectate an AI infected and hit +use to take them over

Server Changes

* Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes

* Fixed a case where players would join as a dead Survivor when a living Survivor was still available

* Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart

* Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1

* The scoreboard now shows the numeric value of a player's ping

GameUI

* Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns

* Games in a finale are now joinable via the Friends and Steam Group games list

Cross posting my comments I made elsewhere about this update:

THANK YOU, no more cheap tank parking. -_- Good one on randomizing the tank's spawn position. Should keep things balanced now, in addition to making the winning team spawn first as survivors.

Smoker tongues can now grab through the horde - finally. Should be easier for smokers now in addition to increasing its grabbing arc range.

Raining bile from midair exploding boomers... lol.

Cutting down on damage from flaming hunters - finally.

Numeric ping - FINALLY.

Must say this is one good update...

For once, I'm glad I don't see any [5e]Prodigy in those screenshots. :rofl:

Sorry buddy, but in this screenshot:

We constantly hammered the survivors preventing them from being able to shut the door. And if they tried to, there'd be a smoker who'd drag someone out, disbanding the survivors and allowing a boomer to mess things up. :D

you were one of the survivors who got denied at the last second. :D

Also, for those who bought the game on the first day/week, are you guys still playing it?

I've been playing TF2 and due to the lack of campaigns/maps, L4D has been put off.

I didn't purchase L4D on the first week, but since I got it I play and enjoy it more than TF2. Well, the reverse is true as well: I tend to throw more fits of rage in L4D...

L4D gets boring real fast if you don't have a group of friends to play with, since the random pubbers you find over the 'net can end up being complete ###### that enjoy griefing others, and there's a max of 8 of you in one game as opposed to 20 and up players in TF2. And by griefing, that includes people who LIKE TO SPAM TAUNTS FREQUENTLY - especially if you fail as super infected and they all start chuckling after you die :pinch:, or the death screams.

Edited by rm20010
  • 2 weeks later...
Left 4 Dead Update Released

March 25, 2009, 2:39 pm

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Game and client changes

  • Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
  • Boomer vomit will now pass through common infected
  • Addressed some surround sound detection issues
  • Fixed a rare crash when exiting Left4Dead on Windows Vista
  • Fixed a case where the complete all expert campaigns achievement was not being rewarded

Dedicated server changes

  • Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing them to delist temporarily
  • Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a previous game that was swapped and arrive on the other team than what was selected in the lobby
  • Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
  • Fixed an occasional server crash related to voting

http://store.steampowered.com/news/2380/

Melee cooldown is terrible, IMO they nerfed it a bit too much (though I don't disagree that a nerf was very much needed)

I'm hating it....I posted this elsewhere

"Not nuts on the change to be honest. Playing just then and both teams could still corner camp just fine even if they resorted to using guns a bit more. Especially on final stage where ammo almost ceases to be an issue as theres an unlimited supply I think we'll just see teams doing the same tactic but using ammo instead.

It also seems to me that melee was only really over powering when you could camp corners. Perhaps they would be better off making the smoker a bit more prominent instead of nerfing the melee. If they make it easier to pull survivors out of areas then the melee issue becomes alot less of an issue given both that and a tank will usually get the survivors moving.

I'll have to change my play style anyway. I tend to use a melee then shoot method with a shotgun which for me worked better than just running and gunning. Might be harder to pull off now when mobs are around. Also gives you less option when someone is down and boomered and you have no ammo in your clip."

So yeah...thats my opinion on the change.

  • 3 weeks later...
so is survival mode kinda like Horde in GOW2?

I believe it's like Horde mode, but doesn't have levels of cool down. This time more like infinite.. and practially see how long you last with a timer.

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