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I think I am about 50% through now, referenced a walkthrough and according to it I am on level 20 of 40, and I am not sure if I will ever see the ending. :(

Unless you're putting in 10 minutes a day i'm struggling to see how its taking you so long. It is a linear game so there isn't a huge need for exploration. 12 hours and you should be done, at a good pace :/

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Also the game actually had pop up to remind me to use my vigors. :s I just feel like it is then to easy if I use them. The bucking bronco seems to be the only one I really need. Wait for a larger group of enemies to come at me, put all those ******* in the air, take them out with relative ease.

FWIW, the game is easy on hard, so, if you're playing less than that, it might be why.

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Unless you're putting in 10 minutes a day i'm struggling to see how its taking you so long. It is a linear game so there isn't a huge need for exploration. 12 hours and you should be done, at a good pace :/

I am hearing of people it taking 23 hours doing all the side quests? Which I also do?

I think I have played about 8 hours so far, 4 nights of about 2 hours each, spread out over release. So yeah, not so easy to get in a groove on any game playing like that unfortunately, although that is what it is. I am closer to 40 years old then 30 with a decent amount of **** to do including work so I can go days, weeks, without even playing something. Kind of sucks videos games are my favorite hobby, again that is what it is though and has been that way for a very, very long time.

FWIW, the game is easy on hard, so, if you're playing less than that, it might be why.

Nope, I had read that before even playing it, so I moved it up to hard as well.

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It took me hours longer than 10 hours on hard. Actually felt like one of the longest FPS games I've played in ages.

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simply due to framerate i have the game set to medium on my computer (no longer have the desktop only the laptop) and the game is amazing looking, and runs very smoothly, I have been playing with a Wireless Xbox controller on my laptop so that I can have it connected to my television to play rather than using the 15in display on my laptop. I am not a fan of controllers for FPS games but its not all that bad. Without spoiling anything

I am just now in the alternate world in finkton going back to the gunsmith

so i am not certain how far into the game i am.

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Really? Last Gen Graphics? I thought the Graphics were Amazing. The first 5 mins where AMAZING! First game that made me want to wear headphones in a very long time. Just passed it last night.

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I think I am about 50% through now, referenced a walkthrough and according to it I am on level 20 of 40, and I am not sure if I will ever see the ending. :(

Just feels laborious as I said earlier. Do some exploring, enter area where vast amounts of enemies come at you and figure out the best way to take them out. I think I even got to a pretty big point where things seem to change.

We went through the tear to go to the alternate Columbia where the gun maker Chen (iirc) is still alive.

So it seems like things may in fact be picking up, but holy hell, I am having a real hard time finding the motivation to carry on, and this has not happened in quite some time TBH.

Also the game actually had pop up to remind me to use my vigors. :s I just feel like it is then to easy if I use them. The bucking bronco seems to be the only one I really need. Wait for a larger group of enemies to come at me, put all those ******* in the air, take them out with relative ease.

You're not the only one, it's a real grind, where as Bioshock was a fascinating exploration, the characters in Bioshock are a million times more interesting, hell Sandra Cohen on his own is more interesting than all of Bioshock infinities characters put together.

Really disappointed with this game, if it didn't carry the Bioshock name it would have been a good game, good bit of fighting etc.. However Bioshock stands for a lot more, more story and more clever ties and twists through the game. Like the plasmids in Bioshock, i understood why they were there and they fitted into the story arc well. The tonics or whatever they are called just don't fit into the universe, they feel bolted on and just don't work well in the game, really like the game itself it feels mechanical.

Ive seen the ending as my brother played through it,

i won't spoil it but i didn't like it and personally for me it made the whole game kind of pointless. With Bioshock it felt like i had made a difference, with infinity it felt like it nullified what i did and thus there wasn't really any point in playing it in the first place

I am hearing of people it taking 23 hours doing all the side quests? Which I also do?

I think I have played about 8 hours so far, 4 nights of about 2 hours each, spread out over release. So yeah, not so easy to get in a groove on any game playing like that unfortunately, although that is what it is. I am closer to 40 years old then 30 with a decent amount of **** to do including work so I can go days, weeks, without even playing something. Kind of sucks videos games are my favorite hobby, again that is what it is though and has been that way for a very, very long time.

Nope, I had read that before even playing it, so I moved it up to hard as well.

Seems that we are having the same experience, ive found it a really long game, usually i can blast through these pretty quickly, i don't know if it's because the story is weak and it feels like a grind that im noticing the hours, but it's a long game.

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You're not the only one, it's a real grind, where as Bioshock was a fascinating exploration, the characters in Bioshock are a million times more interesting, hell Sandra Cohen on his own is more interesting than all of Bioshock infinities characters put together.

Really disappointed with this game, if it didn't carry the Bioshock name it would have been a good game, good bit of fighting etc.. However Bioshock stands for a lot more, more story and more clever ties and twists through the game. Like the plasmids in Bioshock, i understood why they were there and they fitted into the story arc well. The tonics or whatever they are called just don't fit into the universe, they feel bolted on and just don't work well in the game, really like the game itself it feels mechanical.

Ive seen the ending as my brother played through it,

i won't spoil it but i didn't like it and personally for me it made the whole game kind of pointless. With Bioshock it felt like i had made a difference, with infinity it felt like it nullified what i did and thus there wasn't really any point in playing it in the first place

Seems that we are having the same experience, ive found it a really long game, usually i can blast through these pretty quickly, i don't know if it's because the story is weak and it feels like a grind that im noticing the hours, but it's a long game.

Thanks for sharing this, as it lets me know I am not going crazy, as it seems like those of us with this particular opinion of the game are definitely in the minority.

I sometimes wonder if I have just become to harsh of a critic, but I really do not think this is the case. For example, I am really loving the new Tomb Raider game, and in fact I have gone back to playing it for now. So it is not that I do not like any games out there, it just so turns out I am not loving the one game it seems the majority of the gaming world is currently all about. I no doubt am still going to finish it eventually, just feel as if taking a break from it may reinvigorate something and I am hoping I will enjoy it that much more.

And also wanted to say, I could not agree more about the plasmids vs vigors. In the original Bioshock, the existence of plasmids made a ton of sense. In this game, the vigors seem forced in to the overall storyline itself. Absolutely agree there. (Y)

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I've just finished the game and I'm somewhat disappointed. As a whole it's a good game but I can't think of anything truly remarkable about it.

  • The story is nice, but maybe a bit overcomplicated on the whole while lacking in the small details. Eg. both Bioshock and SystemShock had more "mundane" plots yet they delivered more interesting twists and side stories.
  • Combat is perfectly described in that Kotaku article: spammy. That's not bad on it's own, but I prefer the more (in comparison) stealthy approach in the other *Shocks.
  • I understand that the game tries to force you to use different weapons through the game based on availability, but that gets annoying when you end up in an area with some tough enemies and nothing but crappy non-upgraded weapons, which means you either die a few times to grind through the area or (if possible, eg. not on a boss fight) you just throw everyone up with a Bucking Bronco and run pass it. Again this is something that's not inherently bad, I just didn't like it.
  • The visuals are great, but the environment feels staged. It's supposed to be a living city (as opposed to Bioshock1 where it's all ****ed up right from the beginning) but NPCs look like marionettes, very unnatural. It doesn't seem like life is actually flowing there, it's all static. Maybe this was intended, though.
  • What's up with these games where you never actually die? All BioShocks have those annoying resurrection systems where failure doesn't force you to do better as you can progress by pure grinding. SystemShock (specially SS1) had something similar too, but there at least you had to actually find and activate the resurrection chambers or else you would go back to the last saved game.
  • At first I was hopping that the Vox Populi would have an interesting role in the story but it turns out they just become the standard cannon fodder latter on. Past certain point I couldn't even really care about who was at the receiving end of the barrel.
  • It's far too obvious that the only reason there are plasmids/tonics in the game is because it's a BioShock game, they have lost all their relevance in the story and have become part of the game mechanics.
  • The tears that Elizabeth can open during combats get repetitive.
    I know it's later explained why she's limited in what tears she can open
    , but they have thrown out a lot of fun potential there. It could have been incredibly cool to be able to take a more strategical approach to combats with tears openning pathways to areas where you could ambush enemies or being able to alter the environment more drastically, eg. modifying the room to split enemy forces or flooding whole areas instead of summoning crappy puddles. So many possibilites and all you get is little more than turrets and cover.
  • This is probably the first game I've ever player that I wish I hadn't gone through on Hard, and not because it's actually hard but because I didn't find rewarding to go through tougher spamming enemies when I could just have gone playing around with the different tonics (which I probably could have upgraded further). I mean, where's the challenge in facing tougher enemies with scarce ammo when the game allows grinding forward.

I can't say I didn't enjoy the game, because I did, but it could have been so much more.

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Not to be picky, but it was Sander Cohen, I believe, certainly not Sandra.

I think if you go into Infinite expecting a fresh BioShock experience, you may be disappointed. This entire game is one big shout out, with references to everything from the aforementioned Mr. Cohen to the fascination with Vietnam two certain major FPSs had back in 2010...play it like you'd watch Cabin in the Woods.

Like that one, Infinite also has a convoluted mind**** story just to justify its mega homage-ness.

I think it's a masterpiece.

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Since patch 1.1 and the new ATI catalysts released a couple of days ago the game has really started to lag, which is odd given that I haven't changed any of the settings. I was one of the lucky people that didn't experience any lag on the release version infact it ran very smoothly for me. I've tried a couple of suggested fixes (Vsync and changing the pool size) and no help. Anyone else noticed this problem? :/

Update: Fixed it by opening /my documents/my games/Bioshock Infinite/XGame/Xengine.ini and putting in these values:

[MemoryPools]

FLightPrimitiveInteractionInitialBlockSize=2048

FModShadowPrimitiveInteractionInitialBlockSize=2048

They were originally at 512. Setting them both to 2048 eradicated my lag

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I found the game so unengaging I can't find the motivation to finish it. I'm pretty sure that I am on the last chapter, I am on my way to meet Comstock. I tried it on easy just to rush through the level and see the ending, but I wasn't up for the grind.

I loved Bioshock, but Infinite's story falls flat. I found the writing and characterization to be wooden and disjointed. I wonder if they had 8 hours of story, and only 4 hours of gameplay (they even padded the levels to stretch out the story), so they had to whittle the story down and took so much out of it that it fell flat.

The combat wasn?t fun. It was fun in Bioshock, but not in Infinite. I wonder if it?s because the combat system of plasmids and weapons are best suited to an enclosed environment and not an open one.

I found Elizabeth to be very two dimensional. I just couldn?t feel a connection to her and couldn?t care if she lived or died. Her dialogue and actions were stilted and lack cohesion. I mean, Alyx Vance, now that?s a character that made me feel for her! Elizabeth was just some tepid NPC to me.

The main character, his decisions and reactions were all over the map, without any clear reason as to why he did anything. Sure, there was exposition, but again it seemed that there were huge gaps in characterization in order to wrap it around uninspired gameplay.

At this point I am tempted just to read about the ending, or watch it on youtube, rather than zerg forward. I?m going to give it some time and maybe I will feel motivated to finish and find out what happened in a month or so.

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I actually had to use a trainer just to pass the last fight. I COULDN'T DO IT! I even tried it on Easy! Still got my ass kicked!

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The main game will not make sense until you complete it, so complete it first then judge the story.

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Since patch 1.1 and the new ATI catalysts released a couple of days ago the game has really started to lag, which is odd given that I haven't changed any of the settings. I was one of the lucky people that didn't experience any lag on the release version infact it ran very smoothly for me. I've tried a couple of suggested fixes (Vsync and changing the pool size) and no help. Anyone else noticed this problem? :/

Update: Fixed it by opening /my documents/my games/Bioshock Infinite/XGame/Xengine.ini and putting in these values:

They were originally at 512. Setting them both to 2048 eradicated my lag

Hmmm, my game recently started lagging (I am on Nvidia though), so going to see if this does anything for me. Thanks for sharing.

I found the game so unengaging I can't find the motivation to finish it. I'm pretty sure that I am on the last chapter, I am on my way to meet Comstock. I tried it on easy just to rush through the level and see the ending, but I wasn't up for the grind.

I loved Bioshock, but Infinite's story falls flat. I found the writing and characterization to be wooden and disjointed. I wonder if they had 8 hours of story, and only 4 hours of gameplay (they even padded the levels to stretch out the story), so they had to whittle the story down and took so much out of it that it fell flat.

The combat wasn?t fun. It was fun in Bioshock, but not in Infinite. I wonder if it?s because the combat system of plasmids and weapons are best suited to an enclosed environment and not an open one.

I found Elizabeth to be very two dimensional. I just couldn?t feel a connection to her and couldn?t care if she lived or died. Her dialogue and actions were stilted and lack cohesion. I mean, Alyx Vance, now that?s a character that made me feel for her! Elizabeth was just some tepid NPC to me.

The main character, his decisions and reactions were all over the map, without any clear reason as to why he did anything. Sure, there was exposition, but again it seemed that there were huge gaps in characterization in order to wrap it around uninspired gameplay.

At this point I am tempted just to read about the ending, or watch it on youtube, rather than zerg forward. I?m going to give it some time and maybe I will feel motivated to finish and find out what happened in a month or so.

I am tempted to do the same as well. Just may watch a video online of the ending and be done with it. Either that or I am definitely going to put the game on Easy just so I can see this "amazing" ending, I am so bored and so struggling to beat this game right now it is not even funny. This easily wins the most overhyped game in the history of video games IMHO. I just cannot get how it is receiving so much praise when the gameplay itself is so damn repetitive. It would be similar to saying a movie is great because it has a fantastic soundtrack. Just does not make for a complete package.

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Just finished this earlier. While it wasn't bad i don't quite think it's as good as reviews say. It's very pretty(on the pc of course) but the gameplay is pretty basic(and easy, like all bioshocks) and the story can be a bit messy. Especially the ending. You either have to stop and think about it for a good while afterwards or read an explanation of it for it to REALLY make any sense.

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This easily wins the most overhyped game in the history of video games IMHO.

That's only reserved for FFVII, but I knew this game is really nothing innovative, when reviewers say things like 10/10 unforgettable is because they really have lowered their standards by nowadays games.

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Thanks for sharing this, as it lets me know I am not going crazy, as it seems like those of us with this particular opinion of the game are definitely in the minority.

I sometimes wonder if I have just become to harsh of a critic, but I really do not think this is the case. For example, I am really loving the new Tomb Raider game, and in fact I have gone back to playing it for now. So it is not that I do not like any games out there, it just so turns out I am not loving the one game it seems the majority of the gaming world is currently all about. I no doubt am still going to finish it eventually, just feel as if taking a break from it may reinvigorate something and I am hoping I will enjoy it that much more.

And also wanted to say, I could not agree more about the plasmids vs vigors. In the original Bioshock, the existence of plasmids made a ton of sense. In this game, the vigors seem forced in to the overall storyline itself. Absolutely agree there. (Y)

I forgot about this thread, but i completed the game and the ending was an underwhelming as the rest of the game. Very surprised, just how it stumbled really. It's almost like the game was a series of side missions with the main core ripped out.

Really dissapointed with the game, good generic shooter but not a good Bioshock game.

I agree, i thought i was becoming a little jaded, but playing the first bioshock again, even for a few minutes, the level of detail between the two is really noticeable, the detail is in that Rapture feels like a fully fleshed out world, everything makes sense (in a dystopian crazy kind of way :laugh: ) but infinite it just didn't really make much sense, the extremes in the game seem to really flare up for no reason but to provide a framework for the shooter element of the game, as rapture, the extremes all played in with the overall story.

I agree with Tomb Raider and would add Dishonored which seemed more a bioshock game than infinite, solid story, good level design and ideas which fitted into the world and made it believable.

You can see in the orginal E3 videos that there was going to be a solid dynamic between DeWitt/Elizabeth and Song Bird but for reasons unknown they must have had to rip it all out and release what they had left.

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There's a LOT of layered little things in the game that once you find them out, stay with you.

For instance, when you ring the bells to begin, you ring 1, 2, 2.

The coin flip chart -- adds up to 122 (the current flip being marked at 123).

Reddit has a bunch of theories on the numbers 122 and 123 (and 77).

"..The number 77 on the baseball, leaves us with 1835. A year where Judge William Harper of South Carolina ruled that a person's acceptance as white, not the proportion of white and black blood, determine a person's race. - Interesting Regarding the Interracial Couple..."

"..in 1790, 122 years before Infinite takes place and I found the Naturalization Act of 1790. The Naturalization Act established the first rules regarding American citizenship, and excluded Native Americans, Blacks, and Asians..."

"..Bible Verse:

Philippians 1:22 If I am to go on living in the body, this will mean fruitful labor for me. Yet what shall I choose? I do not know!

Then: Peter 1:23 For you have been born again, not of perishable seed, but of imperishable, through the living and enduring word of God..."

All could be reaches, but damn, there's a bunch more.

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  • 4 weeks later...

Okay so how shall I put this.

I dont really discuss games or anything at forums. Mainly because I don't feel like writing two dozen lines for the impression and all. But I have to say something about this game.

I tried playing the original Bioshock. Didn't work. I tried to play the second one. Didn't work. So whenever I saw the name Bioshock Infinite in the news on forums and gaming websites, I just ignored it and moved over. But as soon as I read the review at IGN and GameSpot, those being the only two gaming sites I visit, I decided to see the video review on GameSpot and that convinced me to play the game.

So I played it. And played it. And played it. And finally, I finished a game, my first one since last year' Dishonored. I have played many games in my life, too many to count, but only few games sucked me into their world like Infinite did. I just wanted to start it again and continue right where I left to see what lies ahead. It was amazing from beginning till end.

Ahh, the ending. The word mind-blowing will cover only a small fraction of what the ending was. It is something I won't forget for a foreseeable future.

I dont think I have ever rated a game higher than 9.5, but this one deserves it like none other.

10/10

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I'm happy to hear that you persuaded yourself to play and finish it. As far as I'm concerned any gamer that values compelling storytelling is missing out if they don't complete it.

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