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I think you're being overly generous there :laugh:

Agreed :p .

I remember playing that game once just for the hell of it (my friend had it laying around in his collection). A few minutes later, one of my friends sent me a message on Xbox Live asking me why the hell I was playing that game. I guess it's universally accepted as one of the series's low points.

I actually liked World at War, though. I've already aired my grievances regarding the maps, but I thought that the fundamental gameplay was solid. It didn't do anything better than CoD4 (and was probably inferior in many respects), but it had a good foundation.

So my opinion after completing the single-player campaign and messing around with the various settings and weapons in Multiplayer: Fantastic!

The campaign is a typical Call of Duty campaign with a bit of cheesy explosions and over the top action but the variety Treyarch put into it and the atmosphere they've managed to squeeze out of every single level is above and beyond any Call of Duty so far. The gunplay is still what us Call of Duty nuts have come to know and love but there's something that has gotten an extra kick. The new sounds are fantastic, for the first time in the history of Call of Duty we reached a point where the weapons doesn't sound like a starving African child banging away on tin cans. Also the weapons while some are iconic weapons they are still the bread and butter for us gun lovers - I'm really digging using early models and even prototype weapons, feels a bit more gritty and crude. I'm already looking forward to playing through the campaign again, because there's SO much you get to do in tons of different environments and many of the script-sequences are very well done. I did hit a few massive showstoppers and there was a certain level where the poor explanation of the next step lead me to around 20 retries.

They also did excellent work on the engine, while it's a minuscule improvement for some, they updated the stream part of the engine to allow for larger terrain and more detailed scenery and it really shows - Combined with the amazing atmosphere they've worked into every map, both multiplayer and single-player. Some of the multiplayer maps brings you right back to the Counter-strike era in layout and feel, plus updated graphics.

Treyarch also seem to have put balance back into multiplayer by refining the rock, paper and scissor system - Each aspect has a counter now, unlike MW2 where some things were just a continuous evil. I never had much respect for Treyarch. Call of Duty 3 was a really poor game compared to Call of Duty 2, it lacked the atmosphere, the feel and the finesse. World at War seemed like a cheap cash-in of one of the best first-person shooters I played in a very long time but now, after the muck that was Modern Warfare 2, Treyarch really stepped up big-time and put the Call of Duty franchise back in its place, back on the track and Tuesday can't come soon enough (Y)

Massive respect to Treyarch and I haven't been this giddy and excited about a game in years.

So my opinion after completing the single-player campaign and messing around with the various settings and weapons in Multiplayer: Fantastic!

The campaign is a typical Call of Duty campaign with a bit of cheesy explosions and over the top action but the variety Treyarch put into it and the atmosphere they've managed to squeeze out of every single level is above and beyond any Call of Duty so far. The gunplay is still what us Call of Duty nuts have come to know and love but there's something that has gotten an extra kick. The new sounds are fantastic, for the first time in the history of Call of Duty we reached a point where the weapons doesn't sound like a starving African child banging away on tin cans. Also the weapons while some are iconic weapons they are still the bread and butter for us gun lovers - I'm really digging using early models and even prototype weapons, feels a bit more gritty and crude. I'm already looking forward to playing through the campaign again, because there's SO much you get to do in tons of different environments and many of the script-sequences are very well done. I did hit a few massive showstoppers and there was a certain level where the poor explanation of the next step lead me to around 20 retries.

They also did excellent work on the engine, while it's a minuscule improvement for some, they updated the stream part of the engine to allow for larger terrain and more detailed scenery and it really shows - Combined with the amazing atmosphere they've worked into every map, both multiplayer and single-player. Some of the multiplayer maps brings you right back to the Counter-strike era in layout and feel, plus updated graphics.

Treyarch also seem to have put balance back into multiplayer by refining the rock, paper and scissor system - Each aspect has a counter now, unlike MW2 where some things were just a continuous evil. I never had much respect for Treyarch. Call of Duty 3 was a really poor game compared to Call of Duty 2, it lacked the atmosphere, the feel and the finesse. World at War seemed like a cheap cash-in of one of the best first-person shooters I played in a very long time but now, after the muck that was Modern Warfare 2, Treyarch really stepped up big-time and put the Call of Duty franchise back in its place, back on the track and Tuesday can't come soon enough (Y)

Massive respect to Treyarch and I haven't been this giddy and excited about a game in years.

Finally! This sounds like just the thing the series needed to get back on its feet.

Treyarch also seem to have put balance back into multiplayer by refining the rock, paper and scissor system - Each aspect has a counter now, unlike MW2 where some things were just a continuous evil. I never had much respect for Treyarch. Call of Duty 3 was a really poor game compared to Call of Duty 2, it lacked the atmosphere, the feel and the finesse. World at War seemed like a cheap cash-in of one of the best first-person shooters I played in a very long time but now, after the muck that was Modern Warfare 2, Treyarch really stepped up big-time and put the Call of Duty franchise back in its place, back on the track and Tuesday can't come soon enough (Y)

Nice. The parts I bolded are definitely the biggest sources of relief for me. I was hoping that Treyarch would bring it, and it sounds like they did exactly that.

Release date on Tuesday and a four-day weekend after that. Fantastic timing :).

for the first time in the history of Call of Duty we reached a point where the weapons doesn't sound like a starving African child banging away on tin cans.

About time, Cod4 through mw2 had some of the most pathetic weapon sounds ever. I Just wish they'd add some actual recoil too.

hey seth, sound wise, how does this compare to bad company 2?

They don't. It's still the clean sound experience from previous Call of Duty games with more oomph on the gun sounds ( See the video I posted earlier http://vimeo.com/16439438 ). BC2 is just noise and everything easily gets drowned out.

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