Cities: Skylines, Paradox Interactive's popular city builder game, shed its PC exclusivity and arrived for Xbox One and PlayStation 4 last year. While consoles players had to miss out on the extensive amount of user-created mods that are available to PC version owners, the game's product manager Sandra Neudinger revealed today on Xbox Wire that mods will, in fact, soon be available on the Microsoft console.
The implementation is different from how Bethesda introduced console mods. Instead of users being free to create and distribute mods that are within reason so anyone can download them, mods in Cities: Skylines will be curated and tested for bugs by Paradox before being available to Xbox One players.
The mods seem to be from popular creators on Steam Workshop such as Quad and Gula, bringing service buildings, parks, and even a giant hamster statue for citizens to admire.
The very first selection of mods will be arriving for the Xbox One edition with a free update tomorrow, February 20. "This is our first venture into mods for any Xbox title, and it’s something we’ve been waiting to try for a while now," added Neudinger. "We’re very eager to hear what you think of these initial mods, and if it seems like we’re on the right track, please let us know — we’d love to see about keeping this content growing."
From the two consoles that the game is available on, the new functionality seems to be exclusive to the Xbox One. it's unclear if Paradox plans to introduce mods to the PlayStation 4 version of Cities: Skylines in the future, as now, it is the only platform that the game is available on without modding support.
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