Artificial Studios, an independent videogame developer, announced today the December 2006 release of CellFactor: Revolution. The title is an action-packed first-person shooter with true-to- life physics for the PC, which takes advantage of the capabilities of the dedicated AGEIA PhysX processor.
Developed by Artificial Studios in conjunction with Immersion Games and originally conceived as a technology demonstration to showcase the capabilities of AGEIA's PhysX processor, CellFactor: Combat Training has received overwhelming industry support. The game trailer video was first shown at the 2006 Game Developers Conference and downloaded more than a million times. Since then, Artificial Studios has built entirely new gameplay for CellFactor: Revolution, featuring five worlds with fully destructible architecture, playable as a single-player or network supported (LAN or broadband online) game.
- Fully destructible architecture in five unique environments -- bust
through walls, break down pillars, blow up bridges and more. - CellFactor: Revolution establishes a new standard of real-time
multiplayer interactivity -- thousands of breakable objects become
instant deadly arms. Four times the amount of interactive objects as
CellFactor: Combat Training. - Powerful new Psychic abilities, including Psi Rift (hold many objects
at once with both hands), Psi Crunch (implode whatever the character is
holding), Psi Wave (part an ocean of objects in front of you), Dual-
Wielding of any two weapons and more. - New vehicles, including a flying mechanized power-suit that creates an
dynamic gameplay experience. - New weapons, including a physically realistic Grappling Hook, giving
players more ways to destroy enemies and the environment around them. - Fresh gameplay modes include Assault and physics-oriented sports modes
in addition to Deathmatch and Physical Capture the Flag.