Both EA Games and 2K Games have licensed the NVIDIA PhysX engine for use by the studios.
EA had already implemented PhysX technology in Mirrors Edge for the PC. The PhysX engine "works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC", which means we should expect to see PhysX technology in use on EA's and 2K's games in the future.
When PhysX was first released, on an individual PCI card, it received a less than lukewarm welcome; only a handful of games had support for it, and the card retailed at about $180 (about �100 in the UK) � over half the price of a mid-range graphics card. However, since NVIDIA took over and enabled support for it on existing NVIDIA GeForce cards, the number of games supporting PhysX has grown dramatically: over 150 games currently both support or use parts of it and a growing number of studios are adopting the engine.
Both EA and 2K will be making the engine available to their studios worldwide, although it is unclear which games they will be using it for, nor which platforms, as of yet. With more and more studios using the physics engine, gamers have high hopes regarding destructible environments, dynamic effects, and more realistic gameplay as a result of those. How long it will be until we see this fully implemented, however, remains unknown, but there have been several examples shown across the internet which demonstrate the potential of the PhysX engine.
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