[Official] Call of Duty: Modern Warfare 2


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maybe modding with mw2 will go back to the roots of modding... as in what would be called 'hacking' today, when people werent given tools to mess with games, and they had to make their own and figure their own way of modding games...

And me sticking to the console changes what exactly :rofl: ?

I'm planning on getting both now, after this excellent piece of news was announced.

i know that you dont care about coming off as a jerk to PC gamers, but yeah, you do... this news is in no ways 'excellent' for those who have any idea about the community, the freedom and the control that characterizes multiplayer on the PC, and that clearly doesnt include you

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i know that you dont care about coming off as a jerk to PC gamers, but yeah, you do... this news is in no ways 'excellent' for those who have any idea about the community, the freedom and the control that characterizes multiplayer on the PC, and that clearly doesnt include you

Yeah, must be why I've been a PC gamer all my life, clean leader of several major Danish clans including Counter-strike, Condition Zero, ArmA 2 and Company of Heroes. One of those clans was one of the biggest and most active communities in Denmark. Stop assuming crap because you're all just throwing a tantrum and realise not everyone just jumps on the cry-bandwagon because changes are coming.

Consoles have just become the new norm due to their seamless integration of a lot of aspects, something I quickly learned to appreciate - I'm still a PC gamer but I'm not one of those narrow-minded PC gamers that sees consoles as the devil.

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It's really obvious what the gaming studios are trying to do. Consoles are closed systems unlike the PC platform. The more control they have over the consumer, the better (according to gaming studios). I'll never switch from PC as my primary platform because consoles can't offer custom mods to games like Oblivion or Half Life 2

At the end of the day, IW won't get a cent from me. So far, the only pro PC gaming studios that release blockbuster video games are Valve and Blizzard. Bioware is redeeming itself by releasing the PC versions Mass Effect 2 and Dragon Age: Origins on the same day as the consoles. On top of that, it's releasing its Star Wars MMORPG.

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It's really obvious what the gaming studios are trying to do. Consoles are closed systems unlike the PC platform. The more control they have over the consumer, the better (according to gaming studios). I'll never switch from PC as my primary platform because consoles can't offer custom mods to games like Oblivion or Half Life 2

At the end of the day, IW won't get a cent from me. So far, the only pro PC gaming studios that release blockbuster video games are Valve and Blizzard. Bioware is redeeming itself by releasing the PC versions Mass Effect 2 and Dragon Age: Origins on the same day as the consoles. On top of that, it's releasing its Star Wars MMORPG.

Would you rather have no MW2 on PC or MW2 with no dedicated servers?

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Would you rather have no MW2 on PC or MW2 with no dedicated servers?

Would you rather have salt in your eyes or vinegar?

Defending the crippling of something that didn't need to happen by throwing out a sweeping statement like "Do you want it crippled or not want it at all" doesn't justify displeasing the masses.

I've already said they could of added matchmaking and kept everything from COD4. The dedicated servers with default rules such as official Activision servers and those ran by the likes of Multiplay/Jolt/Wireplay could be included in the matchmaking, and obviously a client hosted option.

Then the clans and PC enthusiasts could also have their server browser and dedicated server options.

Everyone wins in that scenario, "console tards" and the "PC elite".

People who like the console experience will buy the console versions, leaving who exactly to buy the PC version if they're trying to clone the console onto PC? I doubt many are going to double dip. ****ing off the hardcore audience that tends to fuel what sales PC games do get is a bit of a retarded move.

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im thinking that sooner or later, someones gonna find a way to make MW2 the way they like it... like they have private servers for WOW and all that, i cant see why it wont be the same for MW2

speaking of WOW .... i think that by forcing all multiplayer to be on servers they run, theyre one step closer to having paid subscriptions, just like WOW... not sure if theyre actually gonna do that, but its one step in that direction nonetheless...

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Actually if you read various interviews and information, it seems they might actually not have servers at all. It seems players will be the ones that are hosting, and when the original host is disconnected, the reigns move to another of the players.

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I think I've said a million times now I KNOW you don't want that, I'm saying _I_ want that and don't give a toss about the rest of you - I approve of this approach.

Which is pretty pathetic really. Thanks for helping to ruin PC gaming, just so you can get the same experience you can already get on a console. Fantastic.

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Anybody know proper PC System requirements for this game, googling gives me vague results.

I think you can look at Call of Duty 4 / World at War specs and perhaps add about 10%, then you should have your answer. The engine is exactly the same they are just tweaking it slightly every time.

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Everyone is complaining about this yet I don't mind too much. Why is that you say? Because sometimes when I want to play CoD4 and want to just 'jump in' I find that it is either laggy, the server is for low ping players only, or full/empty. Yes I can get a good game in sometimes and it's fun. But having this means that the players themselves aren't forking out for servers.

Think of it this way, you don't have to pay to host a server anymore, and I'm sure Hamachi will become a lot more popular now.

EDIT: Read as, I'm still buying it on PC. Because it's my preferred format.

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I'm not sure what to make of the lack of dedicated servers yet. One thing that always bugged me with CoD4 was servers restricting certain weapons/perks. They were put in the game for a reason ya know. So if no dedicated servers gets rid of people putting up servers and then kicking you if you use a claymore or martyrdom or whatever then it might not be so bad after all. I guess we'll just have to wait and see how it works in practice.

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I'm not sure what to make of the lack of dedicated servers yet. One thing that always bugged me with CoD4 was servers restricting certain weapons/perks. They were put in the game for a reason ya know. So if no dedicated servers gets rid of people putting up servers and then kicking you if you use a claymore or martyrdom or whatever then it might not be so bad after all. I guess we'll just have to wait and see how it works in practice.

Exactly one of the reasons why I'm happy with this, it means you can play the game how it's meant to be played. Means you can use Marty on CQB classes, because it's effective there.

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Great to see some people understand the positive side about this change. I've said it time and time again, the PC version of Call of Duty 4 was ruined by the community and how 'all over the place' the entire experience felt. Each and every server had a different rule-set, despite applying various filters you could never avoid these massively customized servers. Then some guy felt a few perks should be restricted, then he felt certain weapons shouldn't be allowed on the server, then you had a player-count 300% above the actual comfortable limit of the map, then the host had to change core settings and worst of all, you had a player who always suffered from god-complex, kicking and banning everyone he disagreed with.

Players should not be allowed to have this kind of control at all, it has been the Achilles' heel of "server browser" games for ages, plus the worst of all, most hosts have no idea how terrible their connections or computers were - So despite the server browser reporting green connection, the lag could be horrendous due to terrible internet connections - At least matchmaking 'pings' the host before choosing and actually selects the best host available almost every time.

Matchmaking provides for standardized settings EACH AND EVERY TIME! Select your game-mode and you are 100% sure you won't get thrown in some terrible, messed up game. By creating a more closed environment it's easier to leave pirates in the cold and get rid of cheaters the first time around.

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Would you rather have salt in your eyes or vinegar?

That doesn't work. But it's demonstrating my point. The game is coming out for PC. OK, so dedicated servers aren't there. It's not like they ripped out multiplayer.

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I'm warming to the idea now. But on the flip side, if someone is being a bitch and is spawn-killing, hacking or some other nasty tactic, is there any way for them to be kicked if there's no server admin? Does it go to a player kick vote?

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RUMOR: Modern Warfare 2 Features International Space Station

:woot: Would be awesome

I'm warming to the idea now. But on the flip side, if someone is being a bitch and is spawn-killing, hacking or some other nasty tactic, is there any way for them to be kicked if there's no server admin? Does it go to a player kick vote?

There is sure to be a vote-kick system

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"While that might very be the case if the game flops on our platform, it would also send a clear message to both the publisher and developer that we won't put up with this kind of crap. If we pay substantially more for hardware, if patching a game is absolutely required to make it stable post-launch, if our games implement DRM schemes that prevent resale, and if we get content far later than our console counterparts do, the absolute least a developer can do is to ensure the features they just cut from the game are in place.

Privately owned servers ensure that, when IW's gets yanked offline for maintenance or goes down because they can't handle the player load they've been given, people can still play the game online. This is why some of the most touted exclusives for the Xbox 360 and PS3 were unplayable online for days (or even weeks) after they were launched. IW and Activision both know this, so their decision to remove a feature just to "streamline" online connectivity in a market that had online multiplayer years before any console did (and did just fine) is simply an anti-consumer act that is nigh retarded.

Completely removing mod support from a PC title is, also, an act of unfathomable stupidity. PC games are often bought because they provide the consumer with an opportunity to create their own content in an environment where they don't have the money or technical expertise to do otherwise. Counter Strike started off as a Half-life mod; it is still one the most played games online for any platform despite having been released a decade ago. Team Fortess? It's Quake mod that's had infinity longer legs (and arguable more success) than the very game it was spawned from. The PC port of RE4 looked worse than the PS2 version did when it was released; because of the community, updates were made to the game that not only allow it to easily compete with most current gen titles, but fixed the well documented control issues and even provided others (I'm sure you can now use a Wiimote for the PC version). We could delve into the countless weapons, characters, custom maps, custom levels, and total conversions that the modding community have made. These are all things the console ecosystem often does not provide (sometimes for copyright issues, sometimes to wring money out of wallets in order to sell you things the community could've created in a day) and it's always been a major factor in purchasing a game for one platform over another. Which, I'm sure, is why they killed MW2's modding community before it had a chance to begin; they now have the opportunity to sell us 3 maps at the low price of $10 and there's no way for us to compete with them. With IW pulling the feature from one of the year's most advertised and anticipated games in order to hock **** to us we would've made on our own, they risk giving other developer a precedent to do the same for future titles. ::claps:: Way to **** on the fans that made you a top developer, Infinity Ward.

To do all of that while charging us $60 for a game that offers substantially less than its $50 predecessor did while forcing us to use Steam so our games can't be resold after they're played and then to completely hack out any feature that would've made the game desirable to a PC gamer in the first g*ddamn place...well...there's just no point in playing or owning the PC version even if it does look and perform better.

To all Infinity Ward and Activision employees (which I'm sure is none) who read this site, I have the following kind words for your consideration. Go **** yourselves, your games, and I hope to see all of your future endeavors flop horrifically. We made you (Infinity Ward) what you are today and you ****wits can't even make a clean stab to our backs as a token of appreciation; no, you've got to twist the blade slightly so we actually feel the pain. Your FPS is one of many available to a platform that spawned and still dominates the genre; no matter how anticipated, no matter how advertised, you're just one fish in a sea of many. I hope Activision runs you and your franchise into the ground just like they have to every one of their pet developers; at this point in time, you don't deserve anything else."

- A quote by Jackal on Joystiq's post of MW2 not having dedicated servers.

http://www.joystiq.com/2009/10/18/modern-w...rvers/#comments

The argument that sums it up for us PC gamers.

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LOL @ restricted console player's mind

LOL @ Not reading my post.

EDIT: Read as, I'm still buying it on PC. Because it's my preferred format.

And if the ISS was in it that would be mental!

And Sethos makes a good point, many of the negatives that come from the normal PC style play can be avoided through this method. Albeit at a cost. LAN servers can still be created though correct?

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