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Microsoft previously dismissed a PC version of Alan Wake in the interests of "matching this specific game to the right platform", arguing that Xbox 360 provided "the most compelling way to experience Alan Wake". "Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen," the publisher said.

I love this quote, because I do all my gaming on my PC... from the couch, in front of a larger TV screen. The 360 can suck something inappropriate.

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So I just found out that Alan Wake is an old game which was previously cancelled for PC.

Now this new game coming to PC, is this gonna be that one which was released for XBOX or a new version?

The one that was released on the 360, probably with improvements, and the two DLC episodes that were released.

Anyone else remember when Alan Wake was supposed to come to PC? I mean they even showed it off at the Intel Developer Forum back in 2006 running on an overclocked Quad Core PC. It looked amazing.

Now it's 5 years on and they decide it's time to launch it for the PC? .. typical.

I definitely remember the Alan Wake tech demo. It showed off some really cool effects and even a day-night cycle which was unheard of at the time. It looked like it would've been the first PC game to make use of four cores. If they really care about the PC version, they'd make a demo and add some extra content but I doubt that will happen. I hope it's sold at a reasonable price like $29.99 or $24.99.

By the way, it's confirmed for Q1 2012. And the first screenshot looks pretty good, image quality-wise. You can check it out at the source.

Alan Wake PC confirmed by Remedy for Q1 2012

Remedy?s just announced it?s bringing Alan Wake to PC in early Q1 2012, launching in the same period as XBLA spin-off American Nightmare.

wake-pc.jpg

The launch of the keyboard and mouse SKU will come with both downloadable episodes The Signal and The Writer.

The thriller launched on Xbox 360 last May, but was in development for PC as well as 360 since its announcement at E3 2005, but was canned by publisher Microsoft Game Studios, opting instead to focus on the console version.

No word yet on who?s releasing the PC version, with Remedy staying mum when asked if it would be released through self-publication or by Microsoft.

Speculation on a computer version ramped up yesterday when it was spotted in the Steam registry, as well as teasing comments from Remedy.

Studio boss Matias Myllyrinne said last year a PC SKU, if it ever happened, had to live up to the Remedy standard of quality.

?Hypothetically, what we care about is the Remedy brand on any game needs to stand for something? polished quality, cinematic action and great storytelling,? he told VG247 in a post-release interview on the 360 version.

?If it is created by us or a port it still needs to live up to the same standard. People need to be able to rely on it when they put down their hard earned money.?

First screen from the PC SKU is below.

[...]

Source: VG247

Anyone else remember when Alan Wake was supposed to come to PC? I mean they even showed it off at the Intel Developer Forum back in 2006 running on an overclocked Quad Core PC. It looked amazing.

yes! i was just about to post this. i remember that tech demo quite well. it was supposed to be one of the 1st games (if not the first) to use all 4 cores.

yep,

. not the best resolution, but you get the idea.

Wouldn't mind trying this when it's out. I was excited, but after Microsoft ****ed on the PC port, one can't help but have mixed emotions now that they've finally admitted it was a mistake.

As for pricing, my one concern is that, if I recall correctly, Remedy's games went for something crazy like $70+ or $80+ back in the early 2000s with the Max Payne games when they were first released.

Good thing it's going to be on Steam then. :p

Sweetens the deal then. ;)

Anyone else remember when Alan Wake was supposed to come to PC? I mean they even showed it off at the Intel Developer Forum back in 2006 running on an overclocked Quad Core PC. It looked amazing.

Now it's 5 years on and they decide it's time to launch it for the PC? .. typical.

I have a feeling this won't be designed specifically for PC, it'll just be another sub standard console port. I remember how open it was when they showed it off on PC and then it just became another linear, "on rails" console game.

If Remedy want my money then they will have to design the game from the ground up specifically for the PC, giving PC gamers the game we should have got years ago.

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  • 2 weeks later...
  • 4 weeks later...

I'm so glad that it's using Steamworks over Games for Windows LIVE. Hopefully, it'll be well-optimized.

Alan Wake hitting Steam in February, PC specs listed

Remedy has taken to its official forums to announce a February release window for Alan Wake on Steam, as well as list the preliminary system requirements needed in order to run the game.

alanwake-steam.jpg

The self-published game in partnership with Nitro Games will not support Games for Windows Live or Mac, and there are no plans to release modding tools or a demo for the game. It will, however, support Steam Cloud, will use Steamworks and contain Steam Achievements.

Both The Signal and The Writer DLCs will be available on Steam and are included in all copies of the game.

According to the official post from Remedy, optimization and graphics scalability are still being finalized, so some of the PC requirements listed below ?may change.? Still, players will be able to adjust resolution, and change graphics settings, as well as run in full screen or windowed mode. Players will also have the option to turn off the game?s HUD.

It also supports NVISION 3D ?very nicely,? according to the post, but as it is ?fairly performance heavy,? a high-end GPU such as the GeForce 580GTX and moderate graphics settings are recommended. The AMD HD3D has not been tested as of yet, but the team plans to either look into it themselves, or get confirmation from a third-party as to whether it works or not.

Here?s the list of requirements at present:

  • OS: Windows Vista or Windows 7
  • PROCESSOR: Dual core required: AMD: Athlon X2 2.8GHz; Intel: Core 2 Duo 2GHz
  • MEMORY: 2 GB
  • HARD DRIVE: 8 GB
  • VIDEO CARD: DirectX 10 compatible or later with 512MB RAM - AMD: ATI Radeon 3650, 4450, 5550, 6450 or higher (per series); NVIDIA: GeForce 8600GT, 9500GT, GT120, GT430, GT520 (per series)
  • SOUND CARD: DirectX 9.0c compatible
  • INPUT: Mouse and keyboard, Xbox360 controller also supported

[...]

Source: VG247

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"VIDEO CARD: DirectX 10 compatible"

(Y)

edit:

http://forum.alanwak...8&postcount=929

"We've been doing minimum spec testing and currently it looks like we need to rule out all DX9 SM3.0 cards - the game hasn't run acceptably on single one. But then, these cards are from 2005-2006. This means it'd be DX10+ GPUs only (even though the game engine is DX9SM3). Wake's performance seems to be pretty heavily resolution dependent - we really use the Xbox's EDRAM memory bandwidth pretty fully and this shows on the PC engine too..."

:/

"VIDEO CARD: DirectX 10 compatible"

(Y)

edit:

http://forum.alanwak...8&postcount=929

"We've been doing minimum spec testing and currently it looks like we need to rule out all DX9 SM3.0 cards - the game hasn't run acceptably on single one. But then, these cards are from 2005-2006. This means it'd be DX10+ GPUs only (even though the game engine is DX9SM3). Wake's performance seems to be pretty heavily resolution dependent - we really use the Xbox's EDRAM memory bandwidth pretty fully and this shows on the PC engine too..."

:/

The in-house engine for Alan Wake is quite impressive, despite the fact that it only supports DX9. At this point, porting it to DX10 wouldn't be beneficial. It would mean more work for the developers and less performance, with minimal gains in image quality, for the end-user. It would be better for the development team to work on optimizing the game rather than adding DX10-specific features.

Here's a post from the Alan Wake forums:

We have HDR/FP16 on PC. SSAO is in and like some other effects has some quality settings we can bump up with fast gfx cards. We have FXAA in American Nightmare 360 and it's entirely possible it'll make its way to Alan Wake PC smile.gif

Yes, we have a DX9 engine, but it's a very advanced DX9 engine. You can do pretty much everything you want (even deferred rendering with MSAA some have said was impossible) apart from some special techniques like HW tessellation on shader model 3 if you have the performance.

Also, don't expect to hear that much from Remedy over the holidays - the team is taking a few days off as it's going to be a hectic Q1 for us with two game launches...

http://forum.alanwak...6&postcount=590

And here's a video of the technology behind Alan Wake:

I should actually get around to finishing this. It's the only game I bought for my 360 (SR2 and Fable III were gifts), and I enjoyed it, I just got caught up with a lot of PS3 releases early last year (ME2, Dead Space 2, Bordlerands 2, AC:Brotherhood) and kind of forgot about it.

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Alan Wake PC launching on February 16, gets priced

Remedy?s just announced it?ll bring Alan Wake to PC, nearly seven years after it was first announced, on February 16.

wake-pc.jpg

?We?ve done our best to do justice to the PC version and do things the way they should be done for PC,? said studio CTO Markus Maki.

?The PC version looks absolutely beautiful. We?re bringing the game to life in a whole new way.?

The standard edition of the game, which will also include XBL DLC The Signal and The Writer, will cost $29.99 on Steam, with the Collector?s Edition costing $34.99.

A boxed version is on its way from Nordic Games, as previously announced. As well as Steam, the title will also be on EA?s Origin, which was announced this afternoon.

Wake PC will also come with extra additional features over its 360 brethren, which launched in May 2010, including multi-screen support and NVIDIA 3D support.

[...]

Source: VG247

:)

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