MAG 2.0 Coming Soon


Recommended Posts

Everyone here at Zipper Interactive is extremely proud to announce that our next downloadable MAG update, MAG 2.0, is not only our biggest and most important patch yet, but also one that's less than a month away!

That's right! All the feedback and suggestions you've made from countless hours spent playing our new MAG Beta program will pay off in the retail version of MAG in a very big way. We're calling it "MAG 2.0″ for a reason and it's because of the sheer number of fantastic new additions, including:

  • PlayStation Move support
  • An increased level cap that goes to level 70
  • A revamped Skill Tree that allows for the deepest character customization and specialization ever found in a first-person shooter
  • A brand-new in-game economy that lets you earn credits to spend on weapons and items from the also-new "Supply Depot"
  • Our useful "Clan Deploy" feature that enables clan leaders and officers to queue up to 128 of their fellow clan members into a single game
  • A "MAG News" page that brings players up to date on all the latest happenings the moment they log in
  • A multitude of updates that refine existing weapons, maps, and vehicles
  • Important bug fixes and other enhancements that streamline the overall experience

We'll have specifics as to what else is in the MAG 2.0 patch as we near its release. Oh, and before we go, don't forget to keep an eye out for additional news in the near future regarding our next DLC pack, which includes our upcoming Escalation game-type and nine all-new weapons.

We hope that you're just as excited to get your hands on MAG 2.0 as we are to give it to you, and we'll see you again real soon!

Want to talk about it? Go ahead and do it with other MAG fans right here!

Source: http://blog.mag.com/blog/2010/09/mag-2-0-coming-soon/

Link to comment
Share on other sites

I might consider buying MAG once this patch is out, it sounds as though they're making some pretty substantial improvements to the game.

They better make improvements as right now the game is still in beta.

Link to comment
Share on other sites

  • 2 weeks later...

Move support is awkward, at least for me. But there have been some instances where it's much easier to keep hitting a moving target. Sniping can get pretty hairy with it. I'll need to keep playing with the sensitivity settings to see how it works out. I think they should add a separate training area specific to the move controller, focusing on aiming, as it's tough to try to learn to walk again during an all out battle online.

Link to comment
Share on other sites

So what move settings is everyone using if you are using it at all? I'm torn on this. Using move, I can easily snap to someone and keep it on them, but using Iron Sights is nearly impossible. Also the turning is something to really get used to, and the Melee is just soooo impossible lol. With out move though, I find it easier to move around and iron sight, but keeping on a moving target is a lot harder.

For Move settings, I have the Vertical moving at around 50%, the Horizontal moving at 100% and sense of pointer at around 65....

Link to comment
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.