qdave Posted October 26, 2009 Share Posted October 26, 2009 We just got word from John Carmack himself that Doom Classic was recently submitted to Apple for approval.According to our previous interview with Carmack, Doom Classic will stay faithful to the original with OpenGL rendered graphics along with slightly better sound quality and a "brand new finely crafted control system". <..> Source Cant wait :D Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/ Share on other sites More sharing options...
sanctified Veteran Posted October 26, 2009 Veteran Share Posted October 26, 2009 iD really knows how to make good games for the iPhone. Too bad I don't have my iPod touch anymore :p Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591759308 Share on other sites More sharing options...
qdave Posted October 27, 2009 Author Share Posted October 27, 2009 iD really knows how to make good games for the iPhone. Too bad I don't have my iPod touch anymore :p What happened to it? I hope was not one of those drop into water/concrete cases :p Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591760602 Share on other sites More sharing options...
carmatic Posted October 27, 2009 Share Posted October 27, 2009 Doom Classic will stay faithful to the original with OpenGL rendered graphics along with slightly better sound quality huh? i thought things like that belong firmly in mod territory... i mean, with opengl instead of their original raytracing engine looking up and down is pretty much a given, but are they also going to have 3d models instead of sprites? fog effects? dynamic lighting for projectiles? mods have been doing those for years... definitely not 'faithful to the original' except for the maps and gameplay mechanics.... Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591760680 Share on other sites More sharing options...
Menge Posted October 27, 2009 Share Posted October 27, 2009 huh? i thought things like that belong firmly in mod territory... i mean, are they also going to have 3d models instead of sprites? fog effects? dynamic lighting for projectiles? mods have been doing those for years... No. That means that they now use OpenGL to render the exact same scenes as the old software renderer (which runs like poop on the iPhone) Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591760702 Share on other sites More sharing options...
carmatic Posted October 27, 2009 Share Posted October 27, 2009 No. That means that they now use OpenGL to render the exact same scenes as the old software renderer (which runs like poop on the iPhone) still it would be nice if they at least enable looking up and down... its in true 3d now after all, not some rendering trick they used over 15 years ago... runs like poop on the iPhone? which port were you running... Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591760760 Share on other sites More sharing options...
sanctified Veteran Posted October 27, 2009 Veteran Share Posted October 27, 2009 What happened to it? I hope was not one of those drop into water/concrete cases :p Had to sell it. It's not very smart to wave around something that looks like an iPhone in the streets of Mexico. Got a nice and discreet ipod shuffle instead. Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591764378 Share on other sites More sharing options...
qdave Posted November 15, 2009 Author Share Posted November 15, 2009 Finally i finished it on iPhone. Was definately a fun experiance replaying it and rmembering all those fun times i had :) As for controls...at first i didnt like them, but once Carmack posted how to make them more wolf-like, i could finally enjoy it, after a bit of getting used to. Anyway it's definately a worthy game :) Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591850394 Share on other sites More sharing options...
Slackerr Posted November 15, 2009 Share Posted November 15, 2009 How to print iddqd and idkfa on a keyboardless device? Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591850404 Share on other sites More sharing options...
qdave Posted November 15, 2009 Author Share Posted November 15, 2009 just tap the screen with 4 fingers(in game), then it will summon the keyboard :p Link to comment https://www.neowin.net/forum/topic/838342-idoom-is-submitted-to-the-app-store/#findComment-591850412 Share on other sites More sharing options...
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