iPhone 'not made' for hardcore games, says Street Fighter producer


Recommended Posts

  Quote
Despite a version of Street Fighter IV having already been released for Apple's iOS platform, producer Yoshinori Ono says he isn't convinced hardcore games can succeed on the platform.

Speaking in an interview with CVG, Ono-san was asked if the more complete version of Super Street Fighter IV developed for the Nintendo 3DS could work on the iPad, given the performance boost the second generation of the hardware has received.

Ono replied by saying that comparisons drawn between the power of the 3DS and the iPad 2 only look at the hardware on a superficial level, and that the 3DS' is a stronger platform since it was developed entirely for gaming.

"When people say the capabilities are the same they're obviously only looking at graphics. OK, in terms of graphics it might be possible but iPad 2 and iPhone are primarily smart phone device plus alpha, whereas 3DS is designed for games," he said.

"There is a difference between something that is made for playing games and something that can 'also' play games. Even if they appear similar at times the pool of tools available behind the screen is totally different.

"All these features and pockets that the 3DS has as a games console just can't be compared with an iPhone and iPad where people can 'also' use it to play games but it is primarily a phone and app device," he explained.

Returning to the question, Ono said he felt that although "a glimpse" of Street Fighter can be experienced on the iPhone ultimately he feels that people don't want to play hardcore games on them.

"A glimpse of Street Fighter can be enjoyed on iPhone but would people really play hardcore games on them? I don't think so, because they're just not made for them. At the end of the day game consoles are for games so it's quite clearly divided and differentiated," he said.

"I should emphasise that the difference is in 'for' and 'can', so it 'can play games' or 'it's for games'. It's only one word but it is very very important, that word differentiates everything," he added.

Source: http://www.computerandvideogames.com/297168/news/iphone-not-made-for-hardcore-games-says-street-fighter-producer/

Gaming on the iPhone/iPad can be painful for some games.

Games made specifically for it like Cut the Rope or TinyWings are great but ported games that would greatly benefit from having physical buttons (like Secrets of Mana, FF 1 and 2, MegaMan etc etc) are really painful to play on it.

I would buy an experia type iPhone in a heartbeat

  On 07/04/2011 at 13:39, ahhell said:

Certain games require some kind of proper interface (controller/keyboard/mouse).

Well the new Sony Xperia play (Android) has a slide out controller pad. I'm not sure if it's as good as a dedicated gaming interface, but it certainly gives the player more options. With the IPhone though, you get no choice in the hardware :(

Is this specifically about Street Fighter? Because Street Fighter enthusiasts would argue that a regular console controller is not suitable enough for Street Fighter.

But as far as hardcore games, games like Dead Space, Sword & Sworcery, Starfront, and Chaos Rings say otherwise. And the experience of playing Final Fantasy III is far more enjoyable than on the DS.

Dead Space is probably one of the best portable "hardcore" game experiences I've had. It really all depends on execution and whether or not a developer is lazy about design or not.

But as far as mobile/portable gaming as a whole (in the perspective as an adult) I really don't get why hardcore games is such a big topic of debate. Because games on the go serve merely as a distraction, and not a full experience. This is probably why casual games are blowing up like crazy in the appstore. Because a 5-15 minute distraction is what most people need. This is one reason why I haven't really used my DS in the past couple years. Because if you're at home, wouldn't you rather use your gaming time on a PC or console rather than a handheld device?

  • 10 months later...

I'm impressed with the Lumia800 tbh.

Incredibly fluid and responsive..

BUT, I don't think a fighting game will ever work on any phone, whatever make it is.

  On 07/04/2011 at 13:34, Subject Delta said:

Playing games on any handheld devices will never replace PC gaming for me.

You mean because one is a upgradeable power house intended to be played in one place and the other is designed for portability and can never be upgraded?

You're comparing apples and oranges, dude.

  • 3 weeks later...

As much as I've had hours of fun on my phone playing games, theres is not one game that comes even close to the full gaming experience of something on my 3ds. Even games like Dead Space on iphone as good as they are would be considered mediocre on 3ds/vita.

  • 3 months later...
  • 1 month later...

Since its already been revived... I've gotten to the point where yeah, I think the iPhone is definitely more suited for casual gaming, it's just inherent in the form factor. But the iPad is a completely different deal, and I want to see more developers push it to its limits, and bring console titles over to it, like Square is doing. I'll happily pay $40 for a true hardcore experience on my iPad, and I'm willing to bet that I'm not the only one. And it can work - just check out Square's offerings, like I said.

iPhones, yeah, quite possibly. Although I would say even those have the potential to have hardcore titles on them, it's just that developers would rather slap stereotypical controls on a touch screen and call it a day. A good (albeit basic) example is Pac-man CE for smartphones - that game has clearly had some thought put into how the touch screen should be used as an input device rather then just shoving a virtual analogue stick onto it.

Tablets however - yeah. I can definitely see the hardcore potential in those.

  • 3 weeks later...

As long as people are considering Call of Duty on PS3 and 360 'hardcore', smartphones are perfectly well suited to playing 'hardcore' games.

A smartphone will never match a PC with keyboard and mouse for an FPS, but it's better than using a gamepad. It'll never match using a joystick for a flight game, but with the gyroscope it's certainly better than the 360, if not the PS3 thanks to its tilt controls. The small screen size presents a problem with strategy games, and it might never match up with keyboard and mouse and a 20+" screen, but again, quite a bit better than on a console (although the Wii U might change that). Hell, the types of games that work best with a traditional controller are actually quite limited. A 360 has as narrow of a set of games that could justifiably be called hardcore as any smartphone.

  • 5 months later...

I still don't understand the need to play games on a cellphone, let alone understand how some people seem to think that gaming on a cellphone is going to take over console/pc gaming.

Even for movies I think are pointless on a cellphone. Music yeah, they do make a good mp3 player. Maybe a quick lookup on the go for internet related stuff.

A good laptop even costs less than most cellphones, which would be better for gaming if ya had the need to play games somewhere other than home.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.